Stellaris

Stellaris

War Sectors
264 opmerkingen
HorrifyingAbscess74 24 sep 2022 om 15:36 
Update?
draincombs 31 mrt 2022 om 0:32 
pls update
Alien 18 feb 2022 om 13:32 
im not sure whats going on, if i have some problem i may have missed or what have you, but so far i am unable to enable warsectors and seemingly incapable of producing any ship that isnt a colony ship no matter if i use fleet manager or anything. I do hope a fix is gotten because at this current time the mod is quite literally unplayable as it removes too much core features to make playing possible
gorathtar 25 dec 2021 om 2:57 
update please
MrNeko 13 mrt 2021 om 2:28 
please update
Scorpion01924 9 dec 2020 om 4:04 
please update
Blazingdevil 26 nov 2020 om 17:30 
please update
Cypher3817 24 aug 2020 om 6:32 
Hey is there any chance of an update i really miss this mod used to use it all the time. It doesn't work with the current version of the game and that makes me sad.
Celestine 8 jan 2020 om 6:58 
update please
Nighthunter 16 dec 2019 om 0:24 
@MikeWe can you update this mod pls? It would be realy nice to have the sector ai build fleet on its own
MikeWe  [auteur] 24 nov 2019 om 0:42 
@Dave my man
Dave 18 nov 2019 om 12:59 
I only clicked on this cause of the X3 Argon Collossus in the thumbnail.
I Darkstar X 26 jul 2019 om 14:57 
I like this, but I think it would be even cooler if sectors actually fought kind of like vassals do, with their own fleets, and perhaps you could use some kind of menu to direct them around.
Celestine 3 mei 2019 om 10:42 
2.2.7 update ^^ pls
MikeWe  [auteur] 15 dec 2018 om 9:14 
@SweetDarling, is this mod still an option with the introduction of the Fleet Manager way back in 2.1?
Celestine 14 dec 2018 om 23:55 
2.2.1 please
punkboy_sp 5 okt 2018 om 11:13 
Military faction but its 2.0 witch i am useing Suffering
ʎzzɐԀ 5 okt 2018 om 8:01 
@punkboy_sp can you tell me what the mod is?
punkboy_sp 4 okt 2018 om 22:34 
there is one like that but not for sector Ai tho i am useing it i love how it turn out
MikeWe  [auteur] 4 okt 2018 om 22:27 
Also the point of this mod was to have a constant flow of reinforcements, but like I said before
The fleet manager replaced it..
MikeWe  [auteur] 4 okt 2018 om 22:26 
@Suffering, @Orilious was actually talking about how the mod wasn't obsolete.
ʎzzɐԀ 4 okt 2018 om 7:13 
After quite some time using this mod, its alright although I agree with @Orilious that there should be like a mod of some sort to program the sector AI to build fleets that can go off on their own like lets say in a war they can go and attack enemy empires so that during late game where you have this huge massive territories its not as tedious to go and manage all fleets in your territories.
NepNep 3 okt 2018 om 20:44 
@Mikkel With this mod, I can't build a boat in my dock
ʎzzɐԀ 1 okt 2018 om 10:57 
@Mikkel i noticed after removing sins of the prophets, im just gonna have to live with the vanilla ships for now lol
MikeWe  [auteur] 1 okt 2018 om 10:54 
@Suffering it's incompatible with ship mods atm
ʎzzɐԀ 30 sep 2018 om 16:05 
Does the mod still work because the sectors don't seem to build ships at all on the War focus module. (Yes space construction is on)
[☆] AresOfThrace 30 sep 2018 om 12:26 
@Y0ungKorrupt that is a bug in the vanilla game.
K0rruptedYouth 16 sep 2018 om 20:27 
I tried setting rally points when creating a new fleet template, but it seems to default to the shipyard that creates the first ship in the fleet queue.
MikeWe  [auteur] 9 sep 2018 om 2:17 
Updated, please note: rally points have been removed and I currently have no idea how the ship
manager would replace them. So can someone try to set a rally point using the new fleet manager and tell me if they actually move there when they are created?
Orilious 31 aug 2018 om 23:03 
No it did not. It gave me another task to micro manage. I would like sector AI fllets that engage and patrol on their own. Not vassels.
MikeWe  [auteur] 29 jun 2018 om 1:36 
This mod is obsolete, the fleet manager replaced it
kineu 28 jun 2018 om 22:50 
why is this mod not updated yet please do it fast and all other mod for star trek new horizon
kineu 20 jun 2018 om 2:04 
please update this mod now
Orilious 8 jun 2018 om 20:32 
This is a nesessary addition to the game. Please, I emplore you to update!
MikeWe  [auteur] 25 apr 2018 om 22:02 
I'm making another small mod that has the mineral energy focus
John Wack 25 apr 2018 om 14:23 
does this mod still work? if not are there any similar mods that does this?
RADIALTHRONE1 14 apr 2018 om 10:47 
Are there any other mods that add a mineral/energy sector focus? That's all I used this mod for
DevilsKnock𝄡 12 apr 2018 om 10:05 
I think the feature he's talking about is the new fleet system. This idea is kind of redundant when you can now just click a button to automatically reinforce a fleet with ships and it's kind of the same idea just more controlled. Now a mod that had sectors make their own fleets kind of like vassals would be really cool but I'm not sure if that could work at all.
The Imperial House 9 apr 2018 om 6:05 
well, thanks for nothing
The Imperial House 8 apr 2018 om 13:50 
whats the new feature ? do sectors make their own fleets now ? i would love a response
requiem☆; 2 mrt 2018 om 8:18 
awww its a shame it won't be updated to 2.0.x
MrButBut 25 feb 2018 om 14:43 
Ey thanks for your work, for the moment I'm with 1.9 and this mod is really useful!
AureliussMagnus 25 feb 2018 om 4:51 
Oh well. Look on bright side. Less work for you :)
MikeWe  [auteur] 24 feb 2018 om 6:38 
War sectors won't be updated to 2.0.0 because stellaris added a new feature that makes this mod obsolete
MikeWe  [auteur] 30 jan 2018 om 9:41 
@Vibraxis that is still not what I ment. It will pick the design DEPENDING on the minerals get it? If it has low minerals it will pick a corvette with your strongest design.
Vibby 29 jan 2018 om 23:48 
@Miketar But strongest designs are always battleships with hangers, that's what I mean by it'll always pick carriers. I do not play with any ship mods.
MikeWe  [auteur] 29 jan 2018 om 22:03 
@Ilmatar, it will choose depending on minerals available and then pick a ship and then build it's strongest design.
Ilmatar 29 jan 2018 om 11:14 
But what did you mean by this then? Also how is compatibility to the ISB mod, considering I'm running a three-way of Realistic Ships, ISB and NSC?
MikeWe  [auteur] 29 jan 2018 om 5:29 
@Vibraxis,that's not what I ment
Vibby 28 jan 2018 om 21:59 
"It will build the design with the most military power."
A shame. That mean's it will just spam carrier battleships for me.