Stellaris
Improved Megastructures
Mostrando 11-20 de 32 aportaciones
< 1  2  3  4 >
Actualización: 31 MAR 2018 a las 7:37

Initial Upload

Actualización: 22 FEB 2018 a las 13:43

Initial Upload

Actualización: 22 FEB 2018 a las 13:39

Oops. Accidentally made Master Builders make megas cost more, not less. Whoopsie. Fixed!

Actualización: 22 FEB 2018 a las 13:07

More code fixes ;p

Actualización: 22 FEB 2018 a las 12:14

Minor typo fixes in code

Actualización: 22 FEB 2018 a las 12:06

2.0 Compatibility & Changes.

Please read the DISCUSSION to see the reasoning behind these changes.


- All megastructure build times/costs increased (STILL lower than vanilla, just higher than it was before)
- Master Builders perk no longer provides Mega Engineering tech option, now also reduces megastructure build cost by 25% (to compensate for above change & make it useful).
- Voidborne now provides Mega Engineering tech option
- Galactic Wonders now requires 2 perks to be picked (down from 3). Also unlocks Ringworlds.
- Ring of Life perk disabled


As such, here is what the mod currently does:

1. Allows construction of any number of megastructures, as well as allows constructing them at same time.
2. Allows construction of Ringworlds around black holes
3. Mega Engineering tech available as option with Voidborne, not Master Builders
4. Master Builders now also reduces megastructure build cost by 25%
5. Galactic Wonders now allows construction of Ringworlds, and requires 2 perks to be picked (down from 3).
6. Allows you to construct a Star Forge, a mineral-producing version of Dyson Sphere.

Actualización: 2 NOV 2017 a las 16:05

Including functionality of Star Forge (https://sp.zhabite.com/sharedfiles/filedetails/?id=1117168545) in my mod, since the original mod seems to be abandoned.

Actualización: 27 OCT 2017 a las 14:09

1.8.3 support patch (just changing version to match game version).

Actualización: 23 SEP 2017 a las 6:59

Fixes

Actualización: 23 SEP 2017 a las 6:56

Fixes