Stellaris
Machine Ringworlds
118 commenti
GrimRose0w0 26 nov 2021, ore 18:51 
Guilty Spark would be proud.
Tuxu -=JeepC=- 26 set 2020, ore 14:54 
F
There's a new mod for 2.6, i hope it will be compatible with 27x
Shipe-Knarf, da Toof Grinda 19 mag 2020, ore 17:37 
F
LNSS 22 mar 2020, ore 10:12 
Needs to be updated, this is from when tiles were a thing
Bleiser 17 mar 2020, ore 7:44 
Does this still work or needs an update?
mjtapper19 6 set 2019, ore 20:57 
If you are updating beyond Niven, would you keep a legacy version for 2.1 for others to fall back on in future? If so, much appreciated! c:
seanmng 2 ago 2019, ore 23:36 
Any chance of an update? Please?
Sjru 🐲 4 giu 2019, ore 21:25 
Update?
WolkJey 31 mag 2019, ore 11:25 
waiting update:cozyspaceengineersb:
Shestick 30 mar 2019, ore 6:59 
Is there any chance that you are going to update this mod soon?)
LNSS 4 gen 2019, ore 21:15 
Will Machine ringworlds just have the +10% bonus in 2.2+ ? It would be good if they had a way to produce minerals too.
Boreas 4 gen 2019, ore 19:49 
Thanks fot the update FervidDragon!
Darkwing Duke 30 dic 2018, ore 15:32 
is this 1.9 workable?
Fervid Dragon  [autore] 16 dic 2018, ore 6:27 
I'm working on Planetary Ringworlds at the moment, but as soon as I get that squared away I'll get to work on this! My plan is to add arcology and hive ringworlds, and generally get this working with 2.2.
Disafae 12 dic 2018, ore 18:17 
It would be great to see this get updated 2.2, as well as add something like Hive Ringworlds and Arcology Ringworlds!
Bleiser 8 dic 2018, ore 9:41 
Does this work with 2.2.1?
vamware 18 nov 2018, ore 19:23 
shows up as out of date
vamware 18 nov 2018, ore 19:21 
please update
epicgiantstorm 11 nov 2018, ore 20:04 
is it possible to make this compatable with gigastructrual Engineerings massive ring worlds?
Illuvian 30 set 2018, ore 18:11 
May only require a version change, it seems to be functioning correctly on 2.1.3
nadnerb0777 30 set 2018, ore 10:08 
needs a 2.1.3 update
Lightcaster 18 lug 2018, ore 19:04 
I can confirm that this mod is still working as of today
Sjru 🐲 4 lug 2018, ore 21:12 
Update ?
mazrados 2 lug 2018, ore 20:00 
Does it work also for habitats?
pancake11112 16 giu 2018, ore 12:24 
In addition, after terraforming to a machine ringworld you cannot create the zone building from ringworlder, so i would recommend fully developing your ringworld before terraforming it.
pancake11112 16 giu 2018, ore 11:47 
I cna confirm that this mod is compatible with ringworlder insofar as you can terraform a normal ringowrld into a machine ringowrld and keep the "Ringworlds are Really BIG" modifier. Something to consider is that the ringworld will then become a habitat, so buildings such as planetary shield generators may no longer be buildable.
The_Draco 14 giu 2018, ore 6:57 
well i have a vew things, first the abandoned terraforming event arrives on maschine ring segments again since 2.1 and also the Horizon Signal Event Ending, when you spawn the waiting serpent, turn the Maschine ringworld segments into tomb worlds... and maybe it is better if you change the maschine ring segments from habitates into worlds like the vanilla (niven) are and also change the "terraforming" option into an "upgrade" one as if it is an extra "bonus" step at the end of the normal "ringworldconstruction"
Sophia Ferddinand 7 giu 2018, ore 2:45 
Hi there! Great mod! Is this compatible with 2.1 or need to be upgrade? Thanks!
Fenrir 2 giu 2018, ore 6:58 
Can you upgrade it for the last 2.1.0 Major Update plz ?
The Erubian Warlord 27 mag 2018, ore 21:32 
I have 2 questions 1.is this Niven compatible? and 2.is it Ringworlder compatible?
Khanna 26 mag 2018, ore 17:07 
Will you update this mod for 2.1?
EteDec(Astral Overseer/Deci_Str) 21 mag 2018, ore 21:24 
Would you add global flag to check whether this mod loaded or not?
Ancell 15 mag 2018, ore 4:51 
When used with the fashion of fallen empires, terraforming the world of the ring of machines (orange), the segment becomes green and stands out against the background of the general orange color of the world of the ring
thistlebloom 18 apr 2018, ore 11:58 
So does this mod allow you to build machine habitats like how machine ring worlds now exist?
The_Draco 13 apr 2018, ore 12:56 
well, is this kompatible with ZoFE and if so, could it be possible to build a machine-ringworld-startsystem for a machine-empire? would be interesting xD
marky612 29 mar 2018, ore 15:33 
How about a planet edict only open to machine empires that would add a modifier that gives the same bonuses and negititive habitabilty to make it uninhabitable for organics. Organics would then have the option of removing that modifer if they took over the habitat, and it'd cost the same as a terraforming project.
Fervid Dragon  [autore] 28 mar 2018, ore 18:52 
The big problem with machine habitats is that if I make a new one, I would have to edit every building in the game in order to make it work like a regular habitat. I think I know how I could work around it, but I'm currently pretty busy with schooling and don't have much time to work on it.
marky612 25 mar 2018, ore 18:22 
Could you add in machine habitats as well?
:D
Exelsiar 25 mar 2018, ore 1:43 
Interesting detail here, when a ringworld is turned into a machine ringworld, it gets marked as a habitat in the overview list. Any chance that could be changed?
Fervid Dragon  [autore] 12 mar 2018, ore 16:51 
It'll probably be fine. Steam has a size limit for images, so I upload them as jpegs to keep the file size down.
MachoNatchoMan 12 mar 2018, ore 16:02 
i reeeeeeeally hope the tile texture is better quality (higher resolution) than it is in the screenshot as i use 4k and it will just be a blob x,D :,q
[VG] Shedovv 4 mar 2018, ore 16:44 
Cheers!
Fervid Dragon  [autore] 4 mar 2018, ore 14:10 
It should be save game compatible even if you have ringworlds!
[VG] Shedovv 4 mar 2018, ore 13:53 
Is this mod save-game compatible (provided I am nowhere near reaching the ringworlds yet) or will I have to start a new game for it to work?
nephilimnexus 25 feb 2018, ore 4:14 
Now I can purge those pesky meatbags even faster! Thanks! :D
Fervid Dragon  [autore] 23 feb 2018, ore 17:44 
Yep! 2.0 came out yesterday and I updated it as soon as I could.
Chastity the Celibate 23 feb 2018, ore 17:21 
Is this 2.0 compatible? It says last update was the 22nd.
Fervid Dragon  [autore] 13 feb 2018, ore 16:26 
That's correct. You have to terraform it after construction.
Rohzdear 13 feb 2018, ore 16:02 
Is it not possible to make a Machine Ringworld from the start without having to first build a Habitable one?
Valkian 11 feb 2018, ore 16:05 
I did use ISBS GP Patch, it still didn't work after reinstalling and making a new game. Still appeared a broken segment. I'm not using any other RW mods. other than ISBS mods.