Stellaris

Stellaris

Ancient Cache of Technologies
Počet komentářů: 10 267
H11DN-D4NG3R  [autor] před 1 hodinou 
@Too_slow. do you have Biogensis, and if No, are you sure that their empires are using Bio ship set?. (Not having Biogensis, and them using a ''Bio ship set'' will stop them from actually making anything.

@Yeehaw, I think you require to put a specialization on them for them to produce anything but housing. (just like machine world/ecu's)
yeehaw před 1 hodinou 
i believe ACOT may be bricking hive world districts, they appear to give no jobs
Too_slow před 2 hodinami 
I'm having a problem where some of the AI can't make corvettes or any type of ship at all. I don't know if anyone else is having this issue but from what it looks like, the AI doesn't have corvettes researched and trying to use console commands to make them research it doesn't work either.
Realhollow před 7 hodinami 
awww i liked those Civcs they made my cluster Empire a threat to me
H11DN-D4NG3R  [autor] před 13 hodinami 
@Mr. To be Determined
Mr. New Vegas před 13 hodinami 
Do we know if the Secrets Beyond the Gates submod will be updated? That one is a particular favorite of mine!
Silver před 13 hodinami 
though the artillery is better.
Silver před 13 hodinami 
The primal harbinger ship is worse than the elder. It has less slots on the picket ship.
H11DN-D4NG3R  [autor] před 19 hodinami 
@Clockwork Yes. somehow (I blame Paradox) they became accessable, tho they should be AI only (Techinally, Alpha Precursor Databank Uprising).
so chiru had finally fixed it.
ClockWorkOrange před 19 hodinami 
@H11DN-D4NG3R. Ah, so you're saying that civcs shouldn't have been given from the start. I totally get it. Thanks for the great mod.
H11DN-D4NG3R  [autor] před 19 hodinami 
@ClockWork. You were never ment to have access for them.
ClockWorkOrange před 19 hodinami 
Is there a specific reason why you disabled the three rogue precursor civics after the patch? I loaded the game and was confused when they suddenly disappeared. They also disappeared completely in the new game race edit.
alfharobby před 22 hodinami 
@Rekhyt beware if you upgrade your Starbase beyond Citadel you still can't construct Gigastructural Uplink Building on your Sigma Starbase.
Rekhyt 19. čvn. v 14.12 
This mod is amazing. I remember playing it some years ago, it was already very good but nowadays it's like Stellaris 2 with a tech tree 3 times larger and so many events and NPCs, thanks you for the amazing work :)

No issues so far playing with Gigastructural Engineering as well, the only slight annoyance is I can't remove the Enigmaliths from the outliner like other megas
H11DN-D4NG3R  [autor] 19. čvn. v 11.17 
@Mister Its being Tested
Mister F 19. čvn. v 10.55 
In addition, pictures of bombardment from the mod are not shown, at all. With or without translation enabled. It's weird.
Mister F 19. čvn. v 10.31 
I don't have the planet firing animation during bombardment for some reason. Can this be due to an outdated translation?
MrDark (JM) 19. čvn. v 9.53 
Nvm, i think Giga-Structures is the one having the problem
MrDark (JM) 19. čvn. v 9.41 
i believe this may be a problem for all in game pops though, not just hivemind oriented ones sadly
MrDark (JM) 19. čvn. v 9.39 
i found there to be a problem when it came to population specifically while playing as the wilderness origin as although the correct amount of pops were working it only showed there to be 182 pops on my planet which means i'm unable to create the archive and other pop centralized Mega-structures
H11DN-D4NG3R  [autor] 19. čvn. v 7.08 
"Forerunner" would be "Precursor" (Precursor Databank)

And the "Civilian models" in this case would be "Civics"
Fogos02 19. čvn. v 6.59 
@H11DN-D4NG3R Of course, it's a pity that there are no origins that would add the opportunity to become an Artificial Intelligence of the Data Bank... I'm sorry if some of what I wrote is unclear, I'm writing through a translator because I don't really understand English and I do not know what they are called in English, since most likely the translator adapted them for our language. Thanks a lot for the reply!
H11DN-D4NG3R  [autor] 19. čvn. v 6.49 
@Fogos im assuming you mean the Alpha databank Civics, you werent suppost to be able to use them, and i would assume they have been disabled again.
Fogos02 19. čvn. v 6.43 
Hello, after the last update, the civilian models associated with the forerunner database for machine intelligence cannot be added to my save, where I play off the ancient Artificial Intelligence of the forerunner database, these models now do not work for me, but I also cannot delete them, and they are now hanging dead weight, tell me, how do I make them disappear or make them work?
H11DN-D4NG3R  [autor] 19. čvn. v 6.41 
@Tschubaki, you werent suppost to have access to them anyways.
[Die Sanften] tschubaki 19. čvn. v 6.18 
The Databak civics are gone in my game, anyone else?
Silver 18. čvn. v 18.29 
yep there was a decision for superior colonies that had to be completed.
Silver 18. čvn. v 17.58 
@H11DN-D4NG3R ah ill wait for that tech then. It may be named the same in the requirements but be a different building. Ill test and see. Thx
xia05106 18. čvn. v 10.17 
Second follow up: I circumvented the problem by starting a new design instead of changing the existing design. That way stage 4 ships can be correctly designed and saved. Still this is an interesting problem though.
H11DN-D4NG3R  [autor] 18. čvn. v 10.04 
@Xia05106 i would halfly assume its because you are missing a technology.

I do not have the DLC so i cant test the Bio ship stuff. Tho i would asssume chiru made them all correctly.
xia05106 18. čvn. v 10.01 
Follow up on the same question: I just started a new game with the exact same list of mods and used the "research all technologies" function. That way my stage 4 ships are all normally designable. When I load back into the same game the problem persists.
xia05106 18. čvn. v 9.34 
I'm having a weird problem with my bioships:
for my maulers through to stingers, I cannot assign combat computers and special components to my stage 4 designs, which prevents me from saving them and building them. it is also peculiar that whenever I open a blank, new design, sensors, computers, thrusters and hyperdrives appear in the slots of reactors, hyperdrives, sensors and thrusters, so that I effectively have a default design with no power. All but the computer slot and special component slot can be manually corrected to have their correct parts installed. However, my stage 4 titans are perfectly normal, and my colossus and juggernaut are also designable, even though I have other mods that change those.
Although the game can still run without stage 4 ships, but how can I fix this?
H11DN-D4NG3R  [autor] 18. čvn. v 9.20 
@E you supposively Steal the Databank while listening to the FE. with inturn should give ALL your leaders negative traits. (doesnt seem to work rn)
Hi, wanted to clarify on 1 event ( 1 time I see it) what is the essence: was in the middle of the game ( studied the delta reactor + relevant technologies) and fell out the task to collect the databank of the forerunners. And a year later, I was contacted by a fallen empire with the following text: welcome, we learned that you are collecting information on long-extinct civilizations. We are willing to share the information with you, in exchange for some information. Then there's a little story there. And after that, they gave out a data bank of preternatural civilizations.
And now the essence of the question: What is affected by the fallout of this event)?

P.s please pardon the spelling. I use AI translator )
H11DN-D4NG3R  [autor] 17. čvn. v 23.12 
@Silver, cant help cause i dont have the DLC to test

But as obvious things, you need the Delta capital to be able to build delta buildings
Silver 17. čvn. v 21.00 
quick question, is anyone having difficulty using the wilderness origin. Structures say they require a planetary root nexus which i have constructed on all planets, yet I am unable to build dark matter structures like the power grid one. Any fix?
peppe117 17. čvn. v 1.21 
Ok, I'll wait for a patch
H11DN-D4NG3R  [autor] 16. čvn. v 12.56 
Known issue,
No
peppe117 16. čvn. v 11.20 
Hello, the game crashes when herculean resonant cascade fires, is there any way to fix it?
H11DN-D4NG3R  [autor] 15. čvn. v 15.01 
@Average, have you read the cosmogensis ascension perks description, expecially the Red text?
Average Swede 15. čvn. v 14.59 
For some reason when I choose the cosmogenesis crisis path it no longer lets me talk to sophia, was curious if this is a known issue or if its something on my end
Alferner 15. čvn. v 14.42 
If possible change the decision for superior constructs on Enigmatic planets and Void spheres to just be a week or day or somehting if it cant be fixed
H11DN-D4NG3R  [autor] 15. čvn. v 14.39 
@Alferner Known issue on the Voidsphere. Blame Paradox.
Alferner 15. čvn. v 14.34 
Add on. It seems to not work on other planet? My Capital system has it but other places where I put my constructions ships does not.

Also when making Void spheres my capital buildning will be demoted to a reasembled ship shelter
H11DN-D4NG3R  [autor] 15. čvn. v 13.49 
Paradox moment.
Alferner 15. čvn. v 13.49 
Ehm. I dont know whats the difference now. But the planetmodifier is now appearing. I did quit the game and set it up agian so maybe that. But the modifier is now operational again.
H11DN-D4NG3R  [autor] 15. čvn. v 12.29 
@Alferner it should atleast provide a modifier in that case.
Alferner 15. čvn. v 12.27 
Well for example the codex says Planetary build speed but as far as I know its now Infrastructure build speed
H11DN-D4NG3R  [autor] 15. čvn. v 12.21 
@Alferner odd. I blame paradox for breaking it...

@Mrdark, There's stuff for Bio ships yes.
MrDark (JM) 15. čvn. v 12.19 
Is there now New technology for biological ships?