Stellaris
Mass Effect - Geth Portraits
40 bình luận
Fikus 27 Thg05 @ 4:27am 
is it working on 4.0 ?
Dukkokun 26 Thg04, 2022 @ 5:08pm 
Hi! Are you ok if I include your mod as a requirement/dependency in a large portrait patch (still requiring users of the patch to subscribe to your mod) but modifying some files to include the portraits in the default Paradox categories?
Ves 6 Thg05, 2021 @ 12:50pm 
Update
Vrona 26 Thg04, 2019 @ 2:07pm 
Update?
Werebat 25 Thg11, 2018 @ 6:32am 
I don't know Mass Effect but this portrait would be perfect for the Meklar in my MOO2 games. Any way you can make them Organic?
2B 9 Thg06, 2018 @ 9:21pm 
pls update
Froggo 26 Thg03, 2018 @ 10:57am 
@VALERIUS
damn right :) sadly no response from the Mod Author and i have no clue how to mod stellaris :(
Valerius 2 Thg03, 2018 @ 7:16pm 
Have had this thought LostReaper mentioned also - if there's an option, would it be possible to add an extra Geth cathegory to add them as sub species to an empire? Would be an immersive thing to have Quarians and Geth united for instance. ;)
Tonee 24 Thg02, 2018 @ 12:24pm 
It's just animated portraits. It'll work.
Froggo 22 Thg02, 2018 @ 4:03pm 
Aloha, a small Question.
I would like to play Organic Materialist and have Geth as my Robots.
Can you mod it in a way to get the Geth as regular Robots and later Synths?
Pumpkin-King 22 Thg02, 2018 @ 6:35am 
2.0 Dropped ^_^ will this be updated in the following weeks?
Med288 8 Thg12, 2017 @ 12:47pm 
Parden me but the 1.9.0 update droped and the mod is out dated can you update it plz
Marinho 29 Thg11, 2017 @ 11:19am 
Thank you for that!
shuulleech 20 Thg11, 2017 @ 9:38am 
heh, sorry, i missed the questions. But TripleSeven updated already :)
TripleSeven  [tác giả] 20 Thg11, 2017 @ 6:07am 
Updated. Can be randomized now.
Slippin'Shimmy 19 Thg11, 2017 @ 6:19pm 
@shuulleech - can you explain again? That really was not clear.....
Keto 4 Thg11, 2017 @ 6:22am 
@shuulleech :

I don`t get it. How do you force the Geth to "force spawn"? It doesn`t work here for me.
shuulleech 22 Thg10, 2017 @ 3:12pm 
just replaced randomized = no with the one from Synthetic Dawn DLC for MACHINE Getch version, works fine
shuulleech 22 Thg10, 2017 @ 2:55pm 
Hi, there is a problem, custom empires with this portrait will not appear through "force spawn", any fix?
TripleSeven  [tác giả] 12 Thg10, 2017 @ 12:10pm 
@Musashi
"mass effect species pack" is not my mod, so i don't know
Musashi 12 Thg10, 2017 @ 7:22am 
Is this included in the mass effect species pack?
TripleSeven  [tác giả] 11 Thg10, 2017 @ 6:59am 
Updated for 1.8.2
Derek Jeterjon 2 Thg10, 2017 @ 2:19pm 
So, I don't want to opt into the beta does this work with 1.8?
Osten 29 Thg09, 2017 @ 9:08am 
Thank you very much, will test it soon!
TripleSeven  [tác giả] 29 Thg09, 2017 @ 7:32am 
Updated, and supports only 1.8.1 version
TripleSeven  [tác giả] 29 Thg09, 2017 @ 4:27am 
Wanted to make so, but then i have to replace the original game files and this mod will not be compatible with others. Unfortunately custom portraits replaces original ones
Gerishnakov 29 Thg09, 2017 @ 12:26am 
@Aragottix that's exactly my point!
Aragottix 28 Thg09, 2017 @ 11:12pm 
Why not just add the geth with the other machine races in their tab?
Gerishnakov 28 Thg09, 2017 @ 1:23pm 
Are you going to change this so that Geth are just in with the other machine portraits? I hope you are.
TripleSeven  [tác giả] 28 Thg09, 2017 @ 12:46pm 
Got another problem with building geth pops, but i think i have a decision
Jagick 28 Thg09, 2017 @ 10:09am 
The 1.8.1 hotfix was released and it changed the way custom species work. It uses some kind of tag system now.
Clemf 25 Thg09, 2017 @ 8:08am 
I can't build pops when this mod is activated. Any idea when the hotfix arrive? Thanks a lot for this mod !
TripleSeven  [tác giả] 24 Thg09, 2017 @ 10:22am 
Looks like there is some problem with 1.8 patch about new trait system. I`ll wait till hotfix arrive
ERO 24 Thg09, 2017 @ 9:15am 
Awesome! Thank you!
Reygis 24 Thg09, 2017 @ 2:26am 
I've started a game with these portraits. Strangely enough, they are counted as machines, yet they also grow based on food. Not sure if that was done on purpose or not.
Ghost of Draupnir 24 Thg09, 2017 @ 1:48am 
Can we PLEASE get a version that doesn't require Machine Intelligence, PLEASE?
G.Poiser 23 Thg09, 2017 @ 6:35pm 
Thank you ;_:
daybreaks 23 Thg09, 2017 @ 4:58pm 
Thank you so much.
Osten 23 Thg09, 2017 @ 3:08pm 
Think this mod might be affecting gameplay. As a machine species I can't build population with this mod activated.
Gutterblade 23 Thg09, 2017 @ 3:06pm 
Thanks for this :) always loved ME, and this looks well done.