Cities: Skylines

Cities: Skylines

Docks
116 Comments
Hugh Jackman (real) 4 Nov, 2024 @ 3:51am 
tysm
1 Oct, 2024 @ 10:07pm 
IT THIS BROKEN?
Irene 28 Sep, 2024 @ 12:35am 
this is great
zin 9 Jun, 2023 @ 10:30am 
Can you use this with Prop Control instead of Prop Snapping?
vac9181 10 May, 2022 @ 9:05am 
added this mod today and after loading up my save its made the save slow to the point i cant ever open any tools on screen unsub to this and game runs nice just like it did before this mod
Ilion 8 Apr, 2021 @ 12:11pm 
Lucibal, assuming you're talking about the wall sections, are you sure you're not viewing them from the reverse side? I've been using these assets for a few months now with no problems.
Lucibal 8 Apr, 2021 @ 9:45am 
could you update assets (they appear half invisible, mostly without top part)
Ilion 26 Jan, 2021 @ 8:54pm 
Here is an idea to avoid having to draw roads *under* the dock you are building (and which I presume is the cause of the flooded roads others are asking about) -- place a row (or even 2 rows) of the Doc Free(standing) asset alongside the *outside* of the doc's roads, and snap the sidewalls to those assets. This will hide the raised ground under the doc's surface roads, both as it is being built and after copying or moving it to its permanent location.

Another thought -- After moving/copying the built dock to its permanent location:
1) using MoveIt, select the doc's buildings (*not* the road segments/nodes) and delete them; close MoveIt;
2) using the terraforming tool, bring the soil level of the area internal to the dock roads to as close to road level as you can; exit the tool;
3) reopen MoveIt and use CTL-Z to restore the building assets to the dock.
Pinhead Larry 30 Oct, 2020 @ 5:01pm 
For those with the flooded road issue, you can just make the dock wider to conceal the rough edges where you want roads.
Corinthian 8 Oct, 2020 @ 10:09pm 
I know it's related to another mod but I'm stuck... when I try to apply decals to the dock they conform to the terrain below. Can anyone suggest why that might be?

Probably related, when I try to use the additional props (ladders, tyres etc.) they won't move vertically. Prop and tree anarchy is on.

Thanks in advance for any suggestions.
situation 26 Jun, 2020 @ 2:09am 
Finally I watched the video tutorial. Really clever...
Troubadixx 22 Mar, 2020 @ 11:29pm 
@ronyx69 These are still the best docks on the workshop. Thanks again. Did you ever think of converting the main retaining walls of your docks into a network?
DRen72 17 Mar, 2020 @ 1:20pm 
Does anybody know of a saved game on the workshop where these are already built?
Just looking for examples of different styles.
trippybike 24 Dec, 2019 @ 10:55am 
For everyone complaining about the flooded road issue, I made mine using the retaining wall included in Stately Homes: Chatsworth House and it worked really well. I don't think you can get the retaining wall asset without downloading the whole house and you might need the Find It mod or something else like that to see it separate from the house. There are probably other retaining walls that would work just as well, but I already had Stately Homes downloaded. It gets rid of the flooding notification and also solves some of the unrealistic water movement that you get if you put it in an area with a current. it solves this because you can put the retaining wall around the docs and then increase the elevation of the terrain under the docs so that it blocks the water. Otherwise the water just flows through the dock. Fixes two minor problems with assets that are otherwise fantastic.

https://sp.zhabite.com/sharedfiles/filedetails/?id=1873828380
Deathknight[LWG] 1 Aug, 2019 @ 8:36am 
Gorgeous looking asset. Has anyone figured out how to place the docks in water without getting the flooded road icons all over though? Removing the roads causes visible mounds of earth to pop up around the docks, which ruins the nice look.
Detail 16 Jun, 2019 @ 12:29pm 
SammyX 24 Mar, 2019 @ 7:23am 
The textures didn't work / load properly. After a lot of searching I found out if I disable the Garbage AI + mod it worked..
caraea 17 Feb, 2019 @ 9:26am 
Do you use recomod for building industrial buildings?
vvilku 2 Jan, 2019 @ 1:54pm 
@bait: make sure ploppable asphalt+ mod is enabled.
FinancialMistake.86 4 Oct, 2018 @ 12:20am 
dock surfaces don't work at all - same with the surfaces you can place, they don't even show up
Reckless Genesis 31 Jul, 2018 @ 6:50am 
So much work , not for me sorry
tarkin1980 19 Feb, 2018 @ 11:49am 
The submerged roads are complaining about.. well, being submerged. How do you get around that? I have dozens of blue symbols blinking everywhere.
Andr0medA 5 Jan, 2018 @ 7:29am 
sir, why there is no icons in game? not all, but almost no icons
Macronomicus 18 Dec, 2017 @ 2:08am 
Beautifull work man! :D
Ronyx69  [author] 30 Oct, 2017 @ 12:49pm 
@Slye_Fox Maybe someday, but quays just have to be insanely thick because of how the terraforming works, so it looks stupid.
Slye_Fox 30 Oct, 2017 @ 12:45pm 
Any chance of making a quay wall using these textures?
Jones 27 28 Oct, 2017 @ 9:04pm 
11 / 10 - truly very nice nice assets here - hope someone here got a clue why some of the lod is acting funny - then it is gonna be perfect
Ronyx69  [author] 14 Oct, 2017 @ 5:02am 
@Overlord Yeah just don't place the roads lmao, or place them and then delete them.
Overlord 14 Oct, 2017 @ 4:24am 
Hey Ronyx. Is it possible to use your docks without the road as it is in your video tutorial? I understand the first part where you put everything together thanks to roads and the grid which road gives you but that "moving part" when it is finished and moved into the water. I dont like the roads in the docks :D I would like to use it without them but I dont know if it possible.
Troubadixx 5 Oct, 2017 @ 11:02pm 
Ronyx, Thanks for your quick answer. I was wondering if the asset was easier to handle if there were two additional main dock parts of 8 squares length to build longer distances at once. Don´t get me wrong....your asset is stunning...
Ronyx69  [author] 5 Oct, 2017 @ 3:15am 
@martin.pazdzior Vanilla theme but changed water, lut is some random local one i have, not for release.
Troubadixx 5 Oct, 2017 @ 2:07am 
Ronyx...great asset...as always. And thank you for the tutorial video. It helps a lot. Could you just tell me which theme and LUT you use in the screenshots shown above? Thanks man...
Yangxuzhu 29 Sep, 2017 @ 12:47pm 
thank you !
Ronyx69  [author] 29 Sep, 2017 @ 3:09am 
@kim.gia Just one of the vanilla downwards pointing spotlights.
Yangxuzhu 29 Sep, 2017 @ 2:33am 
Amazing asset, juste a question which prop light you use under those ladder ?
AmiPolizeiFunk 27 Sep, 2017 @ 1:53pm 
love the snappable modularity
leftbehind 27 Sep, 2017 @ 11:22am 
Looks great, but a bit of a PITA to use.

Could it be implemented as a custom quay (for the main part of the dock) and then have the other adornments (tires, piers, barriers, etc) as leisure buildings? So just as you can put a marina on a quay, you could put a pier on the dock.... would make constructing docks much, much easier and also facilitate curves and cause terrain behind dock to align easily.
Reicito 26 Sep, 2017 @ 1:55pm 
How did you make your game look so good ?
Ronyx69  [author] 26 Sep, 2017 @ 10:44am 
I made a little video showing how to place them: https://www.youtube.com/watch?v=rZHosDyCOdo
AM7655 22 Sep, 2017 @ 8:25am 
:gmod:
Ronyx69  [author] 21 Sep, 2017 @ 10:23am 
@Mike Fluff Volvo by pauliaxz
TailsScribe Mitch 21 Sep, 2017 @ 10:22am 
Car included?
ОСЕМИНИТЕЛЬ 21 Sep, 2017 @ 9:37am 
OMG...You are top moodder in da world)
Thanks!
阿池妇女之友 21 Sep, 2017 @ 8:52am 
cool
Ronyx69  [author] 21 Sep, 2017 @ 6:29am 
@Rexxyboy Thanks :D
Rexxyboy 21 Sep, 2017 @ 6:28am 
Thanks! Just watched one of your videos for the first time, crazy stuff! You are indeed very talented and patient. Great work!
Quantotanto 20 Sep, 2017 @ 2:28pm 
ahaha:steamfacepalm:
Quantotanto 20 Sep, 2017 @ 2:28pm 
Nice
5847386 20 Sep, 2017 @ 7:40am 
666
ɴᴏᴠᴀ 20 Sep, 2017 @ 6:47am 
look at my profile:)))