Stellaris

Stellaris

Machine Ringworlds
118 kommentarer
GrimRose0w0 26 nov, 2021 @ 18:51 
Guilty Spark would be proud.
Tuxu -=JeepC=- 26 sep, 2020 @ 14:54 
F
There's a new mod for 2.6, i hope it will be compatible with 27x
Shipe-Knarf, da Toof Grinda 19 maj, 2020 @ 17:37 
F
LNSS 22 mar, 2020 @ 10:12 
Needs to be updated, this is from when tiles were a thing
Bleiser 17 mar, 2020 @ 7:44 
Does this still work or needs an update?
mjtapper19 6 sep, 2019 @ 20:57 
If you are updating beyond Niven, would you keep a legacy version for 2.1 for others to fall back on in future? If so, much appreciated! c:
seanmng 2 aug, 2019 @ 23:36 
Any chance of an update? Please?
Sjru 🐲 4 jun, 2019 @ 21:25 
Update?
WolkJey 31 maj, 2019 @ 11:25 
waiting update:cozyspaceengineersb:
Shestick 30 mar, 2019 @ 6:59 
Is there any chance that you are going to update this mod soon?)
LNSS 4 jan, 2019 @ 21:15 
Will Machine ringworlds just have the +10% bonus in 2.2+ ? It would be good if they had a way to produce minerals too.
Boreas 4 jan, 2019 @ 19:49 
Thanks fot the update FervidDragon!
Darkwing Duke 30 dec, 2018 @ 15:32 
is this 1.9 workable?
Fervid Dragon  [skapare] 16 dec, 2018 @ 6:27 
I'm working on Planetary Ringworlds at the moment, but as soon as I get that squared away I'll get to work on this! My plan is to add arcology and hive ringworlds, and generally get this working with 2.2.
Disafae 12 dec, 2018 @ 18:17 
It would be great to see this get updated 2.2, as well as add something like Hive Ringworlds and Arcology Ringworlds!
Bleiser 8 dec, 2018 @ 9:41 
Does this work with 2.2.1?
vamware 18 nov, 2018 @ 19:23 
shows up as out of date
vamware 18 nov, 2018 @ 19:21 
please update
epicgiantstorm 11 nov, 2018 @ 20:04 
is it possible to make this compatable with gigastructrual Engineerings massive ring worlds?
Illuvian 30 sep, 2018 @ 18:11 
May only require a version change, it seems to be functioning correctly on 2.1.3
nadnerb0777 30 sep, 2018 @ 10:08 
needs a 2.1.3 update
Lightcaster 18 jul, 2018 @ 19:04 
I can confirm that this mod is still working as of today
Sjru 🐲 4 jul, 2018 @ 21:12 
Update ?
mazrados 2 jul, 2018 @ 20:00 
Does it work also for habitats?
pancake11112 16 jun, 2018 @ 12:24 
In addition, after terraforming to a machine ringworld you cannot create the zone building from ringworlder, so i would recommend fully developing your ringworld before terraforming it.
pancake11112 16 jun, 2018 @ 11:47 
I cna confirm that this mod is compatible with ringworlder insofar as you can terraform a normal ringowrld into a machine ringowrld and keep the "Ringworlds are Really BIG" modifier. Something to consider is that the ringworld will then become a habitat, so buildings such as planetary shield generators may no longer be buildable.
The_Draco 14 jun, 2018 @ 6:57 
well i have a vew things, first the abandoned terraforming event arrives on maschine ring segments again since 2.1 and also the Horizon Signal Event Ending, when you spawn the waiting serpent, turn the Maschine ringworld segments into tomb worlds... and maybe it is better if you change the maschine ring segments from habitates into worlds like the vanilla (niven) are and also change the "terraforming" option into an "upgrade" one as if it is an extra "bonus" step at the end of the normal "ringworldconstruction"
Sophia Ferddinand 7 jun, 2018 @ 2:45 
Hi there! Great mod! Is this compatible with 2.1 or need to be upgrade? Thanks!
Fenrir 2 jun, 2018 @ 6:58 
Can you upgrade it for the last 2.1.0 Major Update plz ?
The Erubian Warlord 27 maj, 2018 @ 21:32 
I have 2 questions 1.is this Niven compatible? and 2.is it Ringworlder compatible?
Khanna 26 maj, 2018 @ 17:07 
Will you update this mod for 2.1?
EteDec(Astral Overseer/Deci_Str) 21 maj, 2018 @ 21:24 
Would you add global flag to check whether this mod loaded or not?
Ancell 15 maj, 2018 @ 4:51 
When used with the fashion of fallen empires, terraforming the world of the ring of machines (orange), the segment becomes green and stands out against the background of the general orange color of the world of the ring
thistlebloom 18 apr, 2018 @ 11:58 
So does this mod allow you to build machine habitats like how machine ring worlds now exist?
The_Draco 13 apr, 2018 @ 12:56 
well, is this kompatible with ZoFE and if so, could it be possible to build a machine-ringworld-startsystem for a machine-empire? would be interesting xD
marky612 29 mar, 2018 @ 15:33 
How about a planet edict only open to machine empires that would add a modifier that gives the same bonuses and negititive habitabilty to make it uninhabitable for organics. Organics would then have the option of removing that modifer if they took over the habitat, and it'd cost the same as a terraforming project.
Fervid Dragon  [skapare] 28 mar, 2018 @ 18:52 
The big problem with machine habitats is that if I make a new one, I would have to edit every building in the game in order to make it work like a regular habitat. I think I know how I could work around it, but I'm currently pretty busy with schooling and don't have much time to work on it.
marky612 25 mar, 2018 @ 18:22 
Could you add in machine habitats as well?
:D
Exelsiar 25 mar, 2018 @ 1:43 
Interesting detail here, when a ringworld is turned into a machine ringworld, it gets marked as a habitat in the overview list. Any chance that could be changed?
Fervid Dragon  [skapare] 12 mar, 2018 @ 16:51 
It'll probably be fine. Steam has a size limit for images, so I upload them as jpegs to keep the file size down.
MachoNatchoMan 12 mar, 2018 @ 16:02 
i reeeeeeeally hope the tile texture is better quality (higher resolution) than it is in the screenshot as i use 4k and it will just be a blob x,D :,q
[VG] Shedovv 4 mar, 2018 @ 16:44 
Cheers!
Fervid Dragon  [skapare] 4 mar, 2018 @ 14:10 
It should be save game compatible even if you have ringworlds!
[VG] Shedovv 4 mar, 2018 @ 13:53 
Is this mod save-game compatible (provided I am nowhere near reaching the ringworlds yet) or will I have to start a new game for it to work?
nephilimnexus 25 feb, 2018 @ 4:14 
Now I can purge those pesky meatbags even faster! Thanks! :D
Fervid Dragon  [skapare] 23 feb, 2018 @ 17:44 
Yep! 2.0 came out yesterday and I updated it as soon as I could.
Chastity the Celibate 23 feb, 2018 @ 17:21 
Is this 2.0 compatible? It says last update was the 22nd.
Fervid Dragon  [skapare] 13 feb, 2018 @ 16:26 
That's correct. You have to terraform it after construction.
Rohzdear 13 feb, 2018 @ 16:02 
Is it not possible to make a Machine Ringworld from the start without having to first build a Habitable one?
Valkian 11 feb, 2018 @ 16:05 
I did use ISBS GP Patch, it still didn't work after reinstalling and making a new game. Still appeared a broken segment. I'm not using any other RW mods. other than ISBS mods.