Stellaris

Stellaris

Mass Effect - Geth Portraits
40 opmerkingen
Fikus 27 mei om 4:27 
is it working on 4.0 ?
Dukkokun 26 apr 2022 om 17:08 
Hi! Are you ok if I include your mod as a requirement/dependency in a large portrait patch (still requiring users of the patch to subscribe to your mod) but modifying some files to include the portraits in the default Paradox categories?
Ves 6 mei 2021 om 12:50 
Update
Vrona 26 apr 2019 om 14:07 
Update?
Werebat 25 nov 2018 om 6:32 
I don't know Mass Effect but this portrait would be perfect for the Meklar in my MOO2 games. Any way you can make them Organic?
2B 9 jun 2018 om 21:21 
pls update
Froggo 26 mrt 2018 om 10:57 
@VALERIUS
damn right :) sadly no response from the Mod Author and i have no clue how to mod stellaris :(
Valerius 2 mrt 2018 om 19:16 
Have had this thought LostReaper mentioned also - if there's an option, would it be possible to add an extra Geth cathegory to add them as sub species to an empire? Would be an immersive thing to have Quarians and Geth united for instance. ;)
Tonee 24 feb 2018 om 12:24 
It's just animated portraits. It'll work.
Froggo 22 feb 2018 om 16:03 
Aloha, a small Question.
I would like to play Organic Materialist and have Geth as my Robots.
Can you mod it in a way to get the Geth as regular Robots and later Synths?
Pumpkin-King 22 feb 2018 om 6:35 
2.0 Dropped ^_^ will this be updated in the following weeks?
Med288 8 dec 2017 om 12:47 
Parden me but the 1.9.0 update droped and the mod is out dated can you update it plz
Marinho 29 nov 2017 om 11:19 
Thank you for that!
shuulleech 20 nov 2017 om 9:38 
heh, sorry, i missed the questions. But TripleSeven updated already :)
TripleSeven  [auteur] 20 nov 2017 om 6:07 
Updated. Can be randomized now.
Slippin'Shimmy 19 nov 2017 om 18:19 
@shuulleech - can you explain again? That really was not clear.....
Keto 4 nov 2017 om 6:22 
@shuulleech :

I don`t get it. How do you force the Geth to "force spawn"? It doesn`t work here for me.
shuulleech 22 okt 2017 om 15:12 
just replaced randomized = no with the one from Synthetic Dawn DLC for MACHINE Getch version, works fine
shuulleech 22 okt 2017 om 14:55 
Hi, there is a problem, custom empires with this portrait will not appear through "force spawn", any fix?
TripleSeven  [auteur] 12 okt 2017 om 12:10 
@Musashi
"mass effect species pack" is not my mod, so i don't know
Musashi 12 okt 2017 om 7:22 
Is this included in the mass effect species pack?
TripleSeven  [auteur] 11 okt 2017 om 6:59 
Updated for 1.8.2
Big Iron [Space Cowboy] 2 okt 2017 om 14:19 
So, I don't want to opt into the beta does this work with 1.8?
Osten 29 sep 2017 om 9:08 
Thank you very much, will test it soon!
TripleSeven  [auteur] 29 sep 2017 om 7:32 
Updated, and supports only 1.8.1 version
TripleSeven  [auteur] 29 sep 2017 om 4:27 
Wanted to make so, but then i have to replace the original game files and this mod will not be compatible with others. Unfortunately custom portraits replaces original ones
Gerishnakov 29 sep 2017 om 0:26 
@Aragottix that's exactly my point!
Aragottix 28 sep 2017 om 23:12 
Why not just add the geth with the other machine races in their tab?
Gerishnakov 28 sep 2017 om 13:23 
Are you going to change this so that Geth are just in with the other machine portraits? I hope you are.
TripleSeven  [auteur] 28 sep 2017 om 12:46 
Got another problem with building geth pops, but i think i have a decision
Jagick 28 sep 2017 om 10:09 
The 1.8.1 hotfix was released and it changed the way custom species work. It uses some kind of tag system now.
Clemf 25 sep 2017 om 8:08 
I can't build pops when this mod is activated. Any idea when the hotfix arrive? Thanks a lot for this mod !
TripleSeven  [auteur] 24 sep 2017 om 10:22 
Looks like there is some problem with 1.8 patch about new trait system. I`ll wait till hotfix arrive
ERO 24 sep 2017 om 9:15 
Awesome! Thank you!
Reygis 24 sep 2017 om 2:26 
I've started a game with these portraits. Strangely enough, they are counted as machines, yet they also grow based on food. Not sure if that was done on purpose or not.
Ghost of Draupnir 24 sep 2017 om 1:48 
Can we PLEASE get a version that doesn't require Machine Intelligence, PLEASE?
G.Poiser 23 sep 2017 om 18:35 
Thank you ;_:
daybreaks 23 sep 2017 om 16:58 
Thank you so much.
Osten 23 sep 2017 om 15:08 
Think this mod might be affecting gameplay. As a machine species I can't build population with this mod activated.
Gutterblade 23 sep 2017 om 15:06 
Thanks for this :) always loved ME, and this looks well done.