Garry's Mod

Garry's Mod

Seaforts Night [TTT]
Počet komentářů: 21
Farbott 9. dub. 2022 v 23.26 
Awe, this would be amazing with ai noding for TTT mods that utilize NPC's, still looks great
Bunny  [autor] 8. říj. 2020 v 3.03 
No worries, glad I could help!
Yes the problem has been fixed! Thanks a lot!
Bunny  [autor] 8. říj. 2020 v 2.01 
I've rebuilt the cubemaps and it *seems* to be fixed on my end. Do the props look back to normal now?
Thank you! I'm sure it has to do with the cubemaps, but I don't know much about mapping so I could be wrong.
Bunny  [autor] 8. říj. 2020 v 1.11 
I'm not sure why that's happening, I'll look into fixing it for you :)
Hey so the props are really really bright and I was wondering whether or not there was a way to fix this problem without having to set mat_specular to 0? I want to use this for my server but I don't want to have to change the settings every time we play on this map!
Bunny  [autor] 20. kvě. 2018 v 19.37 
Hey everybody, I've updated the map with some of your suggestions. There's also a day time version available now: https://sp.zhabite.com/sharedfiles/filedetails/?id=1391090810
genius of love 30. bře. 2018 v 12.54 
Fun fact: one of these types of forts have been made into their own micro-nation!
elmntflrde 8. bře. 2018 v 20.21 
god damn this shit 100% better than mine
DungeonDriver 18. úno. 2018 v 17.10 
this is an amazing map, but i feel like ammo boxes are a bit scarce.
BACKFIRE.45 9. úno. 2018 v 17.27 
Stranded deep anyone?
Daniel 7. úno. 2018 v 15.03 
Great work:) Looks like the ESGO Gas refinery base from Doctor Who "Fury from the Deep"
Doppelgänger 6. úno. 2018 v 9.33 
You should make a day tme version!
Baroon 5. úno. 2018 v 11.51 
I LOVE IT BEST TTT MAP MMM
THE GOOD CAPTAIN 4. úno. 2018 v 2.33 
this masterpiece has no upvotes yet some gay miscillanious my little pony OC can have 100+?

nice job fam :lg:
Bunny  [autor] 3. úno. 2018 v 16.12 
@beast-321 To make the rope walkable, I created a series of brushes with toolsinvisible texture along the length of the rope, and then used the vertex tool to fit the brush to the shape of the rope. Then I made them into func_brush, which allows me to disable the collision through the traitor button.
beast-321 3. úno. 2018 v 14.38 
How did you make us be able to walk on the rope?
Emb'd 2. úno. 2018 v 15.44 
How 2 take screen shot
Bunny  [autor] 1. úno. 2018 v 14.49 
There are 50 spawns placed around the map
Fryman 1. úno. 2018 v 13.37 
Very nice. How many player spawns in map?