Arma 3
1,622 ratings
Rosche, Germany
5
3
22
14
6
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
Mod Type: Terrain
File Size
Posted
Updated
1.025 GB
30 Sep, 2018 @ 4:10pm
9 Dec, 2019 @ 3:03pm
6 Change Notes ( view )

Subscribe to download
Rosche, Germany

Description
WA Lancer and UnitedOperations.net present
Rosche, Germany


Rosche is a 236km2 terrain based on the area around the town of Rosche in Lower Saxony. Representing the flat, open plains of northern Germany, Rosche provides for a variety of gameplay from small-unit infantry firefights to large-scale combined arms warfare.

Features:
- 236 square kilometers of playable terrain (15x15 kilometers).
- 50+ hand placed, and highly detailed villages, towns, and industrial areas.
- ~95% of structures are enterable, for realistic urban fighting.
- Several inland waterways including streams, lakes, and canals.
- Airfield with 1500m runway.
- Large open areas ideal for armored and mechanized combat.
- Custom grass and crop objects that reduce the effects of de-rendering clutter at distance.
- Dense forests, ideal for intense infantry combat.

Technical Details:
- Grid size : 2048
- Cell size : 7.5
- Terrain size : 15360
- Texture layer : 30m
- Satellite image : 15360px
- 5 Surfaces + Normal Map
- Total objects : 4.1 Million with 1.6 Million of them hand placed.
- Development time : 2 years active development, 4 years of off and on concepting.
- Real world location : Rosche, Germany[www.google.com] - Some towns have been removed or trimmed down for performance reasons or because they were too large to fit the scope of an arma terrain.


Required Addons/DLC:
- CUP Terrains - Core


Known Issues:
- REPORT ALL BUGS OR FEATURE REQUESTS HERE --> https://github.com/WALancer/Rosche
- Pond objects have LOD issue at distance.
- AI will not properly follow taxiways after landing at the airfield.
- Windows on two story row house will not break when shot. <-- I put 15 hours into trying to figure that one, I gave up.
- Further development of the terrain can be monitored here --> https://trello.com/b/AyXF9wMG/rosche

Credits:
- WA Lancer - Project lead, initial concept.
- ThePieSpy - Project assistant, 2D art, organization, object placement.
- Haggerty - Project assistant, enforcer, 2D/3D art (Hag_Objects), configs, organization, object placement, QA.

Object Placement
- Legion
- James27
- J.Clark
- J0zh94
- Cunnah
- RustyClutch
- Sharkk
- Znoop
- Falcon
- Blue
- Corax
- CathFawr
- Yugoslav

Special Thanks:
- Impulse 9 - For his support in providing a FTP, Server, and a community to make this project possible.
- Mondkalb - European building pack, advice, and support.
- Zumorc - Reference photos/video, object placement, Heightmap.
- Aphex - Advice and technical support.
- Wolfie - Heightmap
- Walsh - QA
- Silola - The X-CAM object placement tool. Without this tool, Rosche would not have been made.
- Zgmrvn - Surface Painter
- Terrain Builder Discord - Answering questions, providing knowledge and advice, without them this terrain would not have been completed.
- The entire UnitedOperations.net community for providing an environment for developing, play-testing, and supporting this terrain.
- If you wish to go out and make your own terrain please follow this guide on the PMC wiki. --> https://pmc.editing.wiki/doku.php?id=arma3:terrain:ultimate-terrain-tutorial

Link to BI forum post:
- https://forums.bohemia.net/forums/topic/219592-rosche-germany/

Link to google drive of Rosche Source: I will not help you figure out how to use terrain builder. If you think there is an error in the files, post a bug report on the rosche git hub tracker.
- https://drive.google.com/open?id=1mLvnUBcOlxc-PMJP95Acp6TNE_DOHGBo
- Rosche 2.0 Source, Newer version with buildings https://drive.google.com/file/d/1K6fOwTHQXOR1TqAXh83OwDR27uglsVdp/view?usp=sharing

Licence:
Arma Public License Share Alike (APL-SA) https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Popular Discussions View All (3)
4
19 Dec, 2024 @ 9:57am
Version 1.2
Bloodshot
1
9 Dec, 2019 @ 3:03pm
Livonia Objects or Enviro Sounds ?
Smiley
0
7 Feb, 2023 @ 7:41am
Rosche Winter
Lemum
333 Comments
M4D_MAXX_ 24 Apr @ 11:01am 
We play KP Liberation atm, we got several FPS Drops on this Map, far more than on other maps, even similar ones (from the size), I expect FPS drops on my Rig, since it's old, but it even appears for friends with High-End PCs. The Water Textures also seem broken too. It moves with the movement of the Player, the faster, the more it moves, even backwards.
csepi0101 16 Mar @ 2:33pm 
There are trees on the dirt roads leading from Oetzen to the northwester forest ,i use the 2.0,AI vehicles stucked beause of too hard trees,should need easly destroyable trees in forests
Banzai Badger 7 Dec, 2024 @ 10:43pm 
I hope the map gets updated so the AI can move through fields.
Dancegun 3 Nov, 2024 @ 2:21am 
Would be a beautiful map (one of the best in ARMA3), but the AI cant move trough cornfields which makes the map borderline unplayable
Tincan Dan 16 Oct, 2024 @ 4:06am 
Major bug with this map, AI does not consider wheat fields as terrain they can move through, if I drive a vehicle through they will walk down the cleared path but otherwise they attempt to go around.
Shadow 5 Sep, 2024 @ 8:50am 
Mhm where do you got the european building package? I am currently searching for my terrain for it and found nothing or...not very well looking structures :(
Gilles Brian 16 Aug, 2024 @ 3:34am 
hello, thanks for this map is beatiful,big, and it became my favorite map....really. beatiful work really thanks thanks thanks ; )
kuolleempi 3 Mar, 2024 @ 10:38am 
laggiest map on the workshop for some reason.
zxrfelix 1 Jan, 2024 @ 12:02pm 
alter ich wohne paar kilometer weiter weg von rosche hahah wie geil
Azock {DCG} 22 Oct, 2023 @ 8:25am 
mission pbo please