Stellaris
Civic Redux
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Mis à jour le : 21 déc. 2017 à 3h57

Initial Upload

Mis à jour le : 18 déc. 2017 à 2h39

Version 1.6.0.2 (Networking Bugfixes)

- Installed new lines for the Advanced Networking civic so that the connection doesn't drop out after one day.

Mis à jour le : 14 déc. 2017 à 11h12

Version 1.6.0.1 (mod_tooltip_bugfix_update)

- Fixed some localisation issues with Hydroponic Adaptation

Mis à jour le : 14 déc. 2017 à 5h11

Version 1.6.0 (Happy Holidays)

- 7 New Civics have been added! 3 are for standard Empires, 1 is shared between Standard Empires and Hive Minds and 3 are for Machine Empires
- Technological Ascendancy no longer gives a tech alternative.
- Other stuff. Probably.

Mis à jour le : 1 nov. 2017 à 5h48

Version 1.5.5.1 (Quick Fix)

Fixed an invalid reference in Peacekeeping Interventionists

Mis à jour le : 1 nov. 2017 à 3h50

Version 1.5.5 (The Requirement Re-acquirement Update)

Many Civics have had their requirements updated to make them simpler to obtain.

Mis à jour le : 26 oct. 2017 à 9h55

Version 1.5.2.2 (0 Point Gaia World Habitability Trait WHERE)

Fixed a bug causing a 0 Point Gaia World Habitability Trait to appear.

Mis à jour le : 14 oct. 2017 à 11h10

Version 1.5.2.1 (Another Bugfix Update)

- Fixed a bug where Technological Idyll, Commercial Idyll and Industrial Idyll would sometimes not properly grant Unity for their respective buildings.

Mis à jour le : 10 oct. 2017 à 7h09

Version 1.5.2 (Bugfix Update)

Fixed a variety of bugs in the mod.

Mis à jour le : 6 oct. 2017 à 7h25

Version 1.5.1 (Followup Update)

- Adjusted Self-Expanding Warehouses and Living Amplifiers to be cheaper and stronger
- Changed some of the wording in places to make more sense
- Continued to slay bugs like a boss
- Darathian Exclave has been removed - it is now a part of the Civic Redux - Empires mod