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as in when a soldier runs up towards a civilian in say a Advent city during a covert mission (rescuing a vip from a advent vehicle) and has them run away it would loop back to the aliens turn for every turn.
is their a problem on your side?
Because right now, it's a bit of a slog to have this mod active on raids.
War of the Chosen
NOT war of the chosen!
NOT WotC!
Should be OK if you don't add it to a tactical save.
no idea if this mod would have that kind of effect, but I have a very long mod list and just looking to narrow it down.
That other mod doesn't touch civilians as far as I can tell (militia are a separate unit), and the two mods share an author, so I don't see why they should conflict...
+Loadouts=(LoadoutName="HostileVIP_Loadout", Items[0]=(Item="Pistol_CV"))
Is it just a cosmetic change, or should I be worried about "Subdue" targets shooting back? Sorry if it's already been asked, I haven't actually played with the mod yet.
You mean the Retaliation missions in the resistance havens? ADVENT aren't having any problems shooting everyone in my game :)