RimWorld
GeneticRim Cosmic Horrors Patch [DEPRECATED]
Komentarzy: 185
SuwinTzi 26 grudnia 2021 o 2:01 
The original mod for CoC got updated and doesn't need the continued version
Expecting Catasrophism 7 grudnia 2021 o 12:35 
gracias
Sarg Bjornson  [autor] 7 grudnia 2021 o 9:41 
Genetic Rim is not updated for 1.3
Expecting Catasrophism 7 grudnia 2021 o 6:14 
The mod for Cosmic Horrors just got an update, do I use that instead?
Emelio Lizardo 26 lipca 2021 o 9:44 
Will Elder things EPoP get an update too?
GULÉ🏠 24 lipca 2021 o 2:13 
Of course! thank you for working on it! I really love this mod!
Sarg Bjornson  [autor] 23 lipca 2021 o 10:01 
No 1.3 until I rewrite Genetic Rim
GULÉ🏠 23 lipca 2021 o 10:00 
Would it be possible to update for RimWorld 1.3 & Ideology? Or does it work with 1.3 already even though it only says 1.2?
Sarg Bjornson  [autor] 17 lipca 2021 o 11:32 
Hell no XDDD
Unicornhoodlum 17 lipca 2021 o 10:59 
Patch for monster girls? I know it's not going to happen, but I can dream dammit.
Sarg Bjornson  [autor] 5 lipca 2021 o 9:05 
It will soon be included as part of the main GR and this won't be needed, anyway
Sielderg 5 lipca 2021 o 9:04 
Yeah that was indeed it. tweaked and adjust my loader order and now its working lol. Thank you!
Sarg Bjornson  [autor] 5 lipca 2021 o 3:50 
Usually caused by load order issues
Sielderg 5 lipca 2021 o 2:25 
Running into issues where I can't extract genetic material from eldritch monsters. They try extracting, then stop and walk away. Error log has this (Screenshots)

https://gyazo.com/2ddbfbb45c776651634927be33afb833
https://gyazo.com/ee7568a09a85fe1e2cf9ccbf64905662

Seems like a config issue in the patch itself? I'm not sure. Everything else (Genetics included) Is functioning fine!
「Des」 12 kwietnia 2021 o 10:42 
So like are they hostile?
Dont tell me a xenos that terrifying wont kill humans for fun
Crowbot 9 marca 2021 o 13:38 
Do this for humans.
Röstli 22 lutego 2021 o 21:21 
* Items_Resource_HybridAnimalProducts_Other , and I uploaded the file to Dropbox if anyone else wants to apply this fix to their game (afaik, it's the same fix that Alpha Animals using to prevent Sky Steel from spawning in generated map structures).

Corrected file (goes in 1.2\Defs\ThingDefs_Items ): https://www.dropbox.com/s/w80ivcf4cz9lywl/Items_Resource_HybridAnimalProducts_Other.xml?dl=0
Röstli 22 lutego 2021 o 21:19 
I think I found a solution to Eldritch wood spawning as a ruins material. Setting the commonality for eldritch wood to 0 prevents it from spawning in as a ruins material, and probably also prevents raiders from using weapons made out of eldritch wood. The commonality stat is on line 33 of
Sarg Bjornson  [autor] 7 grudnia 2020 o 23:34 
It just adds a new wood, but there is nothing in th mod that could make it overwrite all other types of wood
TFTEnthusiast 7 grudnia 2020 o 21:03 
Eldritch wood comes from this mod right? For whatever reason eldritch wood overwrites everything made of wood. Wooden weapons from raiders are always made of eldritch wood. Generated map structures are also only made from eldritch wood. The only normal wood I get is from trees. Is this a load order problem?
Azraile 2 grudnia 2020 o 22:26 
please add thrumbo / dark young ..... because come on.... it would be horrify! (paticuarly if the horn(s) are on tenticals)
Angel 27 listopada 2020 o 13:47 
thanks, my colonists were breaking between my barn and prison, I thought it may be the cosmic horror hybrids, but it turned out it was from my prisoners who had psionic abilities from the psitech mod.
Sarg Bjornson  [autor] 26 listopada 2020 o 23:17 
No, it doesn't add any mental breaks. It grabs everything from either GR or Cosmic Horrors
Angel 26 listopada 2020 o 13:44 
is this mod what causes the mental state : insane "attacking the monsters"
there is no insanity loss in the health tab, but several of my colonists started having this mental state, killing my animals
makoaluveaux 24 listopada 2020 o 8:34 
I can't rename my chthonian Armored larva, it says it is fully developed but has the adolescent icon.
stevasaur 21 listopada 2020 o 13:57 
Is Eldritch Wood supposed to give a 500% beauty multiplier?
Sarg Bjornson  [autor] 8 listopada 2020 o 14:26 
You'd need to ask the CE team, I don't provide CE compat
Mortagon 8 listopada 2020 o 14:26 
Any chance for more CE compatibility other than Geneticrim and the Alpha Animals addon?
Archie 21 października 2020 o 18:35 
Thanks for the updates, Sarg.~
Sarg Bjornson  [autor] 10 października 2020 o 14:33 
File might show up like Mod_1113137502_GeneticRim_Mod.xml (using the mod's id)
Sarg Bjornson  [autor] 10 października 2020 o 14:29 
For anyone getting the red settings error, this is a harmless error, caused by the game not updating the settings file after a change in the code. Can be easily fixed by going to:

C:\Users\YourUserNameHere\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config

And deleting Mod_GeneticRim_GeneticRim_Mod.xml
Sarg Bjornson  [autor] 9 października 2020 o 6:30 

v4.4:

Mod now points as a dependency to Call of Cthulhu - Cosmic Horrors (Continued) by Mlie
Reworked and unified entire mod's code to bring it up to current standards
Added "cure old wounds" recipes when A Dog Said is installed

Sarg Bjornson  [autor] 7 października 2020 o 23:54 
Changed the dependency to point to Mlie's new Cosmic Horrors Continued mod, which is updated to 1.2
Pers0na 1 września 2020 o 9:22 
I'll go ahead and start a new run on the current patch if that's the case. Thanks so much for the reply and the awesome mods !
Sarg Bjornson  [autor] 1 września 2020 o 1:28 
I haven't personally tried, though it should. 1.2 really needed ABSURDLY small changes for most mods
Pers0na 1 września 2020 o 0:26 
Does this mod still work with the current unupdated version of cosmic horrors?
Emelio Lizardo 6 lipca 2020 o 23:45 
St Moses, How did you fix the red question mark white square?
Emelio Lizardo 6 lipca 2020 o 23:41 
Formless spawn and formless boomalope are listed as animals in the billings and inventories rather than monstrus thingies. Is that right?
Reaperrising 24 czerwca 2020 o 18:57 
WHAT HAS SCIENCE DONE! Ok subscribed :steamhappy:
Brujo 17 kwietnia 2020 o 9:53 
Yep, ha just fixed it.
Sarg Bjornson  [autor] 17 kwietnia 2020 o 9:44 
If I recall correctly that error is caused by RimHUD, play with the load order!
Syrett 4 kwietnia 2020 o 9:19 
its glorious
MiTHRiL 30 marca 2020 o 16:45 
thank you, I will try to find
Sarg Bjornson  [autor] 30 marca 2020 o 13:41 
I'm afraid that's another mod messing things up for you. Probably whatever mod is using that TMPro prefix
Sarg Bjornson  [autor] 30 marca 2020 o 12:59 
I need error logs to fix anything, it works for me
MiTHRiL 30 marca 2020 o 12:47 
shoggot looks like a white square with a red question mark
velack14 9 marca 2020 o 7:21 
yay thank you
Sarg Bjornson  [autor] 9 marca 2020 o 4:45 

v4.2:

Updated to RW 1.1

EvilNecroid 8 marca 2020 o 20:42 
cosmic horrors updated? HELL YES