Stellaris

Stellaris

Improved Megastructures
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Update: 31 Mar, 2018 @ 7:37am

Initial Upload

Update: 22 Feb, 2018 @ 1:43pm

Initial Upload

Update: 22 Feb, 2018 @ 1:39pm

Oops. Accidentally made Master Builders make megas cost more, not less. Whoopsie. Fixed!

Update: 22 Feb, 2018 @ 1:07pm

More code fixes ;p

Update: 22 Feb, 2018 @ 12:14pm

Minor typo fixes in code

Update: 22 Feb, 2018 @ 12:06pm

2.0 Compatibility & Changes.

Please read the DISCUSSION to see the reasoning behind these changes.


- All megastructure build times/costs increased (STILL lower than vanilla, just higher than it was before)
- Master Builders perk no longer provides Mega Engineering tech option, now also reduces megastructure build cost by 25% (to compensate for above change & make it useful).
- Voidborne now provides Mega Engineering tech option
- Galactic Wonders now requires 2 perks to be picked (down from 3). Also unlocks Ringworlds.
- Ring of Life perk disabled


As such, here is what the mod currently does:

1. Allows construction of any number of megastructures, as well as allows constructing them at same time.
2. Allows construction of Ringworlds around black holes
3. Mega Engineering tech available as option with Voidborne, not Master Builders
4. Master Builders now also reduces megastructure build cost by 25%
5. Galactic Wonders now allows construction of Ringworlds, and requires 2 perks to be picked (down from 3).
6. Allows you to construct a Star Forge, a mineral-producing version of Dyson Sphere.

Update: 2 Nov, 2017 @ 4:05pm

Including functionality of Star Forge (https://sp.zhabite.com/sharedfiles/filedetails/?id=1117168545) in my mod, since the original mod seems to be abandoned.

Update: 27 Oct, 2017 @ 2:09pm

1.8.3 support patch (just changing version to match game version).

Update: 23 Sep, 2017 @ 6:59am

Fixes

Update: 23 Sep, 2017 @ 6:56am

Fixes