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Rapporter et problem med oversettelse
If you ever found a fix let me know. A good mod to test this sort of melee action pause issue is with Duke Nukem Squadmate mod where you can get him as a covert mission. When you do his knuckle duster or similar attack, it pauses for like 6seconds or more.
Could be some other issue affecting this. I've recently rebuilt my xcom2 lwotc loadout and will be testing again after many fixes and optimizations done.
Mind you, I had a pretty bad computer back then though, just 8GB of RAM even.
The visualiser can get out of step, troopers falling through floors before the fuel tank blows up and the like. This mod is trying to reduce soft locks, not the occasional purely visual hiccup.
I had a soldier killed an Advent trooper with overwatch shot, then undying loyalty triggered.
However, the corpse needs to slowly drop dead to the ground, before doing the undead reanimation animation.
This may help:
https://sp.zhabite.com/sharedfiles/filedetails/?id=2847640303
I've heard of people having problems with the Lost & Abandoned mission when running the original Lifetime Stats mod (although I never did). If you're using that try switching to Rusty's Redux version.
I seem to remember that mod doesn't work with WotC
War of the Chosen
NOT war of the chosen!
NOT WotC!
No
If the mod isn't affecting these two skills, does anyone know why this bug is happening? Thanks. :)
However, taking damage also reveals her, so it probably tried to play 2 overlaping animations and got hung up.
Is that the same kind of issue as this, or is it something else?
But it seems to work fine when added to a new campaign.
[0309.04] EUAimRollsVis: Notif event requested
[0309.04] RPG: X2Effect_CloseEncounters PostAbilityCostPaid kAbility.SourceWeapon 141364 141363
[0309.04] ScriptLog: === Trigger for F_LickYourWounds
[0309.04] ScriptLog: F_LickYourWounds event AbilityActivated (PistolReturnFire) = AA_InvalidAbilityName
[0309.06] ScriptLog: === Trigger for F_LickYourWounds
[0309.06] ScriptLog: F_LickYourWounds event AbilityActivated (CloseCombatSpecialist) = AA_InvalidAbilityName
[0309.10] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
[0309.10] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
[0313.97] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
I added this mid-campaign fine; like you say just make sure it's not a mid-tactical save.
I am just making sure since both mods seem to affect overwatch stuff.
Also is it ok to install this mid-campaign (Of course, not while in tactical mode)?
I use the AML already and it didn’t flag any conflictions with this mod and any others. I am running 106 in total though, mainly qol.
I’ll use the guides and see if they throwbup anything.
Thanks for the help.
Adampcloth
Possibly a conflicting class override. Grab the Alternate Mod Launcher which should identify.
Details and some great Mod Troubleshooting advice here.
This guide gives some more detailed advice on using the Alternate Mod Launcher: Troubleshooting: Mods not working properly / at all