Stellaris
!Stellaris Enhanced Sound Project - ESC Patch
23 件のコメント
Chirumiru ShiRoz  [作成者] 2020年9月22日 1時29分 
That's because this mod has not really been updated to the current ESC patch, and I don't have time to do that sadly.
Battlespark 2020年9月15日 19時59分 
darn it, i think this mod is now causing crashes due to lack of updates to its code and keeping up with other mods. Thats a shame. OH well, off it goes.
_b1ack0ut 2020年3月19日 14時21分 
Is this going to be updated for 2.6?
megabot 2020年3月7日 13時06分 
wait so how DOES it sound like when a curator inclave is destroyed?
perl 2020年1月14日 16時44分 
I've uploaded an unofficial fix for this mod.
https://sp.zhabite.com/sharedfiles/filedetails/?id=1969303998
Aus1rathia 2020年1月13日 3時21分 
After comparing the conflict with WojciechKrysiak's SCModManager, it looks like that deleting nhsc_components_weapons_kinetic.txt from this mod will fix the problem and everything will work fine. But can't sure without actually testing it.

https://github.com/WojciechKrysiak/SCModManager


Tip: Using that, and Notepad++ can save a lot of effort.

http://www.technicaloverload.com/compare-two-files-using-notepad/
Chirumiru ShiRoz  [作成者] 2020年1月5日 14時10分 
Yes this mod is outdated at the moment. The reason is because in base ESC, a lot of new weapons used the same sound effects. What this mod did was to alter those weapon files and tell them to use new sounds that this mod provided so it will conflict with newer versions.

I don't have enough free time to update everything at the moment, but anyone who knows how to modding is free to take over and update it :lunar2019wavingpig:
perl 2020年1月4日 18時18分 
@ArchAngel I have the same issue. I think it's because of the kinetic weapons file override in this mod and it's not updated for the latest ESC version
ArchAngel 2020年1月4日 17時46分 
I was using this and enjoying it until I ran into an issue with this somehow blocking the ability to use large sized autocannons featured in the latest version of ESC. Not sure why; a sound mod was the last thing I expected to be causing that, but I went through each of my mods and this was the culprit.
✭ VisorLive ✭ 2019年11月5日 6時48分 
Does this work with "Extra Ship Components 3.0 [2.4+]" ?
THE RIDE NEVER ENDS 2018年12月28日 15時56分 
THX :)
Chirumiru ShiRoz  [作成者] 2018年12月28日 11時15分 
Mod updated finally.
Chirumiru ShiRoz  [作成者] 2018年12月19日 15時52分 
@Identitools Without ESC will just use default sounds, which if you have the normal Enhanced Sound Project, will also use that one.

This mod will be updated in a few days (Very soon, now that I have ESC installed again for awhile)
THE RIDE NEVER ENDS 2018年12月19日 11時45分 
Hi, is this mod absolutely necessary? What is ESC behavior with Enhanced sound project BUT without this patch? Nothing breaking the game?
Chirumiru ShiRoz  [作成者] 2018年12月9日 8時24分 
I will have to take a look at since I don't have ESC installed anymore. But I will try to update everything asap.
MightNight 2018年12月9日 8時19分 
ESC 3.0 has been released (Beta)
Chirumiru ShiRoz  [作成者] 2018年9月25日 4時14分 
@Mohammad SD Formation Tweaks
Orc Genocide Enjoyer 2018年9月25日 3時09分 
Hey waht mod do you use so the fleet floats in 3D and not side by side ? :o
Chirumiru ShiRoz  [作成者] 2018年7月18日 1時06分 
Updated. Add Magneto Beam Windup sounds and XL-Missile sounds (No more particle beam spam yay)
Chirumiru ShiRoz  [作成者] 2018年7月16日 19時46分 
Next patch will probably see new sounds for all the missile weapons who atm just spam particle beam sounds.
Chirumiru ShiRoz  [作成者] 2018年7月13日 18時55分 
@CaptainKampfkeks Later perhaps, my mod schedule is still full atm.
Siatru 2018年7月13日 11時04分 
Awesome work as always~
CaptainKampfkeks 2018年7月13日 9時55分 
Sounds cool. Literally. However, could you also make a version vor Advanced Weapons?