Cities: Skylines
Vienna Simmering Gas Holder - Power Plant Version
37 коментара
Ilion 10 февр. 2021 в 16:25 
Well, if it's too late to modify the Workshop asset, then each person who wants to use the asset "fixing" it via "Customize It!" seems the best alternative.
Feindbold  [автор] 10 февр. 2021 в 10:35 
Thats up to each use then
Ilion 9 февр. 2021 в 19:02 
Actually. you can fix it, in-game, using the "Customize It!" mod -- set Resource Capacity = 65,000 and the asset will work nicely.
Feindbold  [автор] 9 февр. 2021 в 10:36 
Yeah I can do that
hottt3 9 февр. 2021 в 10:11 
If you can't fix it it would be right to give the information of this bug in the description, because many players may not notice it or notice it very late (like me).
Feindbold  [автор] 9 февр. 2021 в 9:37 
Yeah, its too late to fix it, if you just like the looks, go for the water tower version :)
hottt3 9 февр. 2021 в 9:30 
It consumes oil like non-stop!! I had to deactivate this building:nay:
Feindbold  [автор] 31 дек. 2020 в 15:33 
And?
Ganliard 31 дек. 2020 в 4:03 
Still no update?
Feindbold  [автор] 31 ян. 2020 в 4:45 
Thanks for looking into this, I see if I can update it later today :)
Ilion 29 ян. 2020 в 19:20 
Changing Resource Capacity = 70,000 was still too high.

Setting Resource Capacity = 65,000 works. Twice, I saw deliveries which topped-off the fuel supply at "51 weeks" without over-filling (and thus resetting the quantity to 0). The trucks then took their extra fuel elsewhere.
Ilion 29 ян. 2020 в 17:33 
Feinbild,
I figured out the cause of problem I'm seeing -- Once the asset's internal counter for stored fuel reaches "50 weeks", any further delivery causes the counter to reset to 0.

The standard oil-fueled elec plant has a Resource Capacity = 20,000, but this asset's Resource Capacity = 200,000 ... so, it's "thirsty", as you intend; however, it's requesting more oil that it can store.

Changing Resource Capacity = 80,000 was still too high.

Changing Resource Capacity = 70,000 seems to work. I'll test that further..
Kampfmittelwurfdienst 22 февр. 2019 в 0:07 
Ja, bitte reduziere den Verbrauch. Das Teil ist ständig leer und trägt so zu extremen Stromschwankungen im Netz bei.
jglozer 10 септ. 2018 в 13:02 
Lovely looking assett but as in the previous comment the fuel useage is untennable. Even next to a cargo station is an oil producing district trucks cant deliver enough fuel to enable it to opperate at full capacity. Fuel useage needs to be toned down to make it useable.
Ilion 28 дек. 2017 в 11:46 
Thanks. I'd love to use this asset.
Feindbold  [автор] 28 дек. 2017 в 11:38 
I can take a look into that, I balanced so that there is a need for a cargo station essential though, just like these kind of things were set up in the around 1900
Ilion 28 дек. 2017 в 9:42 
It's an attractive asset, but the fuel usage is unbalanced. Fuel trucks are racing to meet its needs, and failing. For example, enough fuel may have been delivered that it reports it has enough fuel for, 56 weeks (I've seen that). BUT, just a clock-tick later, it will report that it is operating at reduced capacity and has fuel for only 2 weeks.
MikefromJake 26 дек. 2017 в 12:47 
Bin schon auf deine neuen Sachen gespannt!
Feindbold  [автор] 26 дек. 2017 в 12:37 
@Jake, gerade habe ich erstmal genug industrie gemacht, aber danke :)
Arkroyale 26 дек. 2017 в 11:53 
>Jeah I have this prewar rule going on^^
Perfect. The workshop has enough glass boxes anyway. Amazing content feinbild!
MikefromJake 26 дек. 2017 в 10:15 
Grossartig, wirklich! Wohne nicht weit von den Gasometern, als ob ich aus dem Fenster schauen würde!
Kleiner Tipp, so noch nicht bekannt: SoJiro hat etliche Dinge aus Wien gemacht, falls du Interesse hast.
Feindbold  [автор] 25 дек. 2017 в 10:07 
Thx mate :) always nice to hear things like that.
AngryDragon 25 дек. 2017 в 10:02 
I've been distracted by other games of late, but I still check the workshop from time to time. Your buildings really stand out. They are without question some of the very best available.
Feindbold  [автор] 25 дек. 2017 в 4:29 
He will release the trains as soon as he is finished with another project :)
(1st Cav) Morvalistan 21 дек. 2017 в 17:08 
There are too few of us doing jazz age cities, it was not until recently that we had two police cars and only non modern fire truck on the workshop is a 1929 design with the asset dating back to 2 years ago.
Feindbold  [автор] 21 дек. 2017 в 1:39 
Jeah I have this prewar rule going on^^ (also im just not very talented on making modern buildings)

To put things into perspective regarding triangles, 18k is about 2 green cities 2x2 growables :D
egi 20 дек. 2017 в 22:09 
"modern" ;D fair anyway. I'll stick to the power plant version than.
they are soooo beautiful and very well done.
18k tris is a necessary evil due to the form and detail of these babies I guess.
thx a lot! your stuff is best of the best.
Feindbold  [автор] 20 дек. 2017 в 18:18 
No chance at all, modern buildings are not interesting to me :)
egi 20 дек. 2017 в 10:25 
any change we get a residential and commercial version, since they are used as such now?
qazwax01 20 дек. 2017 в 8:01 
ah nice! ill look forward to it
Feindbold  [автор] 20 дек. 2017 в 7:50 
Unreleased train by Géze
qazwax01 20 дек. 2017 в 7:30 
looks awesome! also really wel built setting in the screenshots. whats the passenger train we see in the first and eigth image?
Feindbold  [автор] 20 дек. 2017 в 3:46 
Das ist ein Setthumbnail :)
Jáklöe Goldmann 20 дек. 2017 в 3:43 
Der Hammer! Aber warum steht auf dem Thumbnail unterstrichen BERLIN wenn das Gebäude in Wien steht?`

Amazing! But why does it say BERLIN on the thumbnail if the building is from Vienna?
Jack Boston 20 дек. 2017 в 0:24 
Toll, danke!
girlfromverona 19 дек. 2017 в 23:36 
This is a stunning building! Thanks. :)