Stellaris

Stellaris

Ancient Cache of Technologies
10.254 kommentarer
Rekhyt For 11 timer siden 
This mod is amazing. I remember playing it some years ago, it was already very good but nowadays it's like Stellaris 2 with a tech tree 3 times larger and so many events and NPCs, thanks you for the amazing work :)

No issues so far playing with Gigastructural Engineering as well, the only slight annoyance is I can't remove the Enigmaliths from the outliner like other megas
H11DN-D4NG3R  [ophavsmand] For 14 timer siden 
@Mister Its being Tested
Mister F For 15 timer siden 
In addition, pictures of bombardment from the mod are not shown, at all. With or without translation enabled. It's weird.
Mister F For 15 timer siden 
I don't have the planet firing animation during bombardment for some reason. Can this be due to an outdated translation?
MrDark (JM) For 16 timer siden 
Nvm, i think Giga-Structures is the one having the problem
MrDark (JM) For 16 timer siden 
i believe this may be a problem for all in game pops though, not just hivemind oriented ones sadly
MrDark (JM) For 16 timer siden 
i found there to be a problem when it came to population specifically while playing as the wilderness origin as although the correct amount of pops were working it only showed there to be 182 pops on my planet which means i'm unable to create the archive and other pop centralized Mega-structures
H11DN-D4NG3R  [ophavsmand] For 18 timer siden 
"Forerunner" would be "Precursor" (Precursor Databank)

And the "Civilian models" in this case would be "Civics"
Fogos02 For 19 timer siden 
@H11DN-D4NG3R Of course, it's a pity that there are no origins that would add the opportunity to become an Artificial Intelligence of the Data Bank... I'm sorry if some of what I wrote is unclear, I'm writing through a translator because I don't really understand English and I do not know what they are called in English, since most likely the translator adapted them for our language. Thanks a lot for the reply!
H11DN-D4NG3R  [ophavsmand] For 19 timer siden 
@Fogos im assuming you mean the Alpha databank Civics, you werent suppost to be able to use them, and i would assume they have been disabled again.
Fogos02 For 19 timer siden 
Hello, after the last update, the civilian models associated with the forerunner database for machine intelligence cannot be added to my save, where I play off the ancient Artificial Intelligence of the forerunner database, these models now do not work for me, but I also cannot delete them, and they are now hanging dead weight, tell me, how do I make them disappear or make them work?
H11DN-D4NG3R  [ophavsmand] For 19 timer siden 
@Tschubaki, you werent suppost to have access to them anyways.
[Die Sanften] tschubaki For 19 timer siden 
The Databak civics are gone in my game, anyone else?
Silver 18. juni kl. 18:29 
yep there was a decision for superior colonies that had to be completed.
Silver 18. juni kl. 17:58 
@H11DN-D4NG3R ah ill wait for that tech then. It may be named the same in the requirements but be a different building. Ill test and see. Thx
xia05106 18. juni kl. 10:17 
Second follow up: I circumvented the problem by starting a new design instead of changing the existing design. That way stage 4 ships can be correctly designed and saved. Still this is an interesting problem though.
H11DN-D4NG3R  [ophavsmand] 18. juni kl. 10:04 
@Xia05106 i would halfly assume its because you are missing a technology.

I do not have the DLC so i cant test the Bio ship stuff. Tho i would asssume chiru made them all correctly.
xia05106 18. juni kl. 10:01 
Follow up on the same question: I just started a new game with the exact same list of mods and used the "research all technologies" function. That way my stage 4 ships are all normally designable. When I load back into the same game the problem persists.
xia05106 18. juni kl. 9:34 
I'm having a weird problem with my bioships:
for my maulers through to stingers, I cannot assign combat computers and special components to my stage 4 designs, which prevents me from saving them and building them. it is also peculiar that whenever I open a blank, new design, sensors, computers, thrusters and hyperdrives appear in the slots of reactors, hyperdrives, sensors and thrusters, so that I effectively have a default design with no power. All but the computer slot and special component slot can be manually corrected to have their correct parts installed. However, my stage 4 titans are perfectly normal, and my colossus and juggernaut are also designable, even though I have other mods that change those.
Although the game can still run without stage 4 ships, but how can I fix this?
H11DN-D4NG3R  [ophavsmand] 18. juni kl. 9:20 
@E you supposively Steal the Databank while listening to the FE. with inturn should give ALL your leaders negative traits. (doesnt seem to work rn)
ЕбанаяДитяБляди 18. juni kl. 9:15 
Hi, wanted to clarify on 1 event ( 1 time I see it) what is the essence: was in the middle of the game ( studied the delta reactor + relevant technologies) and fell out the task to collect the databank of the forerunners. And a year later, I was contacted by a fallen empire with the following text: welcome, we learned that you are collecting information on long-extinct civilizations. We are willing to share the information with you, in exchange for some information. Then there's a little story there. And after that, they gave out a data bank of preternatural civilizations.
And now the essence of the question: What is affected by the fallout of this event)?

P.s please pardon the spelling. I use AI translator )
H11DN-D4NG3R  [ophavsmand] 17. juni kl. 23:12 
@Silver, cant help cause i dont have the DLC to test

But as obvious things, you need the Delta capital to be able to build delta buildings
Silver 17. juni kl. 21:00 
quick question, is anyone having difficulty using the wilderness origin. Structures say they require a planetary root nexus which i have constructed on all planets, yet I am unable to build dark matter structures like the power grid one. Any fix?
peppe117 17. juni kl. 1:21 
Ok, I'll wait for a patch
H11DN-D4NG3R  [ophavsmand] 16. juni kl. 12:56 
Known issue,
No
peppe117 16. juni kl. 11:20 
Hello, the game crashes when herculean resonant cascade fires, is there any way to fix it?
H11DN-D4NG3R  [ophavsmand] 15. juni kl. 15:01 
@Average, have you read the cosmogensis ascension perks description, expecially the Red text?
Average Swede 15. juni kl. 14:59 
For some reason when I choose the cosmogenesis crisis path it no longer lets me talk to sophia, was curious if this is a known issue or if its something on my end
Alferner 15. juni kl. 14:42 
If possible change the decision for superior constructs on Enigmatic planets and Void spheres to just be a week or day or somehting if it cant be fixed
H11DN-D4NG3R  [ophavsmand] 15. juni kl. 14:39 
@Alferner Known issue on the Voidsphere. Blame Paradox.
Alferner 15. juni kl. 14:34 
Add on. It seems to not work on other planet? My Capital system has it but other places where I put my constructions ships does not.

Also when making Void spheres my capital buildning will be demoted to a reasembled ship shelter
H11DN-D4NG3R  [ophavsmand] 15. juni kl. 13:49 
Paradox moment.
Alferner 15. juni kl. 13:49 
Ehm. I dont know whats the difference now. But the planetmodifier is now appearing. I did quit the game and set it up agian so maybe that. But the modifier is now operational again.
H11DN-D4NG3R  [ophavsmand] 15. juni kl. 12:29 
@Alferner it should atleast provide a modifier in that case.
Alferner 15. juni kl. 12:27 
Well for example the codex says Planetary build speed but as far as I know its now Infrastructure build speed
H11DN-D4NG3R  [ophavsmand] 15. juni kl. 12:21 
@Alferner odd. I blame paradox for breaking it...

@Mrdark, There's stuff for Bio ships yes.
MrDark (JM) 15. juni kl. 12:19 
Is there now New technology for biological ships?
Alferner 15. juni kl. 11:43 
I use Sigma and Alpha did not give an effect either
H11DN-D4NG3R  [ophavsmand] 15. juni kl. 11:34 
@aAlferner what version of the initializers are you using.
Alferner 15. juni kl. 11:29 
The Precursor constructions ships module: The Initialiser Codex does maybe need a rewrite as its not giving its planetary bonuses
peppe117 15. juni kl. 8:44 
almost 5 years passed. Btw nevermind I triggered it with the console. Thank you
H11DN-D4NG3R  [ophavsmand] 15. juni kl. 8:30 
If you have it researched. it should appear in 2 years.
You arent doing anything wrong
peppe117 15. juni kl. 8:05 
is there a way to trigger it using the console?
peppe117 15. juni kl. 8:01 
Hello, the herculean everlasting legacy event is not appearing, even if I researched precursor starbases and orbital rings much more than 2 years ago. Is there something I'm doing wrong?
H11DN-D4NG3R  [ophavsmand] 14. juni kl. 9:24 
@Mizard Please refer to Giga with all these issues. Dispites how it looks. All of those are from Gigastructural
MizadChizad 14. juni kl. 9:23 
The edict Sterile Hyper-Neutrino Detection (25% increase in dark matter production) received from Sterile Hyper-Neutrino Detection research does not appear in the edict selection panel.

Also, the Dark Molecular Foundry and Delta Megaconstruction Logistics Hub do not appear in the building selection panel after researching Dark Matter Infused Supertensile Production.

Is anyone else experiencing these issues? Am I missing something?
Slayer 14. juni kl. 6:12 
Battlecruisers are not capped like Hyperions, to me they are a line ship, not a capital ship, those would be the previously mentioned Hyperions and Assault Carriers.
Kedi 14. juni kl. 5:55 
It would be cool if the upgraded capital wasnt so dystopian for egalitarian societies or something
H11DN-D4NG3R  [ophavsmand] 14. juni kl. 2:10 
@Stellfoam. Hyperion is the replacement for the vanilla Titan. so it being so strong is working as designed, (also a reason why it costs 100 fleet) and Battlecruiser is a mix between a Cruiser and battleship (with makes sense), Ofc you not suppost to spam Hyperions,
stellfoam 14. juni kl. 2:08 
Could you consider buffing the Battlecruiser? In ACOT, the Hyperion vastly outperforms the Battlecruiser in both cost and maximum weapon slots. Even at the same Alpha-tier technology level, the Battlecruiser can only mount a maximum of one X Weapon—fewer than the standard empire Battleship's maximum of two X Weapons. This imbalance is disproportionate to its massive physics research investment and doesn't match its role as a capital ship. I believe the Battlecruiser should be strengthened in future versions; otherwise, it risks being completely overshadowed by other ACOT ship classes in upcoming updates. (Note: This comment was translated using AI and may not fully convey the nuances of the original text. And Hyperion is the ancient titan using 100 Navy size in your mod)