Stellaris

Stellaris

Enhanced Primitives
127 opmerkingen
Dogbone 22 jun 2023 om 18:24 
will this make primitives die less from events?
ELchivo_loco 25 dec 2022 om 11:07 
actualizalo plox
ZacharyBuilder 28 okt 2022 om 22:28 
@MikeWe So are you gonna update or remake your mods?
Hazardous 27 apr 2022 om 7:56 
Not enough mods still active thay makes primitives fun :(
CTH2004 25 mrt 2022 om 7:03 
indeed, it is a shame...
max.lm 16 sep 2021 om 9:26 
Well...I have to suppose this mod's dead...A shame it could be a veery awesome and good mod
max.lm 16 mrt 2021 om 10:15 
Will this mod ever update?
Alexander Isak 6 jan 2021 om 7:03 
2.8 update plz
Shadowguardian91 18 mrt 2020 om 15:20 
you never did did you.....
reeses4brkfst 17 mrt 2020 om 21:38 
Any chance of an update for 2.6?
MikeWe  [auteur] 3 jul 2019 om 3:48 
@ZacharyBuilder, I will probably remake all my mods in the near future.
ZacharyBuilder 2 jul 2019 om 19:24 
@Mikkel will this mod ever be updated someday?
NomaticBlaze 21 okt 2018 om 17:48 
Can you pls update this mod I really loved this mod whe it was usable PLEASE! Primitives need more stuff going for them
Mr.Akibrus 19 okt 2018 om 13:52 
Update for 2.13 or 2.1 or is it dead?
ラッコ 8 okt 2018 om 5:29 
I look forward to update 2.1.X.
MikeWe  [auteur] 8 sep 2018 om 14:13 
I have to rewrite this mod one day, the primitives script has been changed in the later updates
Pinenuts 8 sep 2018 om 10:14 
Oh so you're not gonna be able to make it work with 2.0 patch (or 2.1)? That's sad.
-Nox- 24 jul 2018 om 11:18 
Any Update new ?
Angry Obnoxious Goose 7 jul 2018 om 8:30 
I think this mod causes a sudden, infinite spawn of blank event popups with the current version of Stellaris. At least I removed it from my mod list and it stopped the infinity popups from happening (aka. a new popup with a clickable OK button would appear every single ingame day).
RobotWaifuForU 30 jun 2018 om 15:02 
are you alive?
MY LIFE 4 SUPER EARTH 20 jun 2018 om 12:53 
Update?
Miron1999 2 jun 2018 om 5:03 
make them go into space with rediculous bonuses and a fleet if they survive an invasion pls @[6thAL]Rct. MikeWe
Alexander 1 jun 2018 om 5:49 
update plz
The Erubian Warlord 26 mei 2018 om 11:02 
plus 1 for compatability with Violent Beetle's mod please
Shadowguardian91 4 mei 2018 om 18:41 
so does that mean its not happening now?
MikeWe  [auteur] 4 mei 2018 om 8:35 
@Kaiser Kryon, the guy I wanted to collab with never responded me back.
Kryon 4 mei 2018 om 8:30 
Where is 2.0? :(
Katzensuppe 29 mrt 2018 om 23:29 
Will this be compatible with the mods Tomb World/Hive Mind/Robot Primitives by Violent Beetle? Would be pretty neat. If you don't know them yet, try them out~
Gbrille 28 mrt 2018 om 1:43 
Thanks for announcing it !
Shadowguardian91 27 mrt 2018 om 10:27 
@mikeWe I love you !!!!!!!!!!!!!!!!:steammocking:
MikeWe  [auteur] 27 mrt 2018 om 9:50 
I'm sorry for not updating this mod. I will update this in a week!
Pode 9 mrt 2018 om 10:05 
Understandable, the zone is in an annoying amount of flux ATM. Our mods run nicely alongside one another AFAIK, and it's probably best to keep it that way for folks who like yours but not mine. My event-fu is weak enough that I'm not sure how much help I can be to you. But this idea, I think I can do. I'll try to code it up and send you just the necessary files to add if you're down. Repayment for the armed primitive station that I still intend to do lots more with someday.
MikeWe  [auteur] 9 mrt 2018 om 9:50 
@Pode, thanks for that but I'm not in the stellaris-zone atm. Unless you and me could merge our ideas into 1 mod.
Pode 9 mrt 2018 om 8:33 
Mike, if you want to give space age primitives a few in system only corvettes, you can use my 00_utilities_drives overwrite file to make the game AI design ships with no FTL drive. Then via your events give the primitives the techs for fission power, chemical thrusters, corvette hulls, and whatever armor and weapons you want them to have. You can copy event code from game_start.9 to give them the 3 corvettes other empires start with, and then the AI will design and equip them automatically.

Unfortunately you need to overwrite 00_utilities_drives like I did to set the ai_weights up one for every drive, otherwise the AI won't upgrade from no drive until it gets hyperdrive 2.
Buuwack~¬! 9 mrt 2018 om 7:40 
totally agree with the other guy, primitives should have non-FTL small ships!
学園長さま! 6 mrt 2018 om 6:14 
I suggest primitives can build weak ships without FTL engine, then if 2 primitives spwan in a same system may have war lol
3.6 Roentgen 1 mrt 2018 om 17:00 
Oh boy! Can't wait for Space Crusades
Pode 26 feb 2018 om 10:49 
Likewise
MikeWe  [auteur] 26 feb 2018 om 10:40 
@Pode you can use any of my work as long as you give credit :)
Pode 26 feb 2018 om 10:05 
Your armed space station was brilliant and I shamelessly stole it (with credit and a link back here) for Primitive Players. It may be the key to bringing back planetary defense stations.
spectre199 26 feb 2018 om 7:17 
I understand that an update will take awhile since they changed a lot, well not a lot. They have changed everything or practicually everything. It will take awhile for a lot of the mods to be updated and wouldn't be surprised if some of the mods have to be completely rewritten. Take your time we all know that eventually an update will come
MikeWe  [auteur] 24 feb 2018 om 6:51 
Update won't come soon, 2.0 has changed ALOT
MysticSpace 22 feb 2018 om 17:53 
update
Joshua Norton 22 feb 2018 om 17:16 
holy shit Ranger, you are a prime example of a douchebag, 2.0 is barely a few hours old.
Gbrille 15 feb 2018 om 5:52 
Wow, i have to get this !
Joshua Norton 2 feb 2018 om 22:17 
@LololoerShadow
you mean fallout 1+2+NV
LololoerShadow 2 feb 2018 om 13:28 
@OverlordMGC Fallout 4
OverlordMGC 12 jan 2018 om 15:23 
What will happenig if primitives in the atomic-age with a fallout shelter start a nuclear war?
alos 26 dec 2017 om 10:48 
Y E S , R E S I S T M E
Joshua Norton 23 dec 2017 om 7:44 
@Pode sure thing, this isn't a demand to make it happen superfast anyway, i just like the idea :)