Stellaris
Enhanced Primitives
127 commentaires
Dogbone 22 juin 2023 à 18h24 
will this make primitives die less from events?
ELchivo_loco 25 déc. 2022 à 11h07 
actualizalo plox
ZacharyBuilder 28 oct. 2022 à 22h28 
@MikeWe So are you gonna update or remake your mods?
Hazardous 27 avr. 2022 à 7h56 
Not enough mods still active thay makes primitives fun :(
CTH2004 25 mars 2022 à 7h03 
indeed, it is a shame...
max.lm 16 sept. 2021 à 9h26 
Well...I have to suppose this mod's dead...A shame it could be a veery awesome and good mod
max.lm 16 mars 2021 à 10h15 
Will this mod ever update?
Alexander Isak 6 janv. 2021 à 7h03 
2.8 update plz
Shadowguardian91 18 mars 2020 à 15h20 
you never did did you.....
reeses4brkfst 17 mars 2020 à 21h38 
Any chance of an update for 2.6?
MikeWe  [créateur] 3 juil. 2019 à 3h48 
@ZacharyBuilder, I will probably remake all my mods in the near future.
ZacharyBuilder 2 juil. 2019 à 19h24 
@Mikkel will this mod ever be updated someday?
NomaticBlaze 21 oct. 2018 à 17h48 
Can you pls update this mod I really loved this mod whe it was usable PLEASE! Primitives need more stuff going for them
Mr.Akibrus 19 oct. 2018 à 13h52 
Update for 2.13 or 2.1 or is it dead?
ラッコ 8 oct. 2018 à 5h29 
I look forward to update 2.1.X.
MikeWe  [créateur] 8 sept. 2018 à 14h13 
I have to rewrite this mod one day, the primitives script has been changed in the later updates
Pinenuts 8 sept. 2018 à 10h14 
Oh so you're not gonna be able to make it work with 2.0 patch (or 2.1)? That's sad.
-Nox- 24 juil. 2018 à 11h18 
Any Update new ?
Angry Obnoxious Goose 7 juil. 2018 à 8h30 
I think this mod causes a sudden, infinite spawn of blank event popups with the current version of Stellaris. At least I removed it from my mod list and it stopped the infinity popups from happening (aka. a new popup with a clickable OK button would appear every single ingame day).
RobotWaifuForU 30 juin 2018 à 15h02 
are you alive?
Jeff 20 juin 2018 à 12h53 
Update?
Miron1999 2 juin 2018 à 5h03 
make them go into space with rediculous bonuses and a fleet if they survive an invasion pls @[6thAL]Rct. MikeWe
Alexander 1 juin 2018 à 5h49 
update plz
The Erubian Warlord 26 mai 2018 à 11h02 
plus 1 for compatability with Violent Beetle's mod please
Shadowguardian91 4 mai 2018 à 18h41 
so does that mean its not happening now?
MikeWe  [créateur] 4 mai 2018 à 8h35 
@Kaiser Kryon, the guy I wanted to collab with never responded me back.
Kryon 4 mai 2018 à 8h30 
Where is 2.0? :(
Katzensuppe 29 mars 2018 à 23h29 
Will this be compatible with the mods Tomb World/Hive Mind/Robot Primitives by Violent Beetle? Would be pretty neat. If you don't know them yet, try them out~
Gbrille 28 mars 2018 à 1h43 
Thanks for announcing it !
Shadowguardian91 27 mars 2018 à 10h27 
@mikeWe I love you !!!!!!!!!!!!!!!!:steammocking:
MikeWe  [créateur] 27 mars 2018 à 9h50 
I'm sorry for not updating this mod. I will update this in a week!
Pode 9 mars 2018 à 10h05 
Understandable, the zone is in an annoying amount of flux ATM. Our mods run nicely alongside one another AFAIK, and it's probably best to keep it that way for folks who like yours but not mine. My event-fu is weak enough that I'm not sure how much help I can be to you. But this idea, I think I can do. I'll try to code it up and send you just the necessary files to add if you're down. Repayment for the armed primitive station that I still intend to do lots more with someday.
MikeWe  [créateur] 9 mars 2018 à 9h50 
@Pode, thanks for that but I'm not in the stellaris-zone atm. Unless you and me could merge our ideas into 1 mod.
Pode 9 mars 2018 à 8h33 
Mike, if you want to give space age primitives a few in system only corvettes, you can use my 00_utilities_drives overwrite file to make the game AI design ships with no FTL drive. Then via your events give the primitives the techs for fission power, chemical thrusters, corvette hulls, and whatever armor and weapons you want them to have. You can copy event code from game_start.9 to give them the 3 corvettes other empires start with, and then the AI will design and equip them automatically.

Unfortunately you need to overwrite 00_utilities_drives like I did to set the ai_weights up one for every drive, otherwise the AI won't upgrade from no drive until it gets hyperdrive 2.
Buuwack~¬! 9 mars 2018 à 7h40 
totally agree with the other guy, primitives should have non-FTL small ships!
学園長さま! 6 mars 2018 à 6h14 
I suggest primitives can build weak ships without FTL engine, then if 2 primitives spwan in a same system may have war lol
3.6 Roentgen 1 mars 2018 à 17h00 
Oh boy! Can't wait for Space Crusades
Pode 26 févr. 2018 à 10h49 
Likewise
MikeWe  [créateur] 26 févr. 2018 à 10h40 
@Pode you can use any of my work as long as you give credit :)
Pode 26 févr. 2018 à 10h05 
Your armed space station was brilliant and I shamelessly stole it (with credit and a link back here) for Primitive Players. It may be the key to bringing back planetary defense stations.
spectre199 26 févr. 2018 à 7h17 
I understand that an update will take awhile since they changed a lot, well not a lot. They have changed everything or practicually everything. It will take awhile for a lot of the mods to be updated and wouldn't be surprised if some of the mods have to be completely rewritten. Take your time we all know that eventually an update will come
MikeWe  [créateur] 24 févr. 2018 à 6h51 
Update won't come soon, 2.0 has changed ALOT
MysticSpace 22 févr. 2018 à 17h53 
update
Joshua Norton 22 févr. 2018 à 17h16 
holy shit Ranger, you are a prime example of a douchebag, 2.0 is barely a few hours old.
Gbrille 15 févr. 2018 à 5h52 
Wow, i have to get this !
Joshua Norton 2 févr. 2018 à 22h17 
@LololoerShadow
you mean fallout 1+2+NV
LololoerShadow 2 févr. 2018 à 13h28 
@OverlordMGC Fallout 4
OverlordMGC 12 janv. 2018 à 15h23 
What will happenig if primitives in the atomic-age with a fallout shelter start a nuclear war?
alos 26 déc. 2017 à 10h48 
Y E S , R E S I S T M E
Joshua Norton 23 déc. 2017 à 7h44 
@Pode sure thing, this isn't a demand to make it happen superfast anyway, i just like the idea :)