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any changes requires making a new mod.
some of spaces mods i have made updates to though. but i do not currently have any plans to do any updates on the weapon mods right now.
I'm maintaining the mod and I do not know blender, plus it would require making a new mod as steam still refuses to let co authors the ability to change a mod.
the only thing steam allows us to change now is the page description.
2: Heavy Weapons
3: there are no plans to reskin, as i'm now taking care of the mods and i do not know how to use Blender. i'm also not a fan of warhammer.
this weapon is its own weapon. so it should not interfere with other mods.
1 Can these be crafted after learning heavy weapons crafting?
2 What skills are leveled with this weapon? Blunt OR Heavy Weapon OR Both?
3 the model looks good BUT can there be a re-skin mod for an Imperium of man Thunder Hammer from Warhammer 40K? been lookin for this but sadly no thunder hammers :(
also I use 2 mods that may affect this the first is an alternate stance for heavy Weapons the shoulder carry mod the second is Metallic weapons witch changes the texture of weapons to look more metal & less plastic would these adversely affect this mod?
P.S. if you do plan a Thunder hammer re-skin you may be-able to asset rip dawn of war 2 or 3 & adjust the skins just a thought.
As where I live now will not let me set it up. As steam doesn't run games on my tablet or cellphone.
Just do not expect them anytime soon.
It's really easy to edit the mod, even for a first time beginner.
Just do it yourself.
The game updates, form time to time, have bugs with the icon generator.
I am asusming that is what PeggleFrank was refering to.
I had assumed by Peggle's comment meant that there was a bug or something that has lasted since they fixed the icon generator.
The mod was completed a long time ago.
Are you having issues?
The icon generator being broken is just something us Kenshi modders are used to dealing with.
There might be something wrong with the icon generator this update. Maybe it'll work in a future update, but including an icon manually seems like a good fix for now. I looked at all the non-vanilla icons in my icon folder, and they all seem to be fine except for this mod and Waypoints Plus's building icons. I have no idea why it's these two mods specifically.
Hmmm, perhaps it's caused by the update.
The game's icon generator saves icons into the data/icons folder permantly, even if it is from a mod you unsubscribed from.The game's icon generator is hit or miss depending on updates. Sometimes it's just outright broken. I can however include an icon that will override this, but you will also have to manually delete the icon for this weapon in the data/icons folder for it to take effect.
The model looks fine, though. Maybe caused by an update?
It's released now. Check links in description.
You... tease you...
Yes, which is why I think it is fine as is, the high alpha has the tradeoff of it being a slower weapon.
It is slow, but it has a ton of alpha damage, that injures an opponent, making them weaker, and less of a threat. Keep that in mind as well.
I think it is fine as is, it swings slowly even with high strength, which makes sense (it is a gigantic hammer)
If it lands it hits like a freight train even with minimal skill.
It is craftable. Please read comments before posting.
Blunt damge and weight should be pretty balanced. If you'd like to suggest changes, please state exact numbers and why. I will not make the weapon OP, changes are only to fine tune the balance within the set of vanilla weapons that currently exist.
I think it might also need more blunt damage.
It's VonBadMeow, but that doesn't matter much.
It's like adding the extra weapon to the blueprint made it super ultra rare.
I've checked the UC, HN, Scrapyard, Shek, and TG and I can find every weapon BP but the frag axe/warhammer :D
I'll update on my end too, see if that helps.
Thanks for spotting that!
Just recalculated my normals, fixed now.
As for the research, I'lladd it to heavy weapons researc, should be easier to find.
I even checked FCS myself and from what I can see it should be spawning.
I finally found a finished war hammer in the scrapyard, but still no blueprint.
I did find a bug though..
https://sp.zhabite.com/sharedfiles/filedetails/?id=1506377738
See the connection to the head of the hammer? the shaft appears to only have a backside.
Not very noticable, but it is a little distracting :)
It's the same research as Fragment axe, except I renamed it to Fragment Axe and Warhammers.
Thank you :D
FeelsGoodMan
Glad you like it :)
@oi__io
I haven't decided yet. I actually just finished the other mod request, and am going to test it tonight.
I looks really good, and is my new favorite so far. I will definatly be using it with my characters.
I may release them all seperately, and combine them into a weapon pack. That way people can chose a modular, or easier combined option. The combined option will be better as I can adjust the merchant inventory sizes to account for 3(or however many) weapons. So the combined pack will be superior.
I can't believe I churned out two weapons in a single day. Although I might release it in a few hours, maybe tomorrow morning. If you liked the magari yari, you'll really like this one :)
Here I come HN
Or is this going to be one mod for each weapon type? You know, one for pole, one for heavy, one for blunt etc etc.