Stellaris
Ruler Level System - Classic
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Mis à jour le : 23 juin 2019 à 23h24

*Add 1 Ruler Campaign and 5 Swap Ruler Campaigns.

*Made some support for Cultural Overhaul mod.

*The Only True Path now give Priest jobs extra +1 Society Research/Unity Output instead of +5 flat Society Research.

*Adjusted Megastructure Leap appear conditions.

*Some localisation fixes.

Mis à jour le : 8 juin 2019 à 23h47

*Democratic newly elected leader now gain 1 extra campaign point. Re-elected one excluded.

*Philosopher King civic now gain 1 campaign point when a new ruler ascends.

Mis à jour le : 8 juin 2019 à 1h13

*Infrastructure Advancements now have construction time reduced by 33%, giving every Governors experience every month.

*Exploration Incentives now give survey scientists 50% more experience for that.

*Make Damage Output Optimisation, Fleet Capability Advancements, Sub-light Speed Innovations can level Admirals related skills if you have Admiral Level Skills mod enabled.

*Military Traditions, Homeland Defense now cost 2 campaign points to active, since it represent all people of the planets building an anti-doomstack wall that make invader pay for it

*Full-line Navies gives every Admirals experience every month.

*Nerfed Artificial Reproduction effects since they are already fast enough for pop infestations or whatsoever

*Nerfed Flyer Education, Adviser Education a bit

Mis à jour le : 5 juin 2019 à 4h13

*Add 1 ruler campaign for your archeaological-addicted empire, if you own Ancient Relics DLC.

Mis à jour le : 4 juin 2019 à 10h12

*Updated to 2.3.

Mis à jour le : 7 avr. 2019 à 21h15

*Balance update.

*Nerf Process Encourage effect from 20% to 12.5%, as it is simply too good and people will stick to this

Mis à jour le : 4 avr. 2019 à 0h46

*Further increase AI weight for ruler campaigns as some of them just fail to use them.

Mis à jour le : 3 avr. 2019 à 3h13

*Make AI weight more so they will always use campaign when points reached to 5.

Mis à jour le : 1 avr. 2019 à 2h57

*Add AI weight to all ruler campaigns, they can now have better decision for that.

Mis à jour le : 30 mars 2019 à 0h00

*Warrior Culture Campaign tweaks, now it's a defensive campaign for ground battle.

*Add 1 Swap campaign for non Warrior Culture empire.

*Those defensive armies are from planet's population, for example, 25 pops of planet equal to 25 defensive armies.