Stellaris

Stellaris

Advanced Weapons (2.2+, Alpha)
Showing 1-10 of 36 entries
< 1  2  3  4 >
Update: 16 Dec, 2018 @ 7:18pm

Initial Upload

Update: 22 May, 2018 @ 7:15am

1. Changed the version number

Update: 10 Mar, 2018 @ 8:49pm

1. Balance change : Space Amoeba are buffed.

Update: 7 Mar, 2018 @ 2:00am

1. Removed Morph tech as requirement for Biological Warfare tech.

Update: 6 Mar, 2018 @ 5:44am

1. Updated Russian translation, done by <(PeGaS)>.

Update: 6 Mar, 2018 @ 3:30am

1.Adds Crystaline Shard missiles (4 variants) Very high damaging, with the last one comparable with Adv. PPC (now you can go non-lasers for the end-game if you like.)

2.Adds Cluster torpedoes which have some tracking power compared to normal torpedoes.

3.Adds Crystaline Shard Torpedoes, ignores all shield and 60% of armor (the reason why this is not full 100% is that otherwise these torpedoes won't sync well with other weapons. Back to vanilla 1.0-old problem where you were forced to go full torpedo or didn't.

Update: 3 Mar, 2018 @ 2:37am

1. WIP weapons were accidently included, now removed.

Update: 3 Mar, 2018 @ 2:31am

1. Added custom PPC firing sound.

Update: 26 Feb, 2018 @ 12:50am

1. Added Russian translation, done by <(PeGaS)>.

Update: 25 Feb, 2018 @ 4:09am

1. Language files fixed.