Stellaris
!Stellaris Enhanced Sound Project - ESC Patch
댓글 23
Chirumiru ShiRoz  [작성자] 2020년 9월 22일 오전 1시 29분 
That's because this mod has not really been updated to the current ESC patch, and I don't have time to do that sadly.
Battlespark 2020년 9월 15일 오후 7시 59분 
darn it, i think this mod is now causing crashes due to lack of updates to its code and keeping up with other mods. Thats a shame. OH well, off it goes.
_b1ack0ut 2020년 3월 19일 오후 2시 21분 
Is this going to be updated for 2.6?
megabot 2020년 3월 7일 오후 1시 06분 
wait so how DOES it sound like when a curator inclave is destroyed?
perl 2020년 1월 14일 오후 4시 44분 
I've uploaded an unofficial fix for this mod.
https://sp.zhabite.com/sharedfiles/filedetails/?id=1969303998
Aus1rathia 2020년 1월 13일 오전 3시 21분 
After comparing the conflict with WojciechKrysiak's SCModManager, it looks like that deleting nhsc_components_weapons_kinetic.txt from this mod will fix the problem and everything will work fine. But can't sure without actually testing it.

https://github.com/WojciechKrysiak/SCModManager


Tip: Using that, and Notepad++ can save a lot of effort.

http://www.technicaloverload.com/compare-two-files-using-notepad/
Chirumiru ShiRoz  [작성자] 2020년 1월 5일 오후 2시 10분 
Yes this mod is outdated at the moment. The reason is because in base ESC, a lot of new weapons used the same sound effects. What this mod did was to alter those weapon files and tell them to use new sounds that this mod provided so it will conflict with newer versions.

I don't have enough free time to update everything at the moment, but anyone who knows how to modding is free to take over and update it :lunar2019wavingpig:
perl 2020년 1월 4일 오후 6시 18분 
@ArchAngel I have the same issue. I think it's because of the kinetic weapons file override in this mod and it's not updated for the latest ESC version
ArchAngel 2020년 1월 4일 오후 5시 46분 
I was using this and enjoying it until I ran into an issue with this somehow blocking the ability to use large sized autocannons featured in the latest version of ESC. Not sure why; a sound mod was the last thing I expected to be causing that, but I went through each of my mods and this was the culprit.
✭ VisorLive ✭ 2019년 11월 5일 오전 6시 48분 
Does this work with "Extra Ship Components 3.0 [2.4+]" ?
THE RIDE NEVER ENDS 2018년 12월 28일 오후 3시 56분 
THX :)
Chirumiru ShiRoz  [작성자] 2018년 12월 28일 오전 11시 15분 
Mod updated finally.
Chirumiru ShiRoz  [작성자] 2018년 12월 19일 오후 3시 52분 
@Identitools Without ESC will just use default sounds, which if you have the normal Enhanced Sound Project, will also use that one.

This mod will be updated in a few days (Very soon, now that I have ESC installed again for awhile)
THE RIDE NEVER ENDS 2018년 12월 19일 오전 11시 45분 
Hi, is this mod absolutely necessary? What is ESC behavior with Enhanced sound project BUT without this patch? Nothing breaking the game?
Chirumiru ShiRoz  [작성자] 2018년 12월 9일 오전 8시 24분 
I will have to take a look at since I don't have ESC installed anymore. But I will try to update everything asap.
MightNight 2018년 12월 9일 오전 8시 19분 
ESC 3.0 has been released (Beta)
Chirumiru ShiRoz  [작성자] 2018년 9월 25일 오전 4시 14분 
@Mohammad SD Formation Tweaks
Orc Genocide Enjoyer 2018년 9월 25일 오전 3시 09분 
Hey waht mod do you use so the fleet floats in 3D and not side by side ? :o
Chirumiru ShiRoz  [작성자] 2018년 7월 18일 오전 1시 06분 
Updated. Add Magneto Beam Windup sounds and XL-Missile sounds (No more particle beam spam yay)
Chirumiru ShiRoz  [작성자] 2018년 7월 16일 오후 7시 46분 
Next patch will probably see new sounds for all the missile weapons who atm just spam particle beam sounds.
Chirumiru ShiRoz  [작성자] 2018년 7월 13일 오후 6시 55분 
@CaptainKampfkeks Later perhaps, my mod schedule is still full atm.
Siatru 2018년 7월 13일 오전 11시 04분 
Awesome work as always~
CaptainKampfkeks 2018년 7월 13일 오전 9시 55분 
Sounds cool. Literally. However, could you also make a version vor Advanced Weapons?