Stellaris

Stellaris

War Sectors
Počet komentářů: 264
HorrifyingAbscess74 24. zář. 2022 v 15.36 
Update?
draincombs 31. bře. 2022 v 0.32 
pls update
Alien 18. úno. 2022 v 13.32 
im not sure whats going on, if i have some problem i may have missed or what have you, but so far i am unable to enable warsectors and seemingly incapable of producing any ship that isnt a colony ship no matter if i use fleet manager or anything. I do hope a fix is gotten because at this current time the mod is quite literally unplayable as it removes too much core features to make playing possible
gorathtar 25. pro. 2021 v 2.57 
update please
MrNeko 13. bře. 2021 v 2.28 
please update
Scorpion01924 9. pro. 2020 v 4.04 
please update
Blazingdevil 26. lis. 2020 v 17.30 
please update
Cypher3817 24. srp. 2020 v 6.32 
Hey is there any chance of an update i really miss this mod used to use it all the time. It doesn't work with the current version of the game and that makes me sad.
Celestine 8. led. 2020 v 6.58 
update please
Nighthunter 16. pro. 2019 v 0.24 
@MikeWe can you update this mod pls? It would be realy nice to have the sector ai build fleet on its own
MikeWe  [autor] 24. lis. 2019 v 0.42 
@Dave my man
Dave 18. lis. 2019 v 12.59 
I only clicked on this cause of the X3 Argon Collossus in the thumbnail.
I Darkstar X 26. čvc. 2019 v 14.57 
I like this, but I think it would be even cooler if sectors actually fought kind of like vassals do, with their own fleets, and perhaps you could use some kind of menu to direct them around.
Celestine 3. kvě. 2019 v 10.42 
2.2.7 update ^^ pls
MikeWe  [autor] 15. pro. 2018 v 9.14 
@SweetDarling, is this mod still an option with the introduction of the Fleet Manager way back in 2.1?
Celestine 14. pro. 2018 v 23.55 
2.2.1 please
punkboy_sp 5. říj. 2018 v 11.13 
Military faction but its 2.0 witch i am useing Suffering
ʎzzɐԀ 5. říj. 2018 v 8.01 
@punkboy_sp can you tell me what the mod is?
punkboy_sp 4. říj. 2018 v 22.34 
there is one like that but not for sector Ai tho i am useing it i love how it turn out
MikeWe  [autor] 4. říj. 2018 v 22.27 
Also the point of this mod was to have a constant flow of reinforcements, but like I said before
The fleet manager replaced it..
MikeWe  [autor] 4. říj. 2018 v 22.26 
@Suffering, @Orilious was actually talking about how the mod wasn't obsolete.
ʎzzɐԀ 4. říj. 2018 v 7.13 
After quite some time using this mod, its alright although I agree with @Orilious that there should be like a mod of some sort to program the sector AI to build fleets that can go off on their own like lets say in a war they can go and attack enemy empires so that during late game where you have this huge massive territories its not as tedious to go and manage all fleets in your territories.
NepNep 3. říj. 2018 v 20.44 
@Mikkel With this mod, I can't build a boat in my dock
ʎzzɐԀ 1. říj. 2018 v 10.57 
@Mikkel i noticed after removing sins of the prophets, im just gonna have to live with the vanilla ships for now lol
MikeWe  [autor] 1. říj. 2018 v 10.54 
@Suffering it's incompatible with ship mods atm
ʎzzɐԀ 30. zář. 2018 v 16.05 
Does the mod still work because the sectors don't seem to build ships at all on the War focus module. (Yes space construction is on)
[☆] AresOfThrace 30. zář. 2018 v 12.26 
@Y0ungKorrupt that is a bug in the vanilla game.
K0rruptedYouth 16. zář. 2018 v 20.27 
I tried setting rally points when creating a new fleet template, but it seems to default to the shipyard that creates the first ship in the fleet queue.
MikeWe  [autor] 9. zář. 2018 v 2.17 
Updated, please note: rally points have been removed and I currently have no idea how the ship
manager would replace them. So can someone try to set a rally point using the new fleet manager and tell me if they actually move there when they are created?
Orilious 31. srp. 2018 v 23.03 
No it did not. It gave me another task to micro manage. I would like sector AI fllets that engage and patrol on their own. Not vassels.
MikeWe  [autor] 29. čvn. 2018 v 1.36 
This mod is obsolete, the fleet manager replaced it
kineu 28. čvn. 2018 v 22.50 
why is this mod not updated yet please do it fast and all other mod for star trek new horizon
kineu 20. čvn. 2018 v 2.04 
please update this mod now
Orilious 8. čvn. 2018 v 20.32 
This is a nesessary addition to the game. Please, I emplore you to update!
MikeWe  [autor] 25. dub. 2018 v 22.02 
I'm making another small mod that has the mineral energy focus
John Wack 25. dub. 2018 v 14.23 
does this mod still work? if not are there any similar mods that does this?
RADIALTHRONE1 14. dub. 2018 v 10.47 
Are there any other mods that add a mineral/energy sector focus? That's all I used this mod for
DevilsKnock𝄡 12. dub. 2018 v 10.05 
I think the feature he's talking about is the new fleet system. This idea is kind of redundant when you can now just click a button to automatically reinforce a fleet with ships and it's kind of the same idea just more controlled. Now a mod that had sectors make their own fleets kind of like vassals would be really cool but I'm not sure if that could work at all.
The Imperial House 9. dub. 2018 v 6.05 
well, thanks for nothing
The Imperial House 8. dub. 2018 v 13.50 
whats the new feature ? do sectors make their own fleets now ? i would love a response
requiem☆; 2. bře. 2018 v 8.18 
awww its a shame it won't be updated to 2.0.x
MrButBut 25. úno. 2018 v 14.43 
Ey thanks for your work, for the moment I'm with 1.9 and this mod is really useful!
AureliussMagnus 25. úno. 2018 v 4.51 
Oh well. Look on bright side. Less work for you :)
MikeWe  [autor] 24. úno. 2018 v 6.38 
War sectors won't be updated to 2.0.0 because stellaris added a new feature that makes this mod obsolete
MikeWe  [autor] 30. led. 2018 v 9.41 
@Vibraxis that is still not what I ment. It will pick the design DEPENDING on the minerals get it? If it has low minerals it will pick a corvette with your strongest design.
Vibby 29. led. 2018 v 23.48 
@Miketar But strongest designs are always battleships with hangers, that's what I mean by it'll always pick carriers. I do not play with any ship mods.
MikeWe  [autor] 29. led. 2018 v 22.03 
@Ilmatar, it will choose depending on minerals available and then pick a ship and then build it's strongest design.
Ilmatar 29. led. 2018 v 11.14 
But what did you mean by this then? Also how is compatibility to the ISB mod, considering I'm running a three-way of Realistic Ships, ISB and NSC?
MikeWe  [autor] 29. led. 2018 v 5.29 
@Vibraxis,that's not what I ment
Vibby 28. led. 2018 v 21.59 
"It will build the design with the most military power."
A shame. That mean's it will just spam carrier battleships for me.