Stellaris
Ruler Level System - Classic
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更新: 2019年6月23日 @ 23時24分

*Add 1 Ruler Campaign and 5 Swap Ruler Campaigns.

*Made some support for Cultural Overhaul mod.

*The Only True Path now give Priest jobs extra +1 Society Research/Unity Output instead of +5 flat Society Research.

*Adjusted Megastructure Leap appear conditions.

*Some localisation fixes.

更新: 2019年6月8日 @ 23時47分

*Democratic newly elected leader now gain 1 extra campaign point. Re-elected one excluded.

*Philosopher King civic now gain 1 campaign point when a new ruler ascends.

更新: 2019年6月8日 @ 1時13分

*Infrastructure Advancements now have construction time reduced by 33%, giving every Governors experience every month.

*Exploration Incentives now give survey scientists 50% more experience for that.

*Make Damage Output Optimisation, Fleet Capability Advancements, Sub-light Speed Innovations can level Admirals related skills if you have Admiral Level Skills mod enabled.

*Military Traditions, Homeland Defense now cost 2 campaign points to active, since it represent all people of the planets building an anti-doomstack wall that make invader pay for it

*Full-line Navies gives every Admirals experience every month.

*Nerfed Artificial Reproduction effects since they are already fast enough for pop infestations or whatsoever

*Nerfed Flyer Education, Adviser Education a bit

更新: 2019年6月5日 @ 4時13分

*Add 1 ruler campaign for your archeaological-addicted empire, if you own Ancient Relics DLC.

更新: 2019年6月4日 @ 10時12分

*Updated to 2.3.

更新: 2019年4月7日 @ 21時15分

*Balance update.

*Nerf Process Encourage effect from 20% to 12.5%, as it is simply too good and people will stick to this

更新: 2019年4月4日 @ 0時46分

*Further increase AI weight for ruler campaigns as some of them just fail to use them.

更新: 2019年4月3日 @ 3時13分

*Make AI weight more so they will always use campaign when points reached to 5.

更新: 2019年4月1日 @ 2時57分

*Add AI weight to all ruler campaigns, they can now have better decision for that.

更新: 2019年3月30日 @ 0時00分

*Warrior Culture Campaign tweaks, now it's a defensive campaign for ground battle.

*Add 1 Swap campaign for non Warrior Culture empire.

*Those defensive armies are from planet's population, for example, 25 pops of planet equal to 25 defensive armies.