Arma 3
Rosche, Germany
333 Comments
M4D_MAXX_ 24 Apr @ 11:01am 
We play KP Liberation atm, we got several FPS Drops on this Map, far more than on other maps, even similar ones (from the size), I expect FPS drops on my Rig, since it's old, but it even appears for friends with High-End PCs. The Water Textures also seem broken too. It moves with the movement of the Player, the faster, the more it moves, even backwards.
csepi0101 16 Mar @ 2:33pm 
There are trees on the dirt roads leading from Oetzen to the northwester forest ,i use the 2.0,AI vehicles stucked beause of too hard trees,should need easly destroyable trees in forests
Banzai Badger 7 Dec, 2024 @ 10:43pm 
I hope the map gets updated so the AI can move through fields.
Dancegun 3 Nov, 2024 @ 2:21am 
Would be a beautiful map (one of the best in ARMA3), but the AI cant move trough cornfields which makes the map borderline unplayable
Tincan Dan 16 Oct, 2024 @ 4:06am 
Major bug with this map, AI does not consider wheat fields as terrain they can move through, if I drive a vehicle through they will walk down the cleared path but otherwise they attempt to go around.
Shadow 5 Sep, 2024 @ 8:50am 
Mhm where do you got the european building package? I am currently searching for my terrain for it and found nothing or...not very well looking structures :(
Gilles Brian 16 Aug, 2024 @ 3:34am 
hello, thanks for this map is beatiful,big, and it became my favorite map....really. beatiful work really thanks thanks thanks ; )
kuolleempi 3 Mar, 2024 @ 10:38am 
laggiest map on the workshop for some reason.
zxrfelix 1 Jan, 2024 @ 12:02pm 
alter ich wohne paar kilometer weiter weg von rosche hahah wie geil
Azock {DCG} 22 Oct, 2023 @ 8:25am 
mission pbo please
Lemum 22 Jul, 2023 @ 3:41am 
Winter Rosche pls
Bird 19 Jun, 2023 @ 3:24pm 
Hey, what should I put in my server command line to make this mod work? just @Rosche, Germany; does not work for me
Iphone (Ирина) 9 Jun, 2023 @ 9:08am 
Посредственная работа
SpeedFeed&DC 17 Apr, 2023 @ 9:28pm 
im getting the bin config error on a dedicated server. its both installed as a mod (and cup terrains) both on client and server. weird part is on the role selection you can see the map in the background.
Lemum 7 Feb, 2023 @ 7:39am 
will there be a winter version of Rosche?:NATO::morphine:
Haggerty  [author] 4 Feb, 2023 @ 8:32pm 
@ferdilanz The building is a known bug, unfortunately the map is no longer supported by us to fix it. You can however remove the building in the Eden Editor. Sorry for the inconvenience.
Ferdilanz 1 Feb, 2023 @ 11:07pm 
There is a factory building in the middle of the Western river, north of the Flughafen but south of Ripdorf.
Pat_the_Potato 31 Jan, 2023 @ 10:37am 
This is a breathtaking map, and I have used it for everything, even an ArmA Rally Race. No issues except there is a small pond that clips a dirt path and for some reason all my AI M113s fall into it lol.
EisKohl 23 Jan, 2023 @ 6:06am 
Is there a winter version of this map?
Haggerty  [author] 20 Nov, 2022 @ 11:11am 
@gaming commander YT
You sure can! Rosche is an open source project with no limitations/copyrights. We’d love to see what you make!
M.ST 20 Nov, 2022 @ 5:34am 
Can i use this map for Youtube and my own Missions ?
WA Lancer  [author] 25 Sep, 2022 @ 8:05pm 
@FreeBird0964 do what ever you want with it man. I have no issues with reuploads or modifications of it or anything.
FreeBird0964 25 Sep, 2022 @ 7:01pm 
@WA Lancer i meant as a non dependency btw heres the mod https://sp.zhabite.com/sharedfiles/filedetails/?id=2866916464
WA Lancer  [author] 25 Sep, 2022 @ 4:34pm 
@FreeBird0964 sure
FreeBird0964 25 Sep, 2022 @ 2:51am 
@WA Lancer hi. can i please integrate this mod to my CW Germany mod?
honger 24 Jun, 2022 @ 11:23am 
@goldfish93712 check out PMC Terrains website and their wiki, it's still up to date and most comprehensive tutorial step-by-step.
Colt1775 16 Jun, 2022 @ 8:56pm 
Can you recommend how I could personally make my own map? I've looked in the forums and there's nothing helpful. Like what terrain modding program do you use?
Haggerty  [author] 14 May, 2022 @ 11:21pm 
@vlad1slav Unfortunately there are no future plans to work on this terrain as Lancer and I have been working IRL stuff and due to burnout on ArmA. The mod is open source so if anyone wants to update it or work on the map they are welcome to.
vlados99999 13 May, 2022 @ 2:10am 
Will there be more updates for this terrain?
_mickey_ 5 May, 2022 @ 3:39pm 
One of great maps for Arma3, @WA Lancer big thanks for you!
Smiley 11 Apr, 2022 @ 2:01am 
@Zjajo, for now, you can use the 'hide object' module in the Editor which is what I do if I spot anything out of place. Maybe you know this already ^^ but sharing just in case.
Zjajo 10 Apr, 2022 @ 9:52pm 
@WA Lancer, the approximate location of [1108,5767,0] there is an unusually placed structure. Not sure it was meant to be there but thought I would mention it's presence since it seems out of place and the map is large enough to overlook something so trivial. Great map, btw.
SpinFX 31 Mar, 2022 @ 9:42pm 
Nice Map. We are using Alive on it and the only thing I would suggest, is to add a airfield in the top right so we have Ai Air ops spawn from it. It would then service both East vs West or North vs south senarios etc.
noel 25 Mar, 2022 @ 9:45am 
nice map, loading screen facts are not correct. for example one of them says "donald duck is banned in finland because he has no pants" - i dont know where that came from but its 100% false. im finnish and i have tons of donald ducks.
PAPA_SLOTH 5 Mar, 2022 @ 4:21pm 
@WA Lancer this seems to be my luck with all dope ass maps I try to use cup is broken but the map itself is awesome
WA Lancer  [author] 3 Mar, 2022 @ 10:54pm 
@[HM3] R.Harris [PTF] fuck man, i have not played in like 2 years. It should work with the required cup terrains core and all the files that come with the rosche mod. Maybe cup has changed and is not compatible anymore? Or you are running another mod thats broken. Or Arma updated and rosche is broken?
PAPA_SLOTH 3 Mar, 2022 @ 10:45pm 
@WA Lancer when i try to load it onto my server it gives a bin.config/cfgworlds error is there anything specific i need other than cup terrains
IvosH_cz 14 Jan, 2022 @ 11:01am 
WarMachine scenario for Rosche. Enjoy
MD / swordsmandk RIP 19 Dec, 2021 @ 9:12am 
Can the bridges be destroyed?
Isaiah53six 14 Dec, 2021 @ 7:37pm 
Great map. Not-so-great loading screen quotes.
WA Lancer  [author] 29 Oct, 2021 @ 10:10am 
@TB-[20thNY(A)][Pvt]Lionking yes
TheyhateLion 29 Oct, 2021 @ 5:18am 
hello,can we use the Mod for our Milsim server
Force Junkie 4 Jun, 2021 @ 4:13pm 
Is this map on A3 launcher?
Owl 2 May, 2021 @ 11:25am 
I think what sucks is that the ai goes stupid when trrying to cross the bridges across the water
Haggerty  [author] 29 Apr, 2021 @ 1:45am 
@scorpion go for it.
ScorpionSxR 29 Apr, 2021 @ 12:42am 
Hello, it's to know if we could use your card to life RP ?

[FR]A3SPS

Haggerty  [author] 12 Apr, 2021 @ 2:12am 
@sputnik the geometry boxes for the wheat and the corn are slightly different if i remember correctly. We ended up rotating the wheat fields which caused some issues with the AI and the geometry hit box for them. Where as the corn was not rotated randomly. I don't have access to the P3Ds to the Hag objects any more as I've been busy with real life. Im sure some one smarter than me can easily figure it out.Everything should be open source if not I can dig into my source files and send them to you if i have them.
Sputnik Monroe 10 Apr, 2021 @ 2:06pm 
About the Wheat, I notice that infantry will run through the tall corn fields (or is it maize?) I wonder if something about the way the corn is configured differently could be found by comparison and implemented on the wheat.

It's one of the best looking maps in ARMA III it really is. I'm going to see if I can find some one who can (and has the time) to try and make these fixes.
WA Lancer  [author] 10 Apr, 2021 @ 2:32am 
@Sputnik Monroe yes, if you want to fix it go ahead. AI bridge, is a hit or miss on fixing, runway taxi thing idk never could figure it out, i think i spent 30 hours trying to make the second story window break and I gave up, You can not have the AI walk through the grass and have vehicles run it over, the building in the canal is a big whoops my bad easy fix if i still had the tools installed.
Sputnik Monroe 10 Apr, 2021 @ 2:04am 
@Haggerty you mentioned...

"We had originally planned on making a winter version of the map, but due to our busy personal lives we are no longer able to dedicate the time required to take on such a venture. The map is open source, so anyone who wishes to make a winter version is welcome to do it."

If someone could be found to fix the last few bugs, like the AI uncrossable bridge, runway taxi problem, second story windows not breaking on the one house, infantry refusal to walk through tall grain, and the building in the canal, would it be OK for them to do that?