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I went a bit less with the values but I also got Extra HP for everyone (I think it's called).
Think I've balanced my game while still making it Legendary tough. And I get to keep your mod too
I'd say it is more realistic, longer ranger battles, which is cool. But a lot harder.
Advent are nailing my guys in full cover a lot more often. The stormtrooper aim for early enemies is gone.
I've had more deaths behind full cover in the past few hours than I have in my 700 hours haha
Trying to play legendary no deaths is near impossible now and unfortunately for me, that's how I prefer to play.
I'm gonna give it a go later, but I play on legendary. I'd appreciate reading some opinions
VektorRifle_CG
Bullpup_LS
Bullpup_CG
SparkRifle_LS
SparkRifle_CG
Could I also ask for Chosen Hero Weapons?
SparkRifle_Chosen
ChosenSMG_XCOM (Bullpup)
ChosenVektorRifle_XCOM
NWRT_SNIPER_RANGE[8] = 0
NWRT_SNIPER_RANGE[9] = 0
NWRT_SNIPER_RANGE[10] = 4
NWRT_SNIPER_RANGE[11] = 8
NWRT_SNIPER_RANGE[12] = 16
NWRT_SNIPER_RANGE[13] = 24
NWRT_SNIPER_RANGE[14] = 32
NWRT_SNIPER_RANGE[15] = 40
NWRT_SNIPER_RANGE[16] = 40
NWRT_SNIPER_RANGE[17] = 40
Also, how long is the range for a sniper with squadsight?
On another note, if I comment out the pistol range tables in this mod (e.g. for compatibility with Autopistol Overhaul ), will that make this mod not change pistols? Or will that cause a problem because this mod would be looking for a configuration that I removed from the file?
AssaultRifle_MercPlasma
Pistol_MercPlasma
Cannon_MercPlasma
Shotgun_MercPlasma
Sniper_MercPlasma
SparkGun_MercPlasma
Bullpup_MercPlasma
VektorRifle_MercPlasma
Sidearm_MercPlasma
The other issue I think is that all weapons seem to drop off (i.e. penalized) too quickly, which doesn't seem too realistic. Seen shotguns at 0% to-hit way too often. Even rifles drop off too quickly. All engagement ranges in the game would actually be CQB range in real life. So the max penalty on all weapons really shouldn't be as high as you placed them.
With that said, I don't really agree with your default values. I find that while you giving each weapon a "sweet spot" can be more interesting in terms of gameplay, it's problematic because it's:
1. Not intuitive/logical. Closer should be more accurate for any weapon.
2. You have to remember sweet spots for every type of weapon as you can't reference them in-game.