Stellaris

Stellaris

Ruler Level System - Classic
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Uppdatering: 23 jun, 2019 @ 23:24

*Add 1 Ruler Campaign and 5 Swap Ruler Campaigns.

*Made some support for Cultural Overhaul mod.

*The Only True Path now give Priest jobs extra +1 Society Research/Unity Output instead of +5 flat Society Research.

*Adjusted Megastructure Leap appear conditions.

*Some localisation fixes.

Uppdatering: 8 jun, 2019 @ 23:47

*Democratic newly elected leader now gain 1 extra campaign point. Re-elected one excluded.

*Philosopher King civic now gain 1 campaign point when a new ruler ascends.

Uppdatering: 8 jun, 2019 @ 1:13

*Infrastructure Advancements now have construction time reduced by 33%, giving every Governors experience every month.

*Exploration Incentives now give survey scientists 50% more experience for that.

*Make Damage Output Optimisation, Fleet Capability Advancements, Sub-light Speed Innovations can level Admirals related skills if you have Admiral Level Skills mod enabled.

*Military Traditions, Homeland Defense now cost 2 campaign points to active, since it represent all people of the planets building an anti-doomstack wall that make invader pay for it

*Full-line Navies gives every Admirals experience every month.

*Nerfed Artificial Reproduction effects since they are already fast enough for pop infestations or whatsoever

*Nerfed Flyer Education, Adviser Education a bit

Uppdatering: 5 jun, 2019 @ 4:13

*Add 1 ruler campaign for your archeaological-addicted empire, if you own Ancient Relics DLC.

Uppdatering: 4 jun, 2019 @ 10:12

*Updated to 2.3.

Uppdatering: 7 apr, 2019 @ 21:15

*Balance update.

*Nerf Process Encourage effect from 20% to 12.5%, as it is simply too good and people will stick to this

Uppdatering: 4 apr, 2019 @ 0:46

*Further increase AI weight for ruler campaigns as some of them just fail to use them.

Uppdatering: 3 apr, 2019 @ 3:13

*Make AI weight more so they will always use campaign when points reached to 5.

Uppdatering: 1 apr, 2019 @ 2:57

*Add AI weight to all ruler campaigns, they can now have better decision for that.

Uppdatering: 30 mar, 2019 @ 0:00

*Warrior Culture Campaign tweaks, now it's a defensive campaign for ground battle.

*Add 1 Swap campaign for non Warrior Culture empire.

*Those defensive armies are from planet's population, for example, 25 pops of planet equal to 25 defensive armies.