Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Go take a look at section 7 of my guide (and try out some of the example crafting bases at the bottom): https://sp.zhabite.com/sharedfiles/filedetails/?id=1191458767
I've thought about auto-crafting resources into higher level components, for profit, but I don't see any point. The markup on bought blocks/resources is too high to be possible to make a profit from processing them. And the necessary complexity is way too high with using chunks from scrapping, given that you get such a range. It's WAY easier to just add more Erudite farms.
I found out that it turns into more money if you craft refind resource into more complex components.
I've tried that my self but did't come up with a universal system to do that,
and I think maybe you're the right person for this : )