Stellaris
!Stellaris Enhanced Sound Project - ESC Patch
23 comentarii
Chirumiru ShiRoz  [autor] 22 sept. 2020 la 1:29 
That's because this mod has not really been updated to the current ESC patch, and I don't have time to do that sadly.
Battlespark 15 sept. 2020 la 19:59 
darn it, i think this mod is now causing crashes due to lack of updates to its code and keeping up with other mods. Thats a shame. OH well, off it goes.
_b1ack0ut 19 mart. 2020 la 14:21 
Is this going to be updated for 2.6?
megabot 7 mart. 2020 la 13:06 
wait so how DOES it sound like when a curator inclave is destroyed?
perl 14 ian. 2020 la 16:44 
I've uploaded an unofficial fix for this mod.
https://sp.zhabite.com/sharedfiles/filedetails/?id=1969303998
Aus1rathia 13 ian. 2020 la 3:21 
After comparing the conflict with WojciechKrysiak's SCModManager, it looks like that deleting nhsc_components_weapons_kinetic.txt from this mod will fix the problem and everything will work fine. But can't sure without actually testing it.

https://github.com/WojciechKrysiak/SCModManager


Tip: Using that, and Notepad++ can save a lot of effort.

http://www.technicaloverload.com/compare-two-files-using-notepad/
Chirumiru ShiRoz  [autor] 5 ian. 2020 la 14:10 
Yes this mod is outdated at the moment. The reason is because in base ESC, a lot of new weapons used the same sound effects. What this mod did was to alter those weapon files and tell them to use new sounds that this mod provided so it will conflict with newer versions.

I don't have enough free time to update everything at the moment, but anyone who knows how to modding is free to take over and update it :lunar2019wavingpig:
perl 4 ian. 2020 la 18:18 
@ArchAngel I have the same issue. I think it's because of the kinetic weapons file override in this mod and it's not updated for the latest ESC version
ArchAngel 4 ian. 2020 la 17:46 
I was using this and enjoying it until I ran into an issue with this somehow blocking the ability to use large sized autocannons featured in the latest version of ESC. Not sure why; a sound mod was the last thing I expected to be causing that, but I went through each of my mods and this was the culprit.
✭ VisorLive ✭ 5 nov. 2019 la 6:48 
Does this work with "Extra Ship Components 3.0 [2.4+]" ?
THE RIDE NEVER ENDS 28 dec. 2018 la 15:56 
THX :)
Chirumiru ShiRoz  [autor] 28 dec. 2018 la 11:15 
Mod updated finally.
Chirumiru ShiRoz  [autor] 19 dec. 2018 la 15:52 
@Identitools Without ESC will just use default sounds, which if you have the normal Enhanced Sound Project, will also use that one.

This mod will be updated in a few days (Very soon, now that I have ESC installed again for awhile)
THE RIDE NEVER ENDS 19 dec. 2018 la 11:45 
Hi, is this mod absolutely necessary? What is ESC behavior with Enhanced sound project BUT without this patch? Nothing breaking the game?
Chirumiru ShiRoz  [autor] 9 dec. 2018 la 8:24 
I will have to take a look at since I don't have ESC installed anymore. But I will try to update everything asap.
MightNight 9 dec. 2018 la 8:19 
ESC 3.0 has been released (Beta)
Chirumiru ShiRoz  [autor] 25 sept. 2018 la 4:14 
@Mohammad SD Formation Tweaks
Orc Genocide Enjoyer 25 sept. 2018 la 3:09 
Hey waht mod do you use so the fleet floats in 3D and not side by side ? :o
Chirumiru ShiRoz  [autor] 18 iul. 2018 la 1:06 
Updated. Add Magneto Beam Windup sounds and XL-Missile sounds (No more particle beam spam yay)
Chirumiru ShiRoz  [autor] 16 iul. 2018 la 19:46 
Next patch will probably see new sounds for all the missile weapons who atm just spam particle beam sounds.
Chirumiru ShiRoz  [autor] 13 iul. 2018 la 18:55 
@CaptainKampfkeks Later perhaps, my mod schedule is still full atm.
Siatru 13 iul. 2018 la 11:04 
Awesome work as always~
CaptainKampfkeks 13 iul. 2018 la 9:55 
Sounds cool. Literally. However, could you also make a version vor Advanced Weapons?