Stellaris
Civic Redux
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Mis à jour le : 5 oct. 2017 à 9h54

Version 1.5.0.2 (I literally changed one line)

- Changed one line

Mis à jour le : 5 oct. 2017 à 8h51

Version 1.5.0.1 (A Quick QOL Change)

- Living Core events when deleting armies no longer repeat the same event.
- Added a prescripted empire, the Darathian Exclave. They have their own lore bio and startup screen.

Mis à jour le : 5 oct. 2017 à 4h40

VERSION 1.5.0 (FORGING THE FUTURE)

  • Several new Civics have been added! Check the New Civics Page for more details!
  • Forces Of Darkness - Demonic Armies have received some changes to make them stronger.
  • Purifying Presense - Added internal cooldowns for both country and planets targeted by the passive effect. Hopefully this makes it more balanced, so I have re-enabled it for the AI.
  • Quantum/Socio-Biological/Industrial Masters - Increased bonus to 20% to bring it in line with the vanilla Machine Civic equivalent.
  • Nuclear Survivors - Now properly cancels out Syncretic Evolution.
  • Bugs have been fixed. They have been fixed so good, no one likes bugs. I mean, do you like, like, real, game-breaking bugs? Horrible bugs, nasty bugs, get 'em outta here. We're gonna fix those bugs, make space great again, y'know?

Mis à jour le : 24 sept. 2017 à 12h35

Version 1.4.5 (For Now Assume Every Patch For This Mod Fixes Something Capek Broke)

Continued fixing issues caused by Capek

Mis à jour le : 24 sept. 2017 à 9h23

Version 1.4.4 (Why Did Wiz Remove The add_resource Effect Because It Was Deprecated, I Used It A Ton)

- Rewrote the Events for Gift From The Gods and One Small Step to compensate for the removal of the add_resource effect.
- This in turn fixes numerous issues which caused many Civic Redux events to not fire.

Mis à jour le : 21 sept. 2017 à 8h43

Version 1.4.3 (Capek Compatch)

COMPATCH
Fixed various issues which arose when using this mod on Stellaris Version 1.8 - Capek

Mis à jour le : 4 sept. 2017 à 3h24

Version 1.4.2.1 (Impure AI)

AI-controlled empires are no longer allowed to pick Purifying Presense as a civic. Bear in mind this does not affect active games.

Mis à jour le : 16 aout 2017 à 1h55

Version 1.4.2 (The Quick Update)

- A Country Edict for Dark Influence Users that will auto-sacrifice Pops on planets if you have 5 or more, at the cost of Influence and Unity.
- A tone-down of the planet transformation rate of Purifying Presense, and giving it the Special Terraforming Tech weight bonus of Planet Forgers.
- Gave Fanatical Purifiers access to Blood Hunters and Hive Minds access to Keepers of Tradition/Bonds of Unity.

Mis à jour le : 25 juil. 2017 à 1h06

Version 1.4.1 (Fallout is Real)

Fixed a bug with Nuclear Survivors that prevented it from activating properly.

Mis à jour le : 22 juil. 2017 à 7h58

Version 1.4.0 (The 'OMG An Update!' Update)

New Civics
  • Nuclear Survivors - Requires Fanatic Pacifist - Your Species gains Irradiated. Your Homeworld becomes a Tomb World with no Tile Blockers.
  • Stupid Sexy Xenophobes - Requires Xenophobe - You suffer no Diplomatic Malus for being a Xenophobe.
  • Star Wanderers - Requires Materialist - Generally faster Space Travel
  • Forces of Darkness - Requires Dark Influence and Militarist - Can recruit Special Armies on planets where the Dark Ones are Pleased
  • Free Love - Requires Xenophile - More Migration Attraction for Xenos, and Xenos count less for Tradition Cost
  • Big Brother - Requires Fanatic Authoritarian and Xenophobe - Increased Governing Ethics Attraction, and get a special building that grants Governing Ethics Attraction and a Unique Edict that also grants Governing Ethics Attraction as well as force a Pop to comply to your Ethics
  • Interstellar Dominion - Requires Authoritarian and Militarist, cannot have Xenophile Ethics - Larger Borders, Faster and More Subject Integrations, and Tributaries pay you more.
  • Nest Builders - Requires Hive Mind - Begin the game with a second planet. Faster Colonisation.
  • Purifying Presense - Requires Hive Mind - Begin the game on a Gaia planet. Planets in your control will slowly move towards being a Gaia world
  • Blood Hunters - Requires Hive Mind and Devouring Swarm - Can start a Blood Hunt on a planet as a War Demand, killing Pops and granting Unity and Society Research for each kill.

Misc
  • Various bugfixes and quality of life updates were applied.
  • Planet Forgers - The Terraforming Tech from Planet Forgers now has a tiny chance to appear if you don't have the civic.