Stellaris
!Stellaris Enhanced Sound Project - ESC Patch
23 comentarios
Chirumiru ShiRoz  [autor] 22 SEP 2020 a las 1:29 
That's because this mod has not really been updated to the current ESC patch, and I don't have time to do that sadly.
Battlespark 15 SEP 2020 a las 19:59 
darn it, i think this mod is now causing crashes due to lack of updates to its code and keeping up with other mods. Thats a shame. OH well, off it goes.
_b1ack0ut 19 MAR 2020 a las 14:21 
Is this going to be updated for 2.6?
megabot 7 MAR 2020 a las 13:06 
wait so how DOES it sound like when a curator inclave is destroyed?
perl 14 ENE 2020 a las 16:44 
I've uploaded an unofficial fix for this mod.
https://sp.zhabite.com/sharedfiles/filedetails/?id=1969303998
Aus1rathia 13 ENE 2020 a las 3:21 
After comparing the conflict with WojciechKrysiak's SCModManager, it looks like that deleting nhsc_components_weapons_kinetic.txt from this mod will fix the problem and everything will work fine. But can't sure without actually testing it.

https://github.com/WojciechKrysiak/SCModManager


Tip: Using that, and Notepad++ can save a lot of effort.

http://www.technicaloverload.com/compare-two-files-using-notepad/
Chirumiru ShiRoz  [autor] 5 ENE 2020 a las 14:10 
Yes this mod is outdated at the moment. The reason is because in base ESC, a lot of new weapons used the same sound effects. What this mod did was to alter those weapon files and tell them to use new sounds that this mod provided so it will conflict with newer versions.

I don't have enough free time to update everything at the moment, but anyone who knows how to modding is free to take over and update it :lunar2019wavingpig:
perl 4 ENE 2020 a las 18:18 
@ArchAngel I have the same issue. I think it's because of the kinetic weapons file override in this mod and it's not updated for the latest ESC version
ArchAngel 4 ENE 2020 a las 17:46 
I was using this and enjoying it until I ran into an issue with this somehow blocking the ability to use large sized autocannons featured in the latest version of ESC. Not sure why; a sound mod was the last thing I expected to be causing that, but I went through each of my mods and this was the culprit.
✭ VisorLive ✭ 5 NOV 2019 a las 6:48 
Does this work with "Extra Ship Components 3.0 [2.4+]" ?
THE RIDE NEVER ENDS 28 DIC 2018 a las 15:56 
THX :)
Chirumiru ShiRoz  [autor] 28 DIC 2018 a las 11:15 
Mod updated finally.
Chirumiru ShiRoz  [autor] 19 DIC 2018 a las 15:52 
@Identitools Without ESC will just use default sounds, which if you have the normal Enhanced Sound Project, will also use that one.

This mod will be updated in a few days (Very soon, now that I have ESC installed again for awhile)
THE RIDE NEVER ENDS 19 DIC 2018 a las 11:45 
Hi, is this mod absolutely necessary? What is ESC behavior with Enhanced sound project BUT without this patch? Nothing breaking the game?
Chirumiru ShiRoz  [autor] 9 DIC 2018 a las 8:24 
I will have to take a look at since I don't have ESC installed anymore. But I will try to update everything asap.
MightNight 9 DIC 2018 a las 8:19 
ESC 3.0 has been released (Beta)
Chirumiru ShiRoz  [autor] 25 SEP 2018 a las 4:14 
@Mohammad SD Formation Tweaks
Orc Genocide Enjoyer 25 SEP 2018 a las 3:09 
Hey waht mod do you use so the fleet floats in 3D and not side by side ? :o
Chirumiru ShiRoz  [autor] 18 JUL 2018 a las 1:06 
Updated. Add Magneto Beam Windup sounds and XL-Missile sounds (No more particle beam spam yay)
Chirumiru ShiRoz  [autor] 16 JUL 2018 a las 19:46 
Next patch will probably see new sounds for all the missile weapons who atm just spam particle beam sounds.
Chirumiru ShiRoz  [autor] 13 JUL 2018 a las 18:55 
@CaptainKampfkeks Later perhaps, my mod schedule is still full atm.
Siatru 13 JUL 2018 a las 11:04 
Awesome work as always~
CaptainKampfkeks 13 JUL 2018 a las 9:55 
Sounds cool. Literally. However, could you also make a version vor Advanced Weapons?