Cities: Skylines

Cities: Skylines

Vienna Simmering Gas Holder - Power Plant Version
37 Comments
Ilion 10 Feb, 2021 @ 4:25pm 
Well, if it's too late to modify the Workshop asset, then each person who wants to use the asset "fixing" it via "Customize It!" seems the best alternative.
Feindbold  [author] 10 Feb, 2021 @ 10:35am 
Thats up to each use then
Ilion 9 Feb, 2021 @ 7:02pm 
Actually. you can fix it, in-game, using the "Customize It!" mod -- set Resource Capacity = 65,000 and the asset will work nicely.
Feindbold  [author] 9 Feb, 2021 @ 10:36am 
Yeah I can do that
hottt3 9 Feb, 2021 @ 10:11am 
If you can't fix it it would be right to give the information of this bug in the description, because many players may not notice it or notice it very late (like me).
Feindbold  [author] 9 Feb, 2021 @ 9:37am 
Yeah, its too late to fix it, if you just like the looks, go for the water tower version :)
hottt3 9 Feb, 2021 @ 9:30am 
It consumes oil like non-stop!! I had to deactivate this building:nay:
Feindbold  [author] 31 Dec, 2020 @ 3:33pm 
And?
Ganliard 31 Dec, 2020 @ 4:03am 
Still no update?
Feindbold  [author] 31 Jan, 2020 @ 4:45am 
Thanks for looking into this, I see if I can update it later today :)
Ilion 29 Jan, 2020 @ 7:20pm 
Changing Resource Capacity = 70,000 was still too high.

Setting Resource Capacity = 65,000 works. Twice, I saw deliveries which topped-off the fuel supply at "51 weeks" without over-filling (and thus resetting the quantity to 0). The trucks then took their extra fuel elsewhere.
Ilion 29 Jan, 2020 @ 5:33pm 
Feinbild,
I figured out the cause of problem I'm seeing -- Once the asset's internal counter for stored fuel reaches "50 weeks", any further delivery causes the counter to reset to 0.

The standard oil-fueled elec plant has a Resource Capacity = 20,000, but this asset's Resource Capacity = 200,000 ... so, it's "thirsty", as you intend; however, it's requesting more oil that it can store.

Changing Resource Capacity = 80,000 was still too high.

Changing Resource Capacity = 70,000 seems to work. I'll test that further..
Kampfmittelwurfdienst 22 Feb, 2019 @ 12:07am 
Ja, bitte reduziere den Verbrauch. Das Teil ist ständig leer und trägt so zu extremen Stromschwankungen im Netz bei.
jglozer 10 Sep, 2018 @ 1:02pm 
Lovely looking assett but as in the previous comment the fuel useage is untennable. Even next to a cargo station is an oil producing district trucks cant deliver enough fuel to enable it to opperate at full capacity. Fuel useage needs to be toned down to make it useable.
Ilion 28 Dec, 2017 @ 11:46am 
Thanks. I'd love to use this asset.
Feindbold  [author] 28 Dec, 2017 @ 11:38am 
I can take a look into that, I balanced so that there is a need for a cargo station essential though, just like these kind of things were set up in the around 1900
Ilion 28 Dec, 2017 @ 9:42am 
It's an attractive asset, but the fuel usage is unbalanced. Fuel trucks are racing to meet its needs, and failing. For example, enough fuel may have been delivered that it reports it has enough fuel for, 56 weeks (I've seen that). BUT, just a clock-tick later, it will report that it is operating at reduced capacity and has fuel for only 2 weeks.
MikefromJake 26 Dec, 2017 @ 12:47pm 
Bin schon auf deine neuen Sachen gespannt!
Feindbold  [author] 26 Dec, 2017 @ 12:37pm 
@Jake, gerade habe ich erstmal genug industrie gemacht, aber danke :)
Arkroyale 26 Dec, 2017 @ 11:53am 
>Jeah I have this prewar rule going on^^
Perfect. The workshop has enough glass boxes anyway. Amazing content feinbild!
MikefromJake 26 Dec, 2017 @ 10:15am 
Grossartig, wirklich! Wohne nicht weit von den Gasometern, als ob ich aus dem Fenster schauen würde!
Kleiner Tipp, so noch nicht bekannt: SoJiro hat etliche Dinge aus Wien gemacht, falls du Interesse hast.
Feindbold  [author] 25 Dec, 2017 @ 10:07am 
Thx mate :) always nice to hear things like that.
AngryDragon 25 Dec, 2017 @ 10:02am 
I've been distracted by other games of late, but I still check the workshop from time to time. Your buildings really stand out. They are without question some of the very best available.
Feindbold  [author] 25 Dec, 2017 @ 4:29am 
He will release the trains as soon as he is finished with another project :)
(1st Cav) Morvalistan 21 Dec, 2017 @ 5:08pm 
There are too few of us doing jazz age cities, it was not until recently that we had two police cars and only non modern fire truck on the workshop is a 1929 design with the asset dating back to 2 years ago.
Feindbold  [author] 21 Dec, 2017 @ 1:39am 
Jeah I have this prewar rule going on^^ (also im just not very talented on making modern buildings)

To put things into perspective regarding triangles, 18k is about 2 green cities 2x2 growables :D
egi 20 Dec, 2017 @ 10:09pm 
"modern" ;D fair anyway. I'll stick to the power plant version than.
they are soooo beautiful and very well done.
18k tris is a necessary evil due to the form and detail of these babies I guess.
thx a lot! your stuff is best of the best.
Feindbold  [author] 20 Dec, 2017 @ 6:18pm 
No chance at all, modern buildings are not interesting to me :)
egi 20 Dec, 2017 @ 10:25am 
any change we get a residential and commercial version, since they are used as such now?
qazwax01 20 Dec, 2017 @ 8:01am 
ah nice! ill look forward to it
Feindbold  [author] 20 Dec, 2017 @ 7:50am 
Unreleased train by Géze
qazwax01 20 Dec, 2017 @ 7:30am 
looks awesome! also really wel built setting in the screenshots. whats the passenger train we see in the first and eigth image?
Feindbold  [author] 20 Dec, 2017 @ 3:46am 
Das ist ein Setthumbnail :)
Jáklöe Goldmann 20 Dec, 2017 @ 3:43am 
Der Hammer! Aber warum steht auf dem Thumbnail unterstrichen BERLIN wenn das Gebäude in Wien steht?`

Amazing! But why does it say BERLIN on the thumbnail if the building is from Vienna?
Jack Boston 20 Dec, 2017 @ 12:24am 
Toll, danke!
girlfromverona 19 Dec, 2017 @ 11:36pm 
This is a stunning building! Thanks. :)