The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Fellheim Estate Dawnguard Free
69 Comments
The white tiger 15 May, 2016 @ 8:48am 
okey i have found the prison and i had coment on the wrong version xD thanks for the help mate
Metalwraith031  [author] 15 May, 2016 @ 6:20am 
@[DP]The white tiger. I have downloaded the mod and opened it in the CK. It is there.
I have added a screenshot of it to the description. Its the last picture and i have highlighted it in red. Also this is the Dawnguard free version and this doesn't have a resting place for vampires.
Are you commenting on the right version?
The white tiger 15 May, 2016 @ 5:47am 
well there are no prison there instead its a resting place for a vampire
Metalwraith031  [author] 15 May, 2016 @ 3:18am 
@[DP]The white tiger. It has been a very long time since i last opened this mod and i currently dont have it installed on my pc (new computer) but iff i remember correctly it should be down in the secret chambers. I remember it to be all the way back and on the right side.
The white tiger 15 May, 2016 @ 1:25am 
Hi first of all i wanna say that your mod is so cool, but there is something that i dont understand. in your disprection of the secrect chambers, you talked aboudt a prison but i cant find a prison anyware. i mean i have walked around the secrect chambers now for 10 min and i haven't found anything that even looks like a prison so my question is where is this prison.
Metalwraith031  [author] 4 May, 2016 @ 7:54am 
Unfortunately during the transfering of files to my new computer i lost all relevant workshop files of this mod and can no longer offer updates. I could fix it but because i dont have the original ck file i cant upload it to steam.
SechsMolSäft 3 May, 2016 @ 3:10pm 
textures bug in Windhelm the palae at entrance!
[MGZi] SwordsGaming 18 Feb, 2014 @ 10:31am 
love your mods man keep it up if ya can
Metalwraith031  [author] 16 Feb, 2014 @ 11:01am 
@loading...-. This mod is older then Sutvaka. Sutvaka is what Fellheim was supposed to be.
mcnutsack 16 Feb, 2014 @ 10:56am 
I dont think this is better then sutvaka but its still good
G20 13 Nov, 2013 @ 3:18pm 
I've added this to a collection, I thought you mioght like to know (as it's a compliment) as i know you don't get notifications on this. Thanks for the great mod ;)
Metalwraith031  [author] 3 Nov, 2013 @ 2:10am 
Now avaible on Nexus!
Knight Shiba 27 Sep, 2013 @ 3:32pm 
hey make a mod that makes the honningbrew medary your home plzzzz
NightShadeX62 22 Sep, 2013 @ 4:38am 
Well, i tried both your mods with and without dawnguard and i have issues with both.. I did like you suggested and unsubscribed and resubscribed but still got the same issue and when i tried it with dawnguard i got total blackness when i walked in the door.. so i don't know whats going on.. I have experience the total blackness before with one or two other mod but not the framed blackness i explained earlier before.. Anyways, nice mod :/ wish i could have them but don't seem i am going to be able to make them work .. Thanks anyways.. take care.
NightShadeX62 18 Sep, 2013 @ 11:10am 
Well, thank you and i will try that.. I really liked your mod especially cause i could really put my horse in the stable area and get off him and really have him up in the stable. On other mods i would try the same thing but never could get the horse all the way up inside the stables and be able to dismount too..i would have to stop just infront of the stables and get off. I will let you know if it works after i remove it and resubscribe it..Thanks again.
Metalwraith031  [author] 18 Sep, 2013 @ 9:11am 
@NightShadeX62. Thats a very strange bug. I haven't heard of that one before. And because of that, i dont know what is causing it or have a solution for you. It could be caused by the interaction of the Workshop and Skyrim but thats a shot in the dark. The only time i encountered stuff like this was during the build when i didn't place all the walls. You could try to unsubscribe, make a clean save and resubscribe. But thats how far my knowledge goes.
NightShadeX62 17 Sep, 2013 @ 11:36pm 
Hi..I love your mod but i have a major issue that i just can't figure out.... I thought maybe it was a mod i had at first.. so i went thru them all and nope. When enter the estate..door .. and it loads i can see in the middle the inside of the estate but there is a black boarder around the edges and when i move the middle that i can see also go black so.. then i can't see anything.. I have ran into one or two mods i have gone into and all i saw was blackness when it loaded .. but yours is the first i ever saw do this..
[TAW] Ghost 5 Aug, 2013 @ 5:19pm 
Just found a new home . this is awesome .. at first i was like .. meh another typical hous mod . And when i saw the dwemer area :)
Metalwraith031  [author] 23 Jul, 2013 @ 9:15am 
@Alaska Bear. Iff you stand in front of the gate, look to your left. There should be a pullbar mounted on the wall behind the pillar.
Tree 22 Jul, 2013 @ 9:20pm 
the only complaint i have is...when i reach the gate... for the house... i cant open it
biotta 26 May, 2013 @ 7:37am 
Fellheim was the very first housemod i ever used in Skyrim =) i like it very much, cool development, not too big and overpowered! I do not use it anymore, since i've modded my own houses. But i considered to have it back, with General Stores equipped. So, after going thru my usual steps when i equip a house with General Stores, i've decided against. It's only because i do not wanna mess too much with Navmeshes since i hate it xD.

So, this is why: TES saying, 2 Navmesh are deleted. Usually i don't care because i never take long to figure that part out and fixing it by my own (even i hate Navmesh). But by firing your mod up in the CK, i've noticed, it is a little more complicated. Well, i figured, since you've made the mod, you are the best skilled guy to fix this, if you please =)
Eli: GOTY Edition 12 Mar, 2013 @ 6:10pm 
@Metalwraith031 thanks
Metalwraith031  [author] 12 Mar, 2013 @ 1:51pm 
@Bane. If you mean the secret chambers then you can find the entreance in the basement armory (the room with the two mannequins and weaponracks) of the main house. There is a button hidden in that room that will open a secret door in the same room. The button is located on the side of one of the cabinets.
Eli: GOTY Edition 12 Mar, 2013 @ 1:33pm 
@Metalwraith031 I asked you a week or so ago, but I'm still having trouble finding the entrance to the dwemer ruins. Could you please explain to me the precise location?
KD6-3.7 9 Mar, 2013 @ 5:49pm 
nice
Chantilly 9 Mar, 2013 @ 8:10am 
k
Metalwraith031  [author] 8 Mar, 2013 @ 1:36pm 
@jmavrakos. Do you mean the ingame location? Its near Ivarstead. And the secret chambers can be acessed in the basement armory of the Fellheim main house. There is a button hidden in the basement armory.
Lpk_easy 8 Mar, 2013 @ 1:16pm 
lol nice thanks
Chantilly 8 Mar, 2013 @ 9:16am 
where are the secret rooms
Chantilly 8 Mar, 2013 @ 8:42am 
wheres the download?
Gay Bot 6 Mar, 2013 @ 1:35pm 
nice mod :)
Metalwraith031  [author] 6 Mar, 2013 @ 1:21pm 
@Cetacean. Once i'm done with my new mod and finalised this version of Fellheim (i forgot to add weapon plaques) i will take a look into publishing on Nexus. But you dont have to worry about updates removing your items any time soon. Problems with racks etc have largely been fixed with the original dawnguard version on which this version has been build.
cetacean 6 Mar, 2013 @ 12:55pm 
This is a very well done home. Another mod that some may want to use is Craftable Cloud Storage http://skyrim.nexusmods.com/mods/25422 which lets the player add containers that automatically sort items and access them from multiple homes. Are you going to post on Nexus as well? I often prefer to use a Nexus version in case an update requires taking things out of the house to keep them from being lost. I don't check each mods page on Steam that often.
Metalwraith031  [author] 6 Mar, 2013 @ 8:27am 
@Ichiwhitne. The door to the secret room is hidden in the basement armory. The switch is also located in the same room. Look in a narrow place.
lcwhitne 5 Mar, 2013 @ 11:40pm 
where the secret chamber do know where is is and how to open it rarad or met or anyone else
ranrad 5 Mar, 2013 @ 10:56pm 
Thanks, great mod
lcwhitne 5 Mar, 2013 @ 10:52pm 
where is the secret chambers in the house cannot find them

Metalwraith031  [author] 5 Mar, 2013 @ 5:16am 
Someone made a comment a while ago about some weapons being turned upside down in the weaponracks. I found that this is only with a couple of racks (2 by the entreance confirmed) and that this is a Skyrim (or Creation kit) bug. All racks by the entreance are duplicates of each other and have the same settings. A couple of vanilla houses also have this issue (Breezehome for instance sometimes has problems with Battleaxe's).
Q 5 Mar, 2013 @ 1:23am 
You are too kind of a person. Keep on modding!
Metalwraith031  [author] 5 Mar, 2013 @ 1:16am 
@Alpha. No there will be no more big additions to this mod. And if you want your own follower to stay here then you should use the Amazing Follower Tweaks mod. With that mod you can command your follower to stay in one place without him or her returning to his or her home.
If you like a bigger home then wait for a whil until i release my latest Mod. It will a lot be like Fellheim only a bit bigger.

I have released an update which could fix your issue.
Q 4 Mar, 2013 @ 10:18pm 
I was wondering if you were planning on adding a bigger barracks for the troops? This mod almost has all that I am looking for in a player home. One thing I've always wanted was the ability to add any of my followers to a guard list and they would patrol my fortress/estate.
Q 4 Mar, 2013 @ 9:57pm 
Darn. I was making progress now it seems I can't even fast travel there anymore. Hopefully I can find this problem!
Metalwraith031  [author] 4 Mar, 2013 @ 3:46pm 
@1beebee. Thats the exact idea i had in mind while creating Fellheim. The original Dawnguard version uses smaller tiles for the secret room so it doesn't give such a oversized feeling. But because of popular request, i retrofitted Fellheim to use vanilla parts. So this version is actualy a bit bigger than the original version.
Metalwraith031  [author] 4 Mar, 2013 @ 3:33pm 
@Alpha. I think you got a mod conflict or something like that (could even be leftover data from prior to installing Fellheim). Because i relocated all spawnpoints around the bridge and entreance. There is only one area left upstream and i will check that one out. Meanwhile i recommend to spend some ingame time away from Fellheim (a couple of days so that the area can reset). The easiest method is to fasttravel around the map a couple of times (long distance). After you have done that, return to Ivarstead and walk towards Fellheim.
1beebee 4 Mar, 2013 @ 3:24pm 
I really hadn`t gone to the estate to fully check it out because of quests I had going on. I went there just a moment ago and saved my game to tell you it really is amazing. I love the secret chamber. Usually I don`t like something this big, but there is something about this I really am drawn to. I would like to have one trustworthy home in Skyrim to store everything in. I don`t want to worry if it will disappear or that the town is going to be destroyed. I have things scattered everywhere and I need organization badly.
Q 4 Mar, 2013 @ 3:22pm 
I'm thinking it may be from a bunch of npcs spawning on the bridge, cause when I finally managed to make it onto the bridge about 15 stormcloaks appeard and fell through the bridge and got washed away with the current.
Q 4 Mar, 2013 @ 3:21pm 
Unfortunately I don't have any of the dlcs.. (When I can afford it that will change!). The weird thing I noticed before a few of the crashes, sometimes a weird silver orb appears and rolls down a hill then crash. I doubt that has anything to do with Fellheim.
Eli: GOTY Edition 4 Mar, 2013 @ 2:53pm 
@Metalwraith031 thanks
Metalwraith031  [author] 4 Mar, 2013 @ 2:49pm 
@Alpha. I just tested Fellheim with a small army of followers to test the navmesh and i did not have any CTD's. So the only thing i can think of is the use of Heartfire or a loadorder problem.
Metalwraith031  [author] 4 Mar, 2013 @ 2:36pm 
@Alpha. Your the first one. Do you use Heartfire? That DLC is know to cause CTD's on any location.