Stellaris
Immersive Galaxy - Bugfix
31 Yorum
Exodus 29 May 2022 @ 13:13 
Unfortunately, this definitely does not work anymore. (3.4)
Makk 11 Tem 2021 @ 7:38 
wish you back and bring more good mod
Fr1edi 25 Nis 2021 @ 11:04 
doesnt work with mod which edited ringworld
need fixed by youself
Exodus 15 Nis 2021 @ 17:00 
Works with Stellaris 3.0 and Nemesis.
The Destroyer of Worlds 12 Nis 2020 @ 16:51 
ye e e e e e e e e e e ee ee e e e ee e e e e eee e e e eet
The Destroyer of Worlds 12 Nis 2020 @ 16:51 
there is more than 2 gaia textures but when your playing you only have 2:
One of the IG textures and the ugly generic green toxic looking one
SoulTechnology 3 Nis 2020 @ 18:32 
AAh Yesss....
@Commenters, for those whome aask for update cuz stallaris iscomplaining the mod is out of date. ignore that, stellaris checks for a pointless number that checks if the mod is for the current version, the mods till works, its just a 0.0.01 off or some dumb shit.

@Dwaine(Author) Bug tho: you gloriously ahve a compatability mod between immersive galaxy and reaslpace (YAY) but this specific mini-patch is not covered by that, and produces some interesting results with some planets and ringworls in lue of 'scaling'.
♤ |_Pandora_| ♤ 22 Mar 2020 @ 11:22 
Ehh,not update? :С
Elessar 9 Ara 2019 @ 4:13 
for some reason, this mod makes planetary rings really thin and even disappear from the distance.
TheDoomLordd 14 Kas 2019 @ 15:28 
so i know this is a pretty big Necro but since these mods still mostly work can someone let me know why the clouds are broken with this mod enabled, or is it not needed anymore?
nia727 24 Eyl 2019 @ 23:40 
up all pls
NovaCameron 30 Haz 2019 @ 22:01 
the worldGFX was fixed by paradox so it is clear to delete it.
Joles 20 Mar 2019 @ 15:10 
By the way..you can simply delete the world-GFX folder in his ZIP-file then no changes to the ships and for the planets you can use his IG-planet that should have anyway fixed that issue on his planets. This mod brings then still the nice looking ringworld-segments and Mars-improvement.
Joles 20 Mar 2019 @ 14:48 
Hello, I confirm the effect on the ships..seems that the shaders altered in this mod are used by the vanilla shipsets
John Lemon 21 Şub 2019 @ 22:46 
>WHAT DOES THIS MOD EVEN DO
Look at the pictures you dingus
Yellow 4 Şub 2019 @ 23:07 
WHAT DOES THIS MOD EVEN DO
newyevon2 15 Oca 2019 @ 7:07 
im having the same black ship issue with those two shipsets, although it doesnt seem to actually impeed gameplay
HurtakK 25 Ara 2018 @ 6:07 
Hey I found a bug with this mod, when it is activated the avian and fungoid ships and stations get super dark, but only for the hull part of the ships, not the glowy color based parts. I didn't noticed something similar for the other shipsets, but maybe there is as well.
Puppet Master 10 Ara 2018 @ 10:19 
Does this fix anything with the other mods that pretty up the planets or say if I use the 4k mod does that make this un-needed?
Dwaine  [yaratıcı] 19 Tem 2018 @ 19:13 
@shadowfyre301, it's supposed to be the star background used in the galactic view, but all details are lost when I downsized it on the screenshot, it's not pure black.
I'll experiment with it when I'll have time.
Ruhadre 16 Tem 2018 @ 9:42 
I'm not so sure that replacing the cubemap with a black one is the way to go with blackholes. I do agree that it needed replaced though. Maybe a seamless cloud texture would do well? Eitherway, I'm going to give this a whirl ^_^
Dwaine  [yaratıcı] 9 Tem 2018 @ 16:01 
@Vionix, that's a possibility, thanks for reporting the bug :)
Vionix 9 Tem 2018 @ 15:46 
@Dwaine, The ringworlds are now displaying the gaia textures. The issue with the non FE ringworld was, from what I assume, another mod that used FE textures. Thank you for the fix and update.
Dwaine  [yaratıcı] 9 Tem 2018 @ 15:00 
@Vionix, I did multiple tests, Gaia textures should appear on BUILT ringworlds, it did in all my tests.
As for FE ringworlds, you're right, they were not displaying gaia texture, that's something that should be corrected now.
Vionix 9 Tem 2018 @ 14:37 
@Dwaine, I did some test runs with only the immersive galaxy skins and I'm still having the same issue. Both FE and my own ringworlds have the continental texture.
Dwaine  [yaratıcı] 8 Tem 2018 @ 15:25 
@Vionix, it's definitely another mod interfering
Vionix 8 Tem 2018 @ 11:50 
All the fixes work except for the gaia texture on ringworlds. I'm unsure if this is a conflict with other mods or not.
Dwaine  [yaratıcı] 20 Haz 2018 @ 8:50 
@HeFF, thanks, as I play mod more more the game, I tend to notice more and more errors and mistakes, so I will regularly update this mod
HeFF 16 Haz 2018 @ 2:13 
Thank you for actually putting in the work to fix these minor bugs, you did a great job with the Immersive Galaxy Mods. :)
Dwaine  [yaratıcı] 9 Mar 2018 @ 14:56 
While working on ST:NH, I realized that Mars normarls are out of place, so I corrected that little mistake.
Joshua Norton 26 Ara 2017 @ 18:11 
the fact that this mod has to be a thing...