XCOM 2
Augmentations
814 kommentarer
Le Roy 22 maj @ 8:26 
Hello. Works perfectly fine except with the eyes. Cybernetic eyes are just entirely white eyes for me. Is anyone knowing what is the problem ?

Thank you very much my friends !
Daddy Kaneki 13 maj @ 1:18 
The Cyberclaw attack says it won't end the turn, but it does.
gseidi 22 apr @ 23:07 
I am running LWOTC + RPGO and the augmeentations mechanics seem to be working fine, EXCEPT... even with all the prerequisites, I cannot build any replacement Body parts in the proving ground (or engineering, for that matter)... any suggestions ?
CantankerArt 18 apr @ 13:24 
So it seems the animations for the claws only work when holding a gun…don’t suppose anyone knows how to change this/make it work with a melee class (Musashi’s own samurai class)?? Thanks
FAT WANZER 26 mar @ 13:32 
@Ok. if you're injured with more than 1 aug sometines it got the infinite injury time bug
Ok. 22 mar @ 20:49 
It runs fine with lwotc.
FAT WANZER 20 mar @ 0:54 
@hottt3 last updated 2019,i don't think it works with it
hottt3 19 mar @ 22:51 
Does it work with LWOTC? Thanks.
Jellybot 17 feb @ 7:06 
I researched augmentations project at research lab but there is no project at Proving ground...
hawkriser 16 feb @ 22:13 
Lwotc soldier never got gravely wounded..any how to fix this..
now, which is more inhuman, them or us?
Murdoc 15 jan @ 8:24 
The dismiss button bug was driving me crazy so I went through all the non-voice and cosmetic mods in my collection one by one to find which mod(s) may have conflicts in code somewhere not previously known. The dismiss button for soldiers was missing when this mod was active in my collection.

I have not tested it yet on its own with its dependencies and no other mods. So it's possible that I have another mod in my collection, that could conflict with it.
[DG] Z Type Knight 30 dec, 2024 @ 12:20 
Brilliant. Though I think that maiming should be reserved for soldiers who ACTUALLY reach Death's Door.
wezer284 27 okt, 2024 @ 22:28 
what do i type to get these via console command?
Obama 14 okt, 2024 @ 18:05 
The gravely wounded mechanic seems not to work with LWOTC. All other features have been working for me though
Alex 8 okt, 2024 @ 13:05 
For LWOTC users who are experiencing the bug where a soldier is showing as "Available" after augmenting them to heal an injury, but you are unable to select them for missions:

Fix: Assign the soldier to a haven as a haven advisor. Then remove them from the haven. You should now be able to select them for missions again
no one 11 sep, 2024 @ 9:05 
Does this mod no longer work? It doesn't add +3 mobility or any other stats that I can tell when installed on soldier.
ПΛПО Dragoon 30 aug, 2024 @ 0:29 
How wounded are they and are they augmented? If they are injured enough then you have to augment them before they can go back out there.
Masterpiecejeremy 29 aug, 2024 @ 23:52 
My wounded soldiers don't heal anymore after installing this mod. I tried uninstalling it or just turning it off but it doesn't fix this bug.
KAcidi 10 jul, 2024 @ 10:27 
cant add utility item to soldier after i augment him
life4trinity 8 jun, 2024 @ 23:36 
Cool idea, but I often had no reason to use them, and when I did the abilities seemed a bit too OP. Would maybe serve well as a cosmetic mod, XCOM does not need augmentations as the game already gets easier as it progresses.
Yushiko67 9 maj, 2024 @ 10:58 
Well, it works fine for me but i cant give utility items to my soldiers that have this mod augmentation, it is a bug?:ftired:
Warrior at the Edge of Time 3 maj, 2024 @ 12:03 
Is there any way to restore wounded counter to my soldier? I set bUseGravelyWoundedMechanic to false but my soldier is still indefinitely wounded
Dood! 28 apr, 2024 @ 2:06 
Works in LWOTC but they're random proving ground projects. However, the LWOTC RPGO Comparability mod has a config which removes the proving ground projects and lets you build individual items in engineering instead. You can take what you need from that file to make this compatible with LWOTC if you're not otherwise using the RPGO Compatibility mod.
kmanno 24 apr, 2024 @ 4:57 
@Zeth.exe There is a file included with this mod called XComVestSlot.ini -- Comment out the line +AbilityUnlocksVestSlot=AugmentationTorsoBase

That opens the vest slot back to all soldiers from start. Be warned I just installed this mod and haven't tested so not sure if this 'breaks' anything.
[℘] Sarven 13 apr, 2024 @ 15:03 
the tech priest larp is gonna be unreal...
Zeth.exe 26 mar, 2024 @ 8:48 
Is there a way to change this mod so it lets other soldiers have a vest slot from the vest slot mod?
Soul 10 feb, 2024 @ 7:16 
For anyone randomly wondering how to get hair with the heads cosmetics like I did
can confirm commenting +HeadSuppressesHair in content do work.
MADhorseKD 20 jan, 2024 @ 13:14 
Am i missing something? I did all the research, have a proving grounds, but can't make any augments. Meanwhile i have a soldier gravely wounded, needing new legs :(

No option to make the augments shows up anywhere.
铃兰小姐家的狗 17 jan, 2024 @ 5:50 
I've set bAddCosmeticOnAugmentation to false,but it still worked.
TruMediaMix1 16 jan, 2024 @ 6:30 
@Tetanospasmin
"High time I chrome the FUCK up!"
Kokorocodon 14 jan, 2024 @ 22:14 
yeah, blame the modder for your decision of downloading a mod
RadikalCat 6 jan, 2024 @ 18:44 
Thank you for ruining my save
LitShadow 1 jan, 2024 @ 16:34 
I think I found it... I'm changing the PanicChance=0.5 from Augmentations.X2EventListener_Augmentations_Tactical to 0. I hope it works.
LitShadow 1 jan, 2024 @ 16:28 
Hello everyone, is there a way to remove the 33% chance to rage? since augments are permanent and you can't undo it on a soldier...
King_Mandu 25 dec, 2023 @ 3:30 
Here I was annoyed two of my top soldiers weren't coming back from Gravely Wounded when all I had to do was read the description for the mod lol. My soldiers are back in the fight now. I love this mod!
Jeffery Magestein 8 nov, 2023 @ 15:54 
Augmented strike/cybernetic arms seem to conflict with certain units which effectively disable certain built in melee abilities(like the Proxian wristblade's slash/reckoning ability), causing them to deal zero damage and permanently messing up your unit as augments cannot be removed after being slotted in.
Murk 1 nov, 2023 @ 17:27 
Wake the fuck up samurai we've got a city to burn
Soap 18 okt, 2023 @ 2:34 
know that modding for this game has been calm for a while, but was wondering, having a problem where my units need a prosthetic but it doesn't say which one, is there a known fix?
wilnemo35795 22 sep, 2023 @ 18:37 
will this work with lwotc?
Circle of Psi 13 jul, 2023 @ 2:06 
Got a small question to ask, is there a way for me to mess with the Config, so I'm only able to use the Zero Augments and not have these ones show up?
Torres 26 jun, 2023 @ 3:21 
Is there a way to make the perks granted by augmentations to be full time instead of activated? I mean I just want the full jump power and speed all the time.
erj232 23 maj, 2023 @ 14:59 
so..how I ungravely wound gravely wounded soilders that need augmemtations, but the augmentation button doesn't turn up in the menu?
there like a console command or something to fix this manually?
Drakten 20 maj, 2023 @ 12:57 
I know this is a long shot, but it'd be really great if the Cybernetics/Augmentations X2TechTemplate's value was open to config. 8400 points is a lot, and it's tough when you have your genius guy need a torso augmentation after Gatecrasher :(
sourax 18 maj, 2023 @ 3:39 
so is the vest slot mod a hard requirement or optional?
Zigg Price 4 maj, 2023 @ 8:23 
Never mind, found the ini for vest slot. Just commented it out.
Zigg Price 4 maj, 2023 @ 8:18 
If we don't turn on the Vest Slot mod, does the functionality of this mod break? Or does it just prevent the cybernetic torso from having a vest slot? I use Armour Upgrades, and it doesn't like the Vest Slot mod. It actively turns it off.
Kancer vol. 2 29 mar, 2023 @ 5:41 
Workaround for broken wounded soldiers if you deleted mod:

1. Enable Console in Xcom launcher.
adding -allowconsole to your game's launch options
2. Turn on Augmentations mod if you disabled it/deleted it in Launcher.
3. Open game and check what bodyparts your soldier need to replace.
4. Give items via console:
Command:
additem [item id] [amount]
a) Head "AugmentationHead_Base_CV"
b) Torso "AugmentationTorso_Base_CV"
c) Arms "AugmentationArms_Base_CV"
d) Legs"AugmentationLegs_Base_CV"

! Add items without " "
So example for 1 Head Augmentation below:
additem Head AugmentationHead_Base_CV 1

5. Replace bodyparts in augmentation menu.
6. Modify your soldier apperance (change cybernetic parts).
7. Now you can disable, detele mod.
8. Should work.
Kancer vol. 2 29 mar, 2023 @ 5:39 
Workaround for Gravely wounded soldiers not healing if you want to keep this mod:
(works only for future soldiers not wounded already)

First navigate into: %Steam%\SteamApps\workshop\content\268500\1293725945\Config\XComAugmentations.ini

Change 2 cvars to:

bUseGravelyWoundedMechanic = false
GRAVELY_WOUNDED_NEEDS_AUGMENATION_CHANCE = 0
Kancer vol. 2 29 mar, 2023 @ 4:52 
Broken mod, cant heal soldiers after deleting it. Grave wounds cvar not working.