Stellaris
Immersive Galaxy - Bugfix
31 bình luận
Exodus 29 Thg05, 2022 @ 1:13pm 
Unfortunately, this definitely does not work anymore. (3.4)
Makk 11 Thg07, 2021 @ 7:38am 
wish you back and bring more good mod
Fr1edi 25 Thg04, 2021 @ 11:04am 
doesnt work with mod which edited ringworld
need fixed by youself
Exodus 15 Thg04, 2021 @ 5:00pm 
Works with Stellaris 3.0 and Nemesis.
The Destroyer of Worlds 12 Thg04, 2020 @ 4:51pm 
ye e e e e e e e e e e ee ee e e e ee e e e e eee e e e eet
The Destroyer of Worlds 12 Thg04, 2020 @ 4:51pm 
there is more than 2 gaia textures but when your playing you only have 2:
One of the IG textures and the ugly generic green toxic looking one
SoulTechnology 3 Thg04, 2020 @ 6:32pm 
AAh Yesss....
@Commenters, for those whome aask for update cuz stallaris iscomplaining the mod is out of date. ignore that, stellaris checks for a pointless number that checks if the mod is for the current version, the mods till works, its just a 0.0.01 off or some dumb shit.

@Dwaine(Author) Bug tho: you gloriously ahve a compatability mod between immersive galaxy and reaslpace (YAY) but this specific mini-patch is not covered by that, and produces some interesting results with some planets and ringworls in lue of 'scaling'.
♤ |_Pandora_| ♤ 22 Thg03, 2020 @ 11:22am 
Ehh,not update? :С
Elessar 9 Thg12, 2019 @ 4:13am 
for some reason, this mod makes planetary rings really thin and even disappear from the distance.
TheDoomLordd 14 Thg11, 2019 @ 3:28pm 
so i know this is a pretty big Necro but since these mods still mostly work can someone let me know why the clouds are broken with this mod enabled, or is it not needed anymore?
nia727 24 Thg09, 2019 @ 11:40pm 
up all pls
NovaCameron 30 Thg06, 2019 @ 10:01pm 
the worldGFX was fixed by paradox so it is clear to delete it.
Joles 20 Thg03, 2019 @ 3:10pm 
By the way..you can simply delete the world-GFX folder in his ZIP-file then no changes to the ships and for the planets you can use his IG-planet that should have anyway fixed that issue on his planets. This mod brings then still the nice looking ringworld-segments and Mars-improvement.
Joles 20 Thg03, 2019 @ 2:48pm 
Hello, I confirm the effect on the ships..seems that the shaders altered in this mod are used by the vanilla shipsets
John Lemon 21 Thg02, 2019 @ 10:46pm 
>WHAT DOES THIS MOD EVEN DO
Look at the pictures you dingus
Yellow 4 Thg02, 2019 @ 11:07pm 
WHAT DOES THIS MOD EVEN DO
newyevon2 15 Thg01, 2019 @ 7:07am 
im having the same black ship issue with those two shipsets, although it doesnt seem to actually impeed gameplay
HurtakK 25 Thg12, 2018 @ 6:07am 
Hey I found a bug with this mod, when it is activated the avian and fungoid ships and stations get super dark, but only for the hull part of the ships, not the glowy color based parts. I didn't noticed something similar for the other shipsets, but maybe there is as well.
Puppet Master 10 Thg12, 2018 @ 10:19am 
Does this fix anything with the other mods that pretty up the planets or say if I use the 4k mod does that make this un-needed?
Dwaine  [tác giả] 19 Thg07, 2018 @ 7:13pm 
@shadowfyre301, it's supposed to be the star background used in the galactic view, but all details are lost when I downsized it on the screenshot, it's not pure black.
I'll experiment with it when I'll have time.
Ruhadre 16 Thg07, 2018 @ 9:42am 
I'm not so sure that replacing the cubemap with a black one is the way to go with blackholes. I do agree that it needed replaced though. Maybe a seamless cloud texture would do well? Eitherway, I'm going to give this a whirl ^_^
Dwaine  [tác giả] 9 Thg07, 2018 @ 4:01pm 
@Vionix, that's a possibility, thanks for reporting the bug :)
Vionix 9 Thg07, 2018 @ 3:46pm 
@Dwaine, The ringworlds are now displaying the gaia textures. The issue with the non FE ringworld was, from what I assume, another mod that used FE textures. Thank you for the fix and update.
Dwaine  [tác giả] 9 Thg07, 2018 @ 3:00pm 
@Vionix, I did multiple tests, Gaia textures should appear on BUILT ringworlds, it did in all my tests.
As for FE ringworlds, you're right, they were not displaying gaia texture, that's something that should be corrected now.
Vionix 9 Thg07, 2018 @ 2:37pm 
@Dwaine, I did some test runs with only the immersive galaxy skins and I'm still having the same issue. Both FE and my own ringworlds have the continental texture.
Dwaine  [tác giả] 8 Thg07, 2018 @ 3:25pm 
@Vionix, it's definitely another mod interfering
Vionix 8 Thg07, 2018 @ 11:50am 
All the fixes work except for the gaia texture on ringworlds. I'm unsure if this is a conflict with other mods or not.
Dwaine  [tác giả] 20 Thg06, 2018 @ 8:50am 
@HeFF, thanks, as I play mod more more the game, I tend to notice more and more errors and mistakes, so I will regularly update this mod
HeFF 16 Thg06, 2018 @ 2:13am 
Thank you for actually putting in the work to fix these minor bugs, you did a great job with the Immersive Galaxy Mods. :)
Dwaine  [tác giả] 9 Thg03, 2018 @ 2:56pm 
While working on ST:NH, I realized that Mars normarls are out of place, so I corrected that little mistake.
Joshua Norton 26 Thg12, 2017 @ 6:11pm 
the fact that this mod has to be a thing...