Stellaris

Stellaris

Improved Megastructures
Ergebnisse 11–20 von 32
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Update: 31. März 2018 um 7:37

Initial Upload

Update: 22. Feb. 2018 um 13:43

Initial Upload

Update: 22. Feb. 2018 um 13:39

Oops. Accidentally made Master Builders make megas cost more, not less. Whoopsie. Fixed!

Update: 22. Feb. 2018 um 13:07

More code fixes ;p

Update: 22. Feb. 2018 um 12:14

Minor typo fixes in code

Update: 22. Feb. 2018 um 12:06

2.0 Compatibility & Changes.

Please read the DISCUSSION to see the reasoning behind these changes.


- All megastructure build times/costs increased (STILL lower than vanilla, just higher than it was before)
- Master Builders perk no longer provides Mega Engineering tech option, now also reduces megastructure build cost by 25% (to compensate for above change & make it useful).
- Voidborne now provides Mega Engineering tech option
- Galactic Wonders now requires 2 perks to be picked (down from 3). Also unlocks Ringworlds.
- Ring of Life perk disabled


As such, here is what the mod currently does:

1. Allows construction of any number of megastructures, as well as allows constructing them at same time.
2. Allows construction of Ringworlds around black holes
3. Mega Engineering tech available as option with Voidborne, not Master Builders
4. Master Builders now also reduces megastructure build cost by 25%
5. Galactic Wonders now allows construction of Ringworlds, and requires 2 perks to be picked (down from 3).
6. Allows you to construct a Star Forge, a mineral-producing version of Dyson Sphere.

Update: 2. Nov. 2017 um 16:05

Including functionality of Star Forge (https://sp.zhabite.com/sharedfiles/filedetails/?id=1117168545) in my mod, since the original mod seems to be abandoned.

Update: 27. Okt. 2017 um 14:09

1.8.3 support patch (just changing version to match game version).

Update: 23. Sep. 2017 um 6:59

Fixes

Update: 23. Sep. 2017 um 6:56

Fixes