Stellaris
Immersive Galaxy - Bugfix
31 commenti
Exodus 29 mag 2022, ore 13:13 
Unfortunately, this definitely does not work anymore. (3.4)
Makk 11 lug 2021, ore 7:38 
wish you back and bring more good mod
Fr1edi 25 apr 2021, ore 11:04 
doesnt work with mod which edited ringworld
need fixed by youself
Exodus 15 apr 2021, ore 17:00 
Works with Stellaris 3.0 and Nemesis.
The Destroyer of Worlds 12 apr 2020, ore 16:51 
ye e e e e e e e e e e ee ee e e e ee e e e e eee e e e eet
The Destroyer of Worlds 12 apr 2020, ore 16:51 
there is more than 2 gaia textures but when your playing you only have 2:
One of the IG textures and the ugly generic green toxic looking one
SoulTechnology 3 apr 2020, ore 18:32 
AAh Yesss....
@Commenters, for those whome aask for update cuz stallaris iscomplaining the mod is out of date. ignore that, stellaris checks for a pointless number that checks if the mod is for the current version, the mods till works, its just a 0.0.01 off or some dumb shit.

@Dwaine(Author) Bug tho: you gloriously ahve a compatability mod between immersive galaxy and reaslpace (YAY) but this specific mini-patch is not covered by that, and produces some interesting results with some planets and ringworls in lue of 'scaling'.
♤ |_Pandora_| ♤ 22 mar 2020, ore 11:22 
Ehh,not update? :С
Elessar 9 dic 2019, ore 4:13 
for some reason, this mod makes planetary rings really thin and even disappear from the distance.
TheDoomLordd 14 nov 2019, ore 15:28 
so i know this is a pretty big Necro but since these mods still mostly work can someone let me know why the clouds are broken with this mod enabled, or is it not needed anymore?
nia727 24 set 2019, ore 23:40 
up all pls
NovaCameron 30 giu 2019, ore 22:01 
the worldGFX was fixed by paradox so it is clear to delete it.
Joles 20 mar 2019, ore 15:10 
By the way..you can simply delete the world-GFX folder in his ZIP-file then no changes to the ships and for the planets you can use his IG-planet that should have anyway fixed that issue on his planets. This mod brings then still the nice looking ringworld-segments and Mars-improvement.
Joles 20 mar 2019, ore 14:48 
Hello, I confirm the effect on the ships..seems that the shaders altered in this mod are used by the vanilla shipsets
John Lemon 21 feb 2019, ore 22:46 
>WHAT DOES THIS MOD EVEN DO
Look at the pictures you dingus
Yellow 4 feb 2019, ore 23:07 
WHAT DOES THIS MOD EVEN DO
newyevon2 15 gen 2019, ore 7:07 
im having the same black ship issue with those two shipsets, although it doesnt seem to actually impeed gameplay
HurtakK 25 dic 2018, ore 6:07 
Hey I found a bug with this mod, when it is activated the avian and fungoid ships and stations get super dark, but only for the hull part of the ships, not the glowy color based parts. I didn't noticed something similar for the other shipsets, but maybe there is as well.
Puppet Master 10 dic 2018, ore 10:19 
Does this fix anything with the other mods that pretty up the planets or say if I use the 4k mod does that make this un-needed?
Dwaine  [autore] 19 lug 2018, ore 19:13 
@shadowfyre301, it's supposed to be the star background used in the galactic view, but all details are lost when I downsized it on the screenshot, it's not pure black.
I'll experiment with it when I'll have time.
Ruhadre 16 lug 2018, ore 9:42 
I'm not so sure that replacing the cubemap with a black one is the way to go with blackholes. I do agree that it needed replaced though. Maybe a seamless cloud texture would do well? Eitherway, I'm going to give this a whirl ^_^
Dwaine  [autore] 9 lug 2018, ore 16:01 
@Vionix, that's a possibility, thanks for reporting the bug :)
Vionix 9 lug 2018, ore 15:46 
@Dwaine, The ringworlds are now displaying the gaia textures. The issue with the non FE ringworld was, from what I assume, another mod that used FE textures. Thank you for the fix and update.
Dwaine  [autore] 9 lug 2018, ore 15:00 
@Vionix, I did multiple tests, Gaia textures should appear on BUILT ringworlds, it did in all my tests.
As for FE ringworlds, you're right, they were not displaying gaia texture, that's something that should be corrected now.
Vionix 9 lug 2018, ore 14:37 
@Dwaine, I did some test runs with only the immersive galaxy skins and I'm still having the same issue. Both FE and my own ringworlds have the continental texture.
Dwaine  [autore] 8 lug 2018, ore 15:25 
@Vionix, it's definitely another mod interfering
Vionix 8 lug 2018, ore 11:50 
All the fixes work except for the gaia texture on ringworlds. I'm unsure if this is a conflict with other mods or not.
Dwaine  [autore] 20 giu 2018, ore 8:50 
@HeFF, thanks, as I play mod more more the game, I tend to notice more and more errors and mistakes, so I will regularly update this mod
HeFF 16 giu 2018, ore 2:13 
Thank you for actually putting in the work to fix these minor bugs, you did a great job with the Immersive Galaxy Mods. :)
Dwaine  [autore] 9 mar 2018, ore 14:56 
While working on ST:NH, I realized that Mars normarls are out of place, so I corrected that little mistake.
Joshua Norton 26 dic 2017, ore 18:11 
the fact that this mod has to be a thing...