Stellaris

Stellaris

Civic Redux
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Update: 21 Dec, 2017 @ 3:57am

Initial Upload

Update: 18 Dec, 2017 @ 2:39am

Version 1.6.0.2 (Networking Bugfixes)

- Installed new lines for the Advanced Networking civic so that the connection doesn't drop out after one day.

Update: 14 Dec, 2017 @ 11:12am

Version 1.6.0.1 (mod_tooltip_bugfix_update)

- Fixed some localisation issues with Hydroponic Adaptation

Update: 14 Dec, 2017 @ 5:11am

Version 1.6.0 (Happy Holidays)

- 7 New Civics have been added! 3 are for standard Empires, 1 is shared between Standard Empires and Hive Minds and 3 are for Machine Empires
- Technological Ascendancy no longer gives a tech alternative.
- Other stuff. Probably.

Update: 1 Nov, 2017 @ 5:48am

Version 1.5.5.1 (Quick Fix)

Fixed an invalid reference in Peacekeeping Interventionists

Update: 1 Nov, 2017 @ 3:50am

Version 1.5.5 (The Requirement Re-acquirement Update)

Many Civics have had their requirements updated to make them simpler to obtain.

Update: 26 Oct, 2017 @ 9:55am

Version 1.5.2.2 (0 Point Gaia World Habitability Trait WHERE)

Fixed a bug causing a 0 Point Gaia World Habitability Trait to appear.

Update: 14 Oct, 2017 @ 11:10am

Version 1.5.2.1 (Another Bugfix Update)

- Fixed a bug where Technological Idyll, Commercial Idyll and Industrial Idyll would sometimes not properly grant Unity for their respective buildings.

Update: 10 Oct, 2017 @ 7:09am

Version 1.5.2 (Bugfix Update)

Fixed a variety of bugs in the mod.

Update: 6 Oct, 2017 @ 7:25am

Version 1.5.1 (Followup Update)

- Adjusted Self-Expanding Warehouses and Living Amplifiers to be cheaper and stronger
- Changed some of the wording in places to make more sense
- Continued to slay bugs like a boss
- Darathian Exclave has been removed - it is now a part of the Civic Redux - Empires mod