Stellaris
Ancient Cache of Technologies
10,300 件のコメント
Ros[É] 3 時間前 
I just noticed the Herculean doesn't get empire wide ship effects, is that intended?
dlhitzeman 10 時間前 
@H11DN-D4NG3R. thanks for the reply! That answers my question.
H11DN-D4NG3R  [作成者] 10 時間前 
@dlhitzeman. Its likely because you still do not suffice the requirements.

''MTTH is 2 years.
Owning a FE building (or FE ship/planet)
Have a Colonized Fractured world
or Bordering a FE (Bordering as in sharing a hyperlane. Not Map border)
Having the Archaeo-Engineers AP.
Or Play the Oracle Origin.(not relevant)
dlhitzeman 11 時間前 
I have a question about the T6-D origin: is there a time lapse to be able to find the Precursor Shipyard Databank? I'm still pretty early in this try (2280ish), but since I have dark matter drawing already, I'm not sure how to trigger the event. Thanks for the great mod!
Death God 11 時間前 
when i do the Rival phanon corps special package it causes war with phanon corps which causes all the fallen empires to wake up and that causes my game to lag, and thank you for the help
H11DN-D4NG3R  [作成者] 11 時間前 
@Death God. Are you trying to do the Rival path or something. Phanon doesnt cause that much lag (it only ''lags'' when viewing their primary system for the first time)

in any case, should be ''acot_test_event.4'' for Phanon
Death God 12 時間前 
i don't like asking this but is there any way to get the last tier of runic tech through console command? i only ask because going to war against the phanon corps causes my game to lag really bad throughout the rest of the game and it becomes unplayable for me, but i would also like to get that last tier of tech if it is at all possible
Tia 19 時間前 
@wt - Just ran into the Gestalt / Curator reward bug. You can temp fix it by getting to that point, save the game, quit, rename the acot_curator_overwrite_events.txt from this mod's directory to .bak or whatever, load game, talk to Curator and get the reward/trait, save game, quit, rename the file back, and you're gtg. Least til that file gets a full look over.
우주 공무원 6月23日 17時38分 
Thank you for the best mod. Is there any way to reverse this as the main screen of the game changes?
H11DN-D4NG3R  [作成者] 6月23日 3時06分 
@peppe117 probly to be fixed later. dont use it for now
peppe117 6月23日 2時55分 
even with the new patches the herculean resonant cascade crashes the game, is it going to be fixed later or it's been disabled?
H11DN-D4NG3R  [作成者] 6月23日 2時35分 
@WT Stellarite appears somewhere after 50 years of midgame.

The curator version has been disabled for a Long while.(it required SBTG)
wt_auf_pz_viii 6月23日 2時16分 
@H11DN-D4NG3R I remembered there was a chance to develop Sigma tech in situation log after developing alpha tech and asking from Curators or Sophia in the past version, but I cannot find it anywhere, except debug pages in mod settings. Was it banned?
H11DN-D4NG3R  [作成者] 6月23日 1時08分 
@WT, Tuborek's was nerfed to not have the OP trait. tho it should have a Half as strong trait.

Curators is bugged for Gestalts.
Dunno what you mean with you having no access to Sigma tech
wt_auf_pz_viii 6月23日 1時05分 
I found curator archon and Sigma tech in this mod but no access to them.Besides, the fallen empire admiral also has special dialogue but no trait difference from oriental one, while I remembered the fallen empire admiral had very powerful traits around Version 3.5. Is sbtg essential for them?
Slayer 6月22日 22時20分 
By "mysterious structures", I assume you mean Delta buildings? It is likely something in your modlist is overwriting the capital building not allowing you to build ACOT things.
Aid7en 6月22日 22時11分 
Mysterious structures (including a mysterious laboratory) cannot be built when playing as a wild consciousness. The reasons state "The planet requires a planetary root center." But the planet already has a planetary root center.
Tiny4741 6月22日 7時25分 
For the future reference of other people: this mod is not the cause of my issue.
H11DN-D4NG3R  [作成者] 6月22日 6時44分 
@Laffey Unspecific. please clarify.
[ ] Laffey 6月22日 5時59分 
game crash always in the loading
H11DN-D4NG3R  [作成者] 6月22日 5時28分 
@Tiny I dont know how much chiru has done to make wilderness be able to work with acot.

So im unsure on that
Tiny4741 6月22日 5時16分 
Is this mod incompatible with a Wilderness empire at all? For some reason I can't upgrade any of my buildings because they need the hive mind's capital buildings, however the wilderness origin gives you different capital buildings than a hive mind. I'm going through my mods, trying to figure out which one could be causing the problem, and this one is the only one that stood out, because I know this one has changes related to the capital building.

Of course, the next step is to actually start disabling mods one by one to figure it out, but I figured I'd ask here as well, just in case. Thanks for any info. Love the mod, and you're doing an awesome job.
ᴷʰᵉˢʰⁱᵍ 6月22日 2時55分 
:shcfire:
Memnon 6月21日 18時56分 
Thank you for the mod and the update. Much appreciated!! One of my favorite mods by far.
Too_slow 6月21日 17時37分 
I think I found the problem, The AI thats broken has the Bioship components on a mechanical shipset.
I've tried verifying my game files and redownloading the mod btw.
Too_slow 6月21日 15時03分 
Maybe, I'll try my best to figure out whats going on for my saves, Thank you anyways
H11DN-D4NG3R  [作成者] 6月21日 15時00分 
@Too_slow i dont have the DLC so i cant say why it is broken.

Maybe Faulty install?. i know chiru did update it to work with bio ships.
Too_slow 6月21日 14時51分 
@H11DN-D4NG3R, I have Biogenesis and it does look like the broken AI does attempt to use one of the Bioship sets but it doesn't work.

I used ACOT and UI overhaul dynamic only to make sure there isn't any mod conflict and its still broken.
H11DN-D4NG3R  [作成者] 6月21日 6時40分 
(Defender of the Galaxy)
H11DN-D4NG3R  [作成者] 6月21日 6時39分 
@Dave, Cosmogensis is ''disabled'' when you have Sophia.. It should also appear earlier then normal.

If you have the Guardian of the Galaxy ascension perk. it also disappears. (As logic as it is)
Dave 6月21日 6時35分 
By saying that it overwrites parts of Cosmogenesis, does it mean that there's now a new trigger for it to appear in your ascension perks alongside the other Crisis options? Mine's gone after installing this mod. Not even just locked out behind some new feature/unlock (unless it only shows up AFTER unlocking something), the icon is gone as well, so I can't even check what it would potentially need.
H11DN-D4NG3R  [作成者] 6月21日 6時22分 
@Rekhyt i dont know what to tell you.

Why did you even use the Terraform function on the contingency planets?
Rekhyt 6月21日 6時17分 
Maybe you should forbid the "terraform" function of Emissary ships when outside borders.
I used that to swap the Contigency's machine planets for regular ones, now the Crisis is bugged: Still active in the logs but has no actual base or ships. So I can't defeat it and spawn other crisis / move on, I tried some old event functions I found online but don't seem to work anymore.
H11DN-D4NG3R  [作成者] 6月21日 1時42分 
@Too_slow. do you have Biogensis, and if No, are you sure that their empires are using Bio ship set?. (Not having Biogensis, and them using a ''Bio ship set'' will stop them from actually making anything.

@Yeehaw, I think you require to put a specialization on them for them to produce anything but housing. (just like machine world/ecu's)
yeehaw 6月21日 1時29分 
i believe ACOT may be bricking hive world districts, they appear to give no jobs
Too_slow 6月21日 0時52分 
I'm having a problem where some of the AI can't make corvettes or any type of ship at all. I don't know if anyone else is having this issue but from what it looks like, the AI doesn't have corvettes researched and trying to use console commands to make them research it doesn't work either.
Realhollow 6月20日 19時57分 
awww i liked those Civcs they made my cluster Empire a threat to me
H11DN-D4NG3R  [作成者] 6月20日 14時05分 
@Mr. To be Determined
Mr. New Vegas 6月20日 13時54分 
Do we know if the Secrets Beyond the Gates submod will be updated? That one is a particular favorite of mine!
Silver 6月20日 13時34分 
though the artillery is better.
Silver 6月20日 13時33分 
The primal harbinger ship is worse than the elder. It has less slots on the picket ship.
H11DN-D4NG3R  [作成者] 6月20日 7時51分 
@Clockwork Yes. somehow (I blame Paradox) they became accessable, tho they should be AI only (Techinally, Alpha Precursor Databank Uprising).
so chiru had finally fixed it.
ClockWorkOrange 6月20日 7時48分 
@H11DN-D4NG3R. Ah, so you're saying that civcs shouldn't have been given from the start. I totally get it. Thanks for the great mod.
H11DN-D4NG3R  [作成者] 6月20日 7時45分 
@ClockWork. You were never ment to have access for them.
ClockWorkOrange 6月20日 7時40分 
Is there a specific reason why you disabled the three rogue precursor civics after the patch? I loaded the game and was confused when they suddenly disappeared. They also disappeared completely in the new game race edit.
alfharobby 6月20日 5時03分 
@Rekhyt beware if you upgrade your Starbase beyond Citadel you still can't construct Gigastructural Uplink Building on your Sigma Starbase.
Rekhyt 6月19日 14時12分 
This mod is amazing. I remember playing it some years ago, it was already very good but nowadays it's like Stellaris 2 with a tech tree 3 times larger and so many events and NPCs, thanks you for the amazing work :)

No issues so far playing with Gigastructural Engineering as well, the only slight annoyance is I can't remove the Enigmaliths from the outliner like other megas
H11DN-D4NG3R  [作成者] 6月19日 11時17分 
@Mister Its being Tested
Mister F 6月19日 10時55分 
In addition, pictures of bombardment from the mod are not shown, at all. With or without translation enabled. It's weird.
Mister F 6月19日 10時31分 
I don't have the planet firing animation during bombardment for some reason. Can this be due to an outdated translation?