Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
+ Jump boost is fun and convenient.
+ Objectives are cool. Maybe more of these ?
+ Music is really cool. Are there credits somewhere ? I couldn't find...
- Once the bridge is built, it's pretty much gg, which makes the finale sequence unnecessary. Maybe new access points for zombies would be good ?
- Sometimes, after a few bile jars, zombies accumulate to a point where one molo can slow the game really hard. Maybe less zombies, but from more spread out spawn locations ?
Just in case you have ideas, I'm not a big fan of Rimrooks tech system : it's unbalanced. But, to my knowledge, it's the only one out there, and I really love the concept.