Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
as in when a soldier runs up towards a civilian in say a Advent city during a covert mission (rescuing a vip from a advent vehicle) and has them run away it would loop back to the aliens turn for every turn.
is their a problem on your side?
Because right now, it's a bit of a slog to have this mod active on raids.
War of the Chosen
NOT war of the chosen!
NOT WotC!
Should be OK if you don't add it to a tactical save.
no idea if this mod would have that kind of effect, but I have a very long mod list and just looking to narrow it down.
That other mod doesn't touch civilians as far as I can tell (militia are a separate unit), and the two mods share an author, so I don't see why they should conflict...
+Loadouts=(LoadoutName="HostileVIP_Loadout", Items[0]=(Item="Pistol_CV"))
Is it just a cosmetic change, or should I be worried about "Subdue" targets shooting back? Sorry if it's already been asked, I haven't actually played with the mod yet.
You mean the Retaliation missions in the resistance havens? ADVENT aren't having any problems shooting everyone in my game :)