Stellaris
Ancient Cache of Technologies
10.263 σχόλια
H11DN-D4NG3R  [Δημιουργός] 2 ώρες πριν 
@Mr. To be Determined
Mr. New Vegas 2 ώρες πριν 
Do we know if the Secrets Beyond the Gates submod will be updated? That one is a particular favorite of mine!
Silver 3 ώρες πριν 
though the artillery is better.
Silver 3 ώρες πριν 
The primal harbinger ship is worse than the elder. It has less slots on the picket ship.
H11DN-D4NG3R  [Δημιουργός] 8 ώρες πριν 
@Clockwork Yes. somehow (I blame Paradox) they became accessable, tho they should be AI only (Techinally, Alpha Precursor Databank Uprising).
so chiru had finally fixed it.
ClockWorkOrange 8 ώρες πριν 
@H11DN-D4NG3R. Ah, so you're saying that civcs shouldn't have been given from the start. I totally get it. Thanks for the great mod.
H11DN-D4NG3R  [Δημιουργός] 8 ώρες πριν 
@ClockWork. You were never ment to have access for them.
ClockWorkOrange 8 ώρες πριν 
Is there a specific reason why you disabled the three rogue precursor civics after the patch? I loaded the game and was confused when they suddenly disappeared. They also disappeared completely in the new game race edit.
alfharobby 11 ώρες πριν 
@Rekhyt beware if you upgrade your Starbase beyond Citadel you still can't construct Gigastructural Uplink Building on your Sigma Starbase.
Rekhyt 19 Ιουν, 14:12 
This mod is amazing. I remember playing it some years ago, it was already very good but nowadays it's like Stellaris 2 with a tech tree 3 times larger and so many events and NPCs, thanks you for the amazing work :)

No issues so far playing with Gigastructural Engineering as well, the only slight annoyance is I can't remove the Enigmaliths from the outliner like other megas
H11DN-D4NG3R  [Δημιουργός] 19 Ιουν, 11:17 
@Mister Its being Tested
Mister F 19 Ιουν, 10:55 
In addition, pictures of bombardment from the mod are not shown, at all. With or without translation enabled. It's weird.
Mister F 19 Ιουν, 10:31 
I don't have the planet firing animation during bombardment for some reason. Can this be due to an outdated translation?
MrDark (JM) 19 Ιουν, 9:53 
Nvm, i think Giga-Structures is the one having the problem
MrDark (JM) 19 Ιουν, 9:41 
i believe this may be a problem for all in game pops though, not just hivemind oriented ones sadly
MrDark (JM) 19 Ιουν, 9:39 
i found there to be a problem when it came to population specifically while playing as the wilderness origin as although the correct amount of pops were working it only showed there to be 182 pops on my planet which means i'm unable to create the archive and other pop centralized Mega-structures
H11DN-D4NG3R  [Δημιουργός] 19 Ιουν, 7:08 
"Forerunner" would be "Precursor" (Precursor Databank)

And the "Civilian models" in this case would be "Civics"
Fogos02 19 Ιουν, 6:59 
@H11DN-D4NG3R Of course, it's a pity that there are no origins that would add the opportunity to become an Artificial Intelligence of the Data Bank... I'm sorry if some of what I wrote is unclear, I'm writing through a translator because I don't really understand English and I do not know what they are called in English, since most likely the translator adapted them for our language. Thanks a lot for the reply!
H11DN-D4NG3R  [Δημιουργός] 19 Ιουν, 6:49 
@Fogos im assuming you mean the Alpha databank Civics, you werent suppost to be able to use them, and i would assume they have been disabled again.
Fogos02 19 Ιουν, 6:43 
Hello, after the last update, the civilian models associated with the forerunner database for machine intelligence cannot be added to my save, where I play off the ancient Artificial Intelligence of the forerunner database, these models now do not work for me, but I also cannot delete them, and they are now hanging dead weight, tell me, how do I make them disappear or make them work?
H11DN-D4NG3R  [Δημιουργός] 19 Ιουν, 6:41 
@Tschubaki, you werent suppost to have access to them anyways.
[Die Sanften] tschubaki 19 Ιουν, 6:18 
The Databak civics are gone in my game, anyone else?
Silver 18 Ιουν, 18:29 
yep there was a decision for superior colonies that had to be completed.
Silver 18 Ιουν, 17:58 
@H11DN-D4NG3R ah ill wait for that tech then. It may be named the same in the requirements but be a different building. Ill test and see. Thx
xia05106 18 Ιουν, 10:17 
Second follow up: I circumvented the problem by starting a new design instead of changing the existing design. That way stage 4 ships can be correctly designed and saved. Still this is an interesting problem though.
H11DN-D4NG3R  [Δημιουργός] 18 Ιουν, 10:04 
@Xia05106 i would halfly assume its because you are missing a technology.

I do not have the DLC so i cant test the Bio ship stuff. Tho i would asssume chiru made them all correctly.
xia05106 18 Ιουν, 10:01 
Follow up on the same question: I just started a new game with the exact same list of mods and used the "research all technologies" function. That way my stage 4 ships are all normally designable. When I load back into the same game the problem persists.
xia05106 18 Ιουν, 9:34 
I'm having a weird problem with my bioships:
for my maulers through to stingers, I cannot assign combat computers and special components to my stage 4 designs, which prevents me from saving them and building them. it is also peculiar that whenever I open a blank, new design, sensors, computers, thrusters and hyperdrives appear in the slots of reactors, hyperdrives, sensors and thrusters, so that I effectively have a default design with no power. All but the computer slot and special component slot can be manually corrected to have their correct parts installed. However, my stage 4 titans are perfectly normal, and my colossus and juggernaut are also designable, even though I have other mods that change those.
Although the game can still run without stage 4 ships, but how can I fix this?
H11DN-D4NG3R  [Δημιουργός] 18 Ιουν, 9:20 
@E you supposively Steal the Databank while listening to the FE. with inturn should give ALL your leaders negative traits. (doesnt seem to work rn)
ЕбанаяДитяБляди 18 Ιουν, 9:15 
Hi, wanted to clarify on 1 event ( 1 time I see it) what is the essence: was in the middle of the game ( studied the delta reactor + relevant technologies) and fell out the task to collect the databank of the forerunners. And a year later, I was contacted by a fallen empire with the following text: welcome, we learned that you are collecting information on long-extinct civilizations. We are willing to share the information with you, in exchange for some information. Then there's a little story there. And after that, they gave out a data bank of preternatural civilizations.
And now the essence of the question: What is affected by the fallout of this event)?

P.s please pardon the spelling. I use AI translator )
H11DN-D4NG3R  [Δημιουργός] 17 Ιουν, 23:12 
@Silver, cant help cause i dont have the DLC to test

But as obvious things, you need the Delta capital to be able to build delta buildings
Silver 17 Ιουν, 21:00 
quick question, is anyone having difficulty using the wilderness origin. Structures say they require a planetary root nexus which i have constructed on all planets, yet I am unable to build dark matter structures like the power grid one. Any fix?
peppe117 17 Ιουν, 1:21 
Ok, I'll wait for a patch
H11DN-D4NG3R  [Δημιουργός] 16 Ιουν, 12:56 
Known issue,
No
peppe117 16 Ιουν, 11:20 
Hello, the game crashes when herculean resonant cascade fires, is there any way to fix it?
H11DN-D4NG3R  [Δημιουργός] 15 Ιουν, 15:01 
@Average, have you read the cosmogensis ascension perks description, expecially the Red text?
Average Swede 15 Ιουν, 14:59 
For some reason when I choose the cosmogenesis crisis path it no longer lets me talk to sophia, was curious if this is a known issue or if its something on my end
Alferner 15 Ιουν, 14:42 
If possible change the decision for superior constructs on Enigmatic planets and Void spheres to just be a week or day or somehting if it cant be fixed
H11DN-D4NG3R  [Δημιουργός] 15 Ιουν, 14:39 
@Alferner Known issue on the Voidsphere. Blame Paradox.
Alferner 15 Ιουν, 14:34 
Add on. It seems to not work on other planet? My Capital system has it but other places where I put my constructions ships does not.

Also when making Void spheres my capital buildning will be demoted to a reasembled ship shelter
H11DN-D4NG3R  [Δημιουργός] 15 Ιουν, 13:49 
Paradox moment.
Alferner 15 Ιουν, 13:49 
Ehm. I dont know whats the difference now. But the planetmodifier is now appearing. I did quit the game and set it up agian so maybe that. But the modifier is now operational again.
H11DN-D4NG3R  [Δημιουργός] 15 Ιουν, 12:29 
@Alferner it should atleast provide a modifier in that case.
Alferner 15 Ιουν, 12:27 
Well for example the codex says Planetary build speed but as far as I know its now Infrastructure build speed
H11DN-D4NG3R  [Δημιουργός] 15 Ιουν, 12:21 
@Alferner odd. I blame paradox for breaking it...

@Mrdark, There's stuff for Bio ships yes.
MrDark (JM) 15 Ιουν, 12:19 
Is there now New technology for biological ships?
Alferner 15 Ιουν, 11:43 
I use Sigma and Alpha did not give an effect either
H11DN-D4NG3R  [Δημιουργός] 15 Ιουν, 11:34 
@aAlferner what version of the initializers are you using.
Alferner 15 Ιουν, 11:29 
The Precursor constructions ships module: The Initialiser Codex does maybe need a rewrite as its not giving its planetary bonuses
peppe117 15 Ιουν, 8:44 
almost 5 years passed. Btw nevermind I triggered it with the console. Thank you