Garry's Mod

Garry's Mod

Seaforts Night [TTT]
21 Comments
Farbott 9 Apr, 2022 @ 11:26pm 
Awe, this would be amazing with ai noding for TTT mods that utilize NPC's, still looks great
Bunny  [author] 8 Oct, 2020 @ 3:03am 
No worries, glad I could help!
Yes the problem has been fixed! Thanks a lot!
Bunny  [author] 8 Oct, 2020 @ 2:01am 
I've rebuilt the cubemaps and it *seems* to be fixed on my end. Do the props look back to normal now?
Thank you! I'm sure it has to do with the cubemaps, but I don't know much about mapping so I could be wrong.
Bunny  [author] 8 Oct, 2020 @ 1:11am 
I'm not sure why that's happening, I'll look into fixing it for you :)
Hey so the props are really really bright and I was wondering whether or not there was a way to fix this problem without having to set mat_specular to 0? I want to use this for my server but I don't want to have to change the settings every time we play on this map!
Bunny  [author] 20 May, 2018 @ 7:37pm 
Hey everybody, I've updated the map with some of your suggestions. There's also a day time version available now: https://sp.zhabite.com/sharedfiles/filedetails/?id=1391090810
genius of love 30 Mar, 2018 @ 12:54pm 
Fun fact: one of these types of forts have been made into their own micro-nation!
elmntflrde 8 Mar, 2018 @ 8:21pm 
god damn this shit 100% better than mine
DungeonDriver 18 Feb, 2018 @ 5:10pm 
this is an amazing map, but i feel like ammo boxes are a bit scarce.
BACKFIRE.45 9 Feb, 2018 @ 5:27pm 
Stranded deep anyone?
Daniel 7 Feb, 2018 @ 3:03pm 
Great work:) Looks like the ESGO Gas refinery base from Doctor Who "Fury from the Deep"
Doppelgänger 6 Feb, 2018 @ 9:33am 
You should make a day tme version!
Baroon 5 Feb, 2018 @ 11:51am 
I LOVE IT BEST TTT MAP MMM
THE GOOD CAPTAIN 4 Feb, 2018 @ 2:33am 
this masterpiece has no upvotes yet some gay miscillanious my little pony OC can have 100+?

nice job fam :lg:
Bunny  [author] 3 Feb, 2018 @ 4:12pm 
@beast-321 To make the rope walkable, I created a series of brushes with toolsinvisible texture along the length of the rope, and then used the vertex tool to fit the brush to the shape of the rope. Then I made them into func_brush, which allows me to disable the collision through the traitor button.
beast-321 3 Feb, 2018 @ 2:38pm 
How did you make us be able to walk on the rope?
Emb'd 2 Feb, 2018 @ 3:44pm 
How 2 take screen shot
Bunny  [author] 1 Feb, 2018 @ 2:49pm 
There are 50 spawns placed around the map
Fryman 1 Feb, 2018 @ 1:37pm 
Very nice. How many player spawns in map?