Stellaris
Improved Megastructures
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Mis à jour le : 31 mars 2018 à 7h37

Initial Upload

Mis à jour le : 22 févr. 2018 à 13h43

Initial Upload

Mis à jour le : 22 févr. 2018 à 13h39

Oops. Accidentally made Master Builders make megas cost more, not less. Whoopsie. Fixed!

Mis à jour le : 22 févr. 2018 à 13h07

More code fixes ;p

Mis à jour le : 22 févr. 2018 à 12h14

Minor typo fixes in code

Mis à jour le : 22 févr. 2018 à 12h06

2.0 Compatibility & Changes.

Please read the DISCUSSION to see the reasoning behind these changes.


- All megastructure build times/costs increased (STILL lower than vanilla, just higher than it was before)
- Master Builders perk no longer provides Mega Engineering tech option, now also reduces megastructure build cost by 25% (to compensate for above change & make it useful).
- Voidborne now provides Mega Engineering tech option
- Galactic Wonders now requires 2 perks to be picked (down from 3). Also unlocks Ringworlds.
- Ring of Life perk disabled


As such, here is what the mod currently does:

1. Allows construction of any number of megastructures, as well as allows constructing them at same time.
2. Allows construction of Ringworlds around black holes
3. Mega Engineering tech available as option with Voidborne, not Master Builders
4. Master Builders now also reduces megastructure build cost by 25%
5. Galactic Wonders now allows construction of Ringworlds, and requires 2 perks to be picked (down from 3).
6. Allows you to construct a Star Forge, a mineral-producing version of Dyson Sphere.

Mis à jour le : 2 nov. 2017 à 16h05

Including functionality of Star Forge (https://sp.zhabite.com/sharedfiles/filedetails/?id=1117168545) in my mod, since the original mod seems to be abandoned.

Mis à jour le : 27 oct. 2017 à 14h09

1.8.3 support patch (just changing version to match game version).

Mis à jour le : 23 sept. 2017 à 6h59

Fixes

Mis à jour le : 23 sept. 2017 à 6h56

Fixes