XCOM 2
[WOTC] Civilians Revamped
Комментариев: 163
Baka Racker 21 мая в 9:43 
@DanMan Yeah, it's nice to see these survivors actually show some sense of self-preservation now.
DanMan 17 янв в 16:23 
One of my favourite mods!! Civilians actually stand a chance now and doing retaliation missions are less painful.
RambelZambel 12 янв в 5:02 
this moving slow away from danger seems a modconflict, try using load order by modving this mod out of the workshop so it loads last. You have to unsubscribe after and set the alternate mod manager a new modfile entry, so its shows this mod. best you use google for that. You have to refresh xcom inis after that aswell
Avaritia 4 янв в 13:13 
Yes, I was testing my LWOTC modjam with this mod and it causes crashes everytime at the end of Faceless Spy missions. However, you can work around by saving the game before the last hit, since when you load the game after the crash it works normally.
andr01d 18 дек. 2024 г. в 6:21 
Civilians walk VERY SLOWLY when moving away from danger. Is there a fix for this?
AwoYion 29 ноя. 2024 г. в 0:38 
nice looking forward to run this, always seemed dumb to me to have them squatted in the open with 3 advent shooting at him get behind something like wtf.
Nitsah 21 окт. 2024 г. в 13:23 
No causes crashes on some missions according to the new updated lwotc compat doc.
JKingJ 16 окт. 2024 г. в 15:39 
For whatever reason, they don't move when warlocks zombie moved right up to them.
Wakelessrex 28 сен. 2024 г. в 6:00 
Is this compatible with LWOTC?
steven777 30 авг. 2024 г. в 21:06 
Thank you. This let me do the save the civies missions when playing with all the modded Berserkers.
ADVENT Testiculator 15 авг. 2024 г. в 19:04 
For the 15 mobility it's true they don't have guns or gear but they also don't have military physical fitness training
Falkeministeren 3 апр. 2024 г. в 10:30 
civilians live alot longer, but enemy turns sometimes takes forever.
Dimyell 9 янв. 2024 г. в 15:47 
Immersive mod, i've noticed it taking affect. Very nice.
HALO_Project 2 дек. 2023 г. в 13:12 
So far I've had no issues. Civilians run away from danger and ADVENT actually has to pursue them. Awesome.
Kinsect 6 ноя. 2023 г. в 16:24 
There might be a bug with this mod and Yellow Alert 2.0
as in when a soldier runs up towards a civilian in say a Advent city during a covert mission (rescuing a vip from a advent vehicle) and has them run away it would loop back to the aliens turn for every turn.
is their a problem on your side?
GlubbyDaFish 21 окт. 2023 г. в 14:27 
Ah yes I love when advent swings a sword at a defenseless civilian and they calmly walk away. Advent can’t do anything about it! Great civilian empowerment mod. All jokes aside they don’t stand in the line of fire as much so thumbs up from me
Reb 14 окт. 2023 г. в 20:04 
No Vanilla version?
jahsinha 19 июн. 2023 г. в 1:10 
Same question as Kittah Khan.
Kittah Khan 17 мая. 2023 г. в 2:57 
Any way to get them to run instead of walking leisurely?
Because right now, it's a bit of a slog to have this mod active on raids.
Indra 19 апр. 2023 г. в 20:39 
@zin Yes. this is compatible with ABA
jat11241976 16 апр. 2023 г. в 13:40 
@Methusselah I would agree, except I think that the Eldars would chip them to keep control, but seperate from the normal system. An especially observant soldier might notice that advent isnt going after that person as much as they could be. Otherwise, fantastic mod per usual MrShadow!:steamthumbsup:
zin 5 апр. 2023 г. в 14:04 
Is this compatible with A Better ADVENT: War of the Chosen?
BottomScorer 6 янв. 2023 г. в 5:49 
One Steam tag should be sufficient!

War of the Chosen

NOT war of the chosen!
NOT WotC!
The Little Victor 21 дек. 2022 г. в 19:17 
I'm subscribing just for the Dodgeball reference.
methusselah 11 ноя. 2022 г. в 15:22 
Like the mod except for one big mistake: Advent/Aliens should not be shooting at hidden faceless. Why? Because they are all chipped and connected, as the story outlines.
PeaceMaker 24 авг. 2022 г. в 12:43 
Good mod. I love how civilians act realistically now making it easy- and hard for both sides. There should be the rare civilian that just freezes and huddles on the spot though, even if they might get shot.
MarsToSirius 10 авг. 2022 г. в 6:28 
What a great mod. Thanks to all involved. Plays nicely.
Wolfram 26 июл. 2022 г. в 12:43 
maybe for basegame, but with AI-to-AI activation on in Yellow Alert I feel like you need this to have a chance of saving enough civilians before the ayys kill them all
Hot Wet Nobel Laureates 25 июн. 2022 г. в 13:21 
Just curious. Has anyone who's used felt it made retaliation missions too easy?
thebeezneez1981 11 апр. 2022 г. в 6:47 
Does this not make the civilians actually.. RUN? Sometimes when civilians get spooked, they take FOREVER to "run away". I was hoping this actually made them RUN and that process would go faster.
khumak 13 мар. 2022 г. в 21:06 
Removing the easy to hit thing from Civilians is so nice for those haven missions... Also, I'm not sure if it's this mod or the Militia overhaul mod I'm using that does this, but the Warlock seems less prone to sending psi zombie suicide bombers to blow up all the civilians now. That used to drive me nuts, he would kill 4-5 civilians per turn sometimes by himself.
minecraft with gadget 4 мар. 2022 г. в 19:51 
Don't know why this wasn't in the base game. Especially with mods Retaliations can be unbearable because of the mix of EasyToHit civilians and the fact they just sit there and die.
Frums McNoodles 28 фев. 2022 г. в 21:57 
Really sucks when you have a group of civilians and you have to wait for 2+ min for each one to slowly move a few squares EVERY TIME an alien or militia unit does anything. And they usually just move back and forth, possible to code it so they actually run away from a battle?
Rossocuore 9 фев. 2022 г. в 8:38 
@Dragon32 Thanks, I will do as you advice. :-)
Dragon32 9 фев. 2022 г. в 6:34 
@Rossocuore
Should be OK if you don't add it to a tactical save.
Rossocuore 9 фев. 2022 г. в 2:03 
Hi! Does anybody know if this mod is safe to add mid-campaign? Thanks!
Fudruckers 12 янв. 2022 г. в 15:03 
thank you
Bardmaster 25 ноя. 2021 г. в 21:50 
@MrShadowCX my civvies are also just walking casually away, often with a significant delay before anything happens. They can be seen yelling as they just stroll off. Any option to light a fire under their butts?
UndyingArchon 15 окт. 2021 г. в 16:57 
my civilians are walking casually as they flee their inevitable doom, is the only explanation another mods doing?
Wampa42 26 сен. 2021 г. в 10:28 
Firstly, an excellent and needed mod idea., but currently having issues with it. I'm not sure what this is conflicting with, but after some troubleshooting it seems this is causing crash on mission load. Looked through these comments and someone mentioned community highlander may have had conflicts previously? Mod launcher does not show any conflicts though with my current list. The only other thing I have that may alter civs would be perhaps Covert Infiltration? Not sure but not seeing anything else on my current mod list that seems to mention civs changes in particular. Anyone that has any suggestions or insight would be greatly appreciated.
XpanD 27 авг. 2021 г. в 8:06 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for putting this up.
jaeger 23 авг. 2021 г. в 8:26 
any idea if this mod has the unintended side effect of making the aliens shoot at more civilians during their turn? the retaliation strikes where you have to save both groups of resistance fighters have become almost impossible, as even unencountered pods will have every member shoot at a civilian in one turn. I have seen upwards of 12 shots at civilians in one turn, with half of them hitting and killing, which means about 3 turns after engagement, the mission is failed. the standard retaliation missions seem fine, as you can individually save enough pretty early on in the mission.

no idea if this mod would have that kind of effect, but I have a very long mod list and just looking to narrow it down.
jonnyafrica 13 авг. 2021 г. в 20:32 
Thanks
Nemo Jr. 5 авг. 2021 г. в 8:14 
@jonnyafrica
That other mod doesn't touch civilians as far as I can tell (militia are a separate unit), and the two mods share an author, so I don't see why they should conflict...
jonnyafrica 5 авг. 2021 г. в 2:15 
Hey. Just hoping someone can confirm that this mod functions fine with https://sp.zhabite.com/sharedfiles/filedetails/?id=1786735881&searchtext=militia (Militia Overhaul Plus) or if there are any concerns. The question was raised on the said mod page but no answer was given. Thanks in advance. :steamthumbsup:
Nemo Jr. 17 июн. 2021 г. в 23:21 
Hi, I've noticed you gave a gun to VIPs:

+Loadouts=(LoadoutName="HostileVIP_Loadout", Items[0]=(Item="Pistol_CV"))

Is it just a cosmetic change, or should I be worried about "Subdue" targets shooting back? Sorry if it's already been asked, I haven't actually played with the mod yet.
Knux-Lux 17 июн. 2021 г. в 15:53 
Okay, they're walking calmly away from a live combat zone, are there any mods that conflict with this one?
Daevinski 17 апр. 2021 г. в 12:36 
+1 to make people actually run during the gunfights. Often civilians are just strolling around like everything is fine, what annoyingly slows down the turns. :S
Eye of Arrow 6 апр. 2021 г. в 14:50 
Well thought.Thank you for it. its nice and logic
Dragon32 3 апр. 2021 г. в 12:34 
@Internet Kraken
You mean the Retaliation missions in the resistance havens? ADVENT aren't having any problems shooting everyone in my game :)