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+ Jump boost is fun and convenient.
+ Objectives are cool. Maybe more of these ?
+ Music is really cool. Are there credits somewhere ? I couldn't find...
- Once the bridge is built, it's pretty much gg, which makes the finale sequence unnecessary. Maybe new access points for zombies would be good ?
- Sometimes, after a few bile jars, zombies accumulate to a point where one molo can slow the game really hard. Maybe less zombies, but from more spread out spawn locations ?
Just in case you have ideas, I'm not a big fan of Rimrooks tech system : it's unbalanced. But, to my knowledge, it's the only one out there, and I really love the concept.
一楼有几个蓝色的门可以传送,但传送规律我没摸清,会传送到天空中那个旋转的玩意儿那里,从那里落到地上直接倒地,落到周围离得不远的四块白的桌子大小的台子上会留25滴血。
最后造火箭的时候最后一步,也就是火箭本体造好了要造进去的台阶的时候,有概率BUG,原因不明:几乎所有实际还是存在的东西你都看不见了,只能看见地上影子或其轮廓,比如丧尸和特感都会从视野里消失,你造的围栏、刚造好的火箭都看不见了(但仍然有碰撞体积),队友、科技树桌子附近的弹药、镭射激光、地上的高爆弹药包都只能看见那个轮廓,无法触发火箭逃生
三个发电机:科技树桌子背面一米远,建外圈围栏的时候自然会找到,另外两个在丧尸传送门的门口左右、那两个铁板大斜坡上面的高台末尾,建议带两份以上的胆汁和高爆弹药再上去,因为建造要30S,但那个高度可以直接跳下来到科技树附近,不掉血
NICE MAP! NICE JOB!
good map,the author is a genius. we love this map,thank you for creating this map.
i can play this map only on low graphics
and i have 20-25 fps
but map is still cool