Stellaris

Stellaris

Enhanced Primitives
Počet komentářů: 127
Dogbone 22. čvn. 2023 v 18.24 
will this make primitives die less from events?
ELchivo_loco 25. pro. 2022 v 11.07 
actualizalo plox
ZacharyBuilder 28. říj. 2022 v 22.28 
@MikeWe So are you gonna update or remake your mods?
Hazardous 27. dub. 2022 v 7.56 
Not enough mods still active thay makes primitives fun :(
CTH2004 25. bře. 2022 v 7.03 
indeed, it is a shame...
max.lm 16. zář. 2021 v 9.26 
Well...I have to suppose this mod's dead...A shame it could be a veery awesome and good mod
max.lm 16. bře. 2021 v 10.15 
Will this mod ever update?
Alexander Isak 6. led. 2021 v 7.03 
2.8 update plz
Shadowguardian91 18. bře. 2020 v 15.20 
you never did did you.....
reeses4brkfst 17. bře. 2020 v 21.38 
Any chance of an update for 2.6?
MikeWe  [autor] 3. čvc. 2019 v 3.48 
@ZacharyBuilder, I will probably remake all my mods in the near future.
ZacharyBuilder 2. čvc. 2019 v 19.24 
@Mikkel will this mod ever be updated someday?
NomaticBlaze 21. říj. 2018 v 17.48 
Can you pls update this mod I really loved this mod whe it was usable PLEASE! Primitives need more stuff going for them
Mr.Akibrus 19. říj. 2018 v 13.52 
Update for 2.13 or 2.1 or is it dead?
ラッコ 8. říj. 2018 v 5.29 
I look forward to update 2.1.X.
MikeWe  [autor] 8. zář. 2018 v 14.13 
I have to rewrite this mod one day, the primitives script has been changed in the later updates
Pinenuts 8. zář. 2018 v 10.14 
Oh so you're not gonna be able to make it work with 2.0 patch (or 2.1)? That's sad.
-Nox- 24. čvc. 2018 v 11.18 
Any Update new ?
Angry Obnoxious Goose 7. čvc. 2018 v 8.30 
I think this mod causes a sudden, infinite spawn of blank event popups with the current version of Stellaris. At least I removed it from my mod list and it stopped the infinity popups from happening (aka. a new popup with a clickable OK button would appear every single ingame day).
RobotWaifuForU 30. čvn. 2018 v 15.02 
are you alive?
Jeff 20. čvn. 2018 v 12.53 
Update?
Miron1999 2. čvn. 2018 v 5.03 
make them go into space with rediculous bonuses and a fleet if they survive an invasion pls @[6thAL]Rct. MikeWe
Alexander 1. čvn. 2018 v 5.49 
update plz
The Erubian Warlord 26. kvě. 2018 v 11.02 
plus 1 for compatability with Violent Beetle's mod please
Shadowguardian91 4. kvě. 2018 v 18.41 
so does that mean its not happening now?
MikeWe  [autor] 4. kvě. 2018 v 8.35 
@Kaiser Kryon, the guy I wanted to collab with never responded me back.
Kryon 4. kvě. 2018 v 8.30 
Where is 2.0? :(
Katzensuppe 29. bře. 2018 v 23.29 
Will this be compatible with the mods Tomb World/Hive Mind/Robot Primitives by Violent Beetle? Would be pretty neat. If you don't know them yet, try them out~
Gbrille 28. bře. 2018 v 1.43 
Thanks for announcing it !
Shadowguardian91 27. bře. 2018 v 10.27 
@mikeWe I love you !!!!!!!!!!!!!!!!:steammocking:
MikeWe  [autor] 27. bře. 2018 v 9.50 
I'm sorry for not updating this mod. I will update this in a week!
Pode 9. bře. 2018 v 10.05 
Understandable, the zone is in an annoying amount of flux ATM. Our mods run nicely alongside one another AFAIK, and it's probably best to keep it that way for folks who like yours but not mine. My event-fu is weak enough that I'm not sure how much help I can be to you. But this idea, I think I can do. I'll try to code it up and send you just the necessary files to add if you're down. Repayment for the armed primitive station that I still intend to do lots more with someday.
MikeWe  [autor] 9. bře. 2018 v 9.50 
@Pode, thanks for that but I'm not in the stellaris-zone atm. Unless you and me could merge our ideas into 1 mod.
Pode 9. bře. 2018 v 8.33 
Mike, if you want to give space age primitives a few in system only corvettes, you can use my 00_utilities_drives overwrite file to make the game AI design ships with no FTL drive. Then via your events give the primitives the techs for fission power, chemical thrusters, corvette hulls, and whatever armor and weapons you want them to have. You can copy event code from game_start.9 to give them the 3 corvettes other empires start with, and then the AI will design and equip them automatically.

Unfortunately you need to overwrite 00_utilities_drives like I did to set the ai_weights up one for every drive, otherwise the AI won't upgrade from no drive until it gets hyperdrive 2.
Buuwack~¬! 9. bře. 2018 v 7.40 
totally agree with the other guy, primitives should have non-FTL small ships!
学園長さま! 6. bře. 2018 v 6.14 
I suggest primitives can build weak ships without FTL engine, then if 2 primitives spwan in a same system may have war lol
3.6 Roentgen 1. bře. 2018 v 17.00 
Oh boy! Can't wait for Space Crusades
Pode 26. úno. 2018 v 10.49 
Likewise
MikeWe  [autor] 26. úno. 2018 v 10.40 
@Pode you can use any of my work as long as you give credit :)
Pode 26. úno. 2018 v 10.05 
Your armed space station was brilliant and I shamelessly stole it (with credit and a link back here) for Primitive Players. It may be the key to bringing back planetary defense stations.
spectre199 26. úno. 2018 v 7.17 
I understand that an update will take awhile since they changed a lot, well not a lot. They have changed everything or practicually everything. It will take awhile for a lot of the mods to be updated and wouldn't be surprised if some of the mods have to be completely rewritten. Take your time we all know that eventually an update will come
MikeWe  [autor] 24. úno. 2018 v 6.51 
Update won't come soon, 2.0 has changed ALOT
MysticSpace 22. úno. 2018 v 17.53 
update
Joshua Norton 22. úno. 2018 v 17.16 
holy shit Ranger, you are a prime example of a douchebag, 2.0 is barely a few hours old.
Gbrille 15. úno. 2018 v 5.52 
Wow, i have to get this !
Joshua Norton 2. úno. 2018 v 22.17 
@LololoerShadow
you mean fallout 1+2+NV
LololoerShadow 2. úno. 2018 v 13.28 
@OverlordMGC Fallout 4
OverlordMGC 12. led. 2018 v 15.23 
What will happenig if primitives in the atomic-age with a fallout shelter start a nuclear war?
alos 26. pro. 2017 v 10.48 
Y E S , R E S I S T M E
Joshua Norton 23. pro. 2017 v 7.44 
@Pode sure thing, this isn't a demand to make it happen superfast anyway, i just like the idea :)